Cydonian__Knight
Member
Wow, Mag died to illusions in 2 seconds.
lol that was ridiculous. And people still say PL isnt OP.
He was given free farm all match, he was always going to get out of hand.
WHAT THE HELL IS THIS ALCH BUILD JESUS CHRIST
EDIT: LOL he can barely kill a PL illusion
how does axe stand up to PL?
and DD will move on.
rarely do I see a game thrown at the draft. I just don't see how Rox does this. If Sven had been the last pick, I could really see them winning. Sven cleave + bkb + crit + spaming stormhammers thanks to kotl? Def can fuck up a PL and LD. but with Alchie? Nah man.
Alch had more farm. And it was 5x1 fight, PL still survived.
Of course Alch had more farm from goblin's greed, but his item build was questionable and PL is a much stronger carry overall. If you're barely keeping ahead of the enemy carry as an Alch with freefarm, that's not ideal...
PL was left completely uncontested for 20 minutes, what do you expect. It's like people complaining when they give up a 10 min battlefury to AM and then see him with a heart + manta 24 mins in. If you don't gank hard carries or take towers early on, you're going to lose. PL happens to be one of the hardest carries in the game right now, so go figure.
Congrats you're right for the first time this qualifier.
that's to say nothing of this stupid-as-fuck Alchie build.
It seems my spectate count isn't going up on my courier. It's been stuck at 10 and I've watched three matches since. Anyone else having this issue?
Of course Alch had more farm from goblin's greed, but his item build was questionable and PL is a much stronger carry overall. If you're barely keeping ahead of the enemy carry as an Alch with freefarm, that's not ideal...
I dont know man, still think no hero should survive a 5 man gank with just boots/manta/diffusal. Too many illusions, that's the only thing that deserves a nerf imo.
Alch had more farm. And it was 5x1 fight, PL still survived.
So we should nerf Naga, AM, and maybe Void as well? They can all survive 5 man ganks, especially with maxxed items.
Compare picking up a Naga/Void/AM to picking up a PL in the middle of the fight. You have no idea who to stun as there will prob be 10 PLs all over your screen. That's why I think nerfing the number of illusions he produces (while increasing the chance to spawn one) is a good thing to do.
But that's what the hero is designed to do lol. He's the illusion carry. "ZOMG WHY DOES PL HAVE SO MANY ILLUSIONS BLOCKING MY VIEW. ZOMG ROFL PL ILLUSIONS KILLED SOME1 SO BROKE AN ILLUSION CAN DO THAT." That's the entire hero concept. It's like complaining that PA crit someone for 1k or that lycan can push towers down quickly. Yeah, that's their identity. PL's is to be a late game monster and annoying bitch with illusions everywhere.
Compare picking up a Naga/Void/AM to picking up a PL in the middle of the fight. You have no idea who to stun as there will prob be 10 PLs all over your screen. That's why I think nerfing the number of illusions he produces (while increasing the chance to spawn one) is a good thing to do.
So what do you suggest, no nerf for PL?
So what do you suggest, no nerf for PL?
Nerfing that would completely change PL. He is meant to have many illusions.
If he is nerfed, they would either increase the amount of damage the illusions take, or nerf dopple. Ultimately, the biggest nerf to PL is knowledge. Pick heroes that are scary earlier and don't let him farm.
Nope. If you want to appease the mass of pubs that think he's broken just give him a slap on the wrist ursa or sven nerf (i.e. reduce str gain by like .1 or nerf doppelwalk very slightly). Hero is fine. Sven got a laughable -5% cleave damage and ursa got that cast time on overpower to appease the mob.
Yes, nerfing Doppel is another thing I think would work. At least give a visual cue (Like a blurring effect) so you know when to throw a dust.
PL isn't hard to stop, just have to focus him early and not let him farm.
Why do people go Vanguard on Weaver? Are they really that stupid? I know Vanguard is a shit item in general, but for WEAVER, really?!
Drop it as soon as you engage.
When you play against a good PL they usualy go manta->doppelwalk.
So what do you suggest, no nerf for PL?
When you play against a good PL they usualy go manta->doppelwalk.
Congrats you're right for the first time this qualifier![]()
Yeah that minor stats nerf would probably do enough...
When you play against a good PL they usualy go manta->doppelwalk.
When you play against a good PL they usualy go manta->doppelwalk.
Why does he have a manta? And even if, why did you put yourself into the position of only having dust when ganking him at that point?
In a real situtation, you wont be ganking PL 24/7 just because he's there. You have to farm/push/counter push. That's why I dont buy this "just gank him early" thing.
So why is PL fed?
The point I'm trying to make is: once PL is fed, your team composition/skills... wont matter. The only time I remember seeing a fed PL lose was when Gyro got that double rapier, and imo, that's just ridiculous. As someone (I guess it was Tobi) said, going against a PL is fighting against the clock.
In a real situtation, you wont be ganking PL 24/7 just because he's there. You have to farm/push/counter push. That's why I dont buy this "just gank him early" thing.
Rox just fucked themselves in the draft and did not select the best possible carry to go up against a PL.
The point I'm trying to make is: once PL is fed, your team composition/skills... wont matter. The only time I remember seeing a fed PL lose was when Gyro got that double rapier, and imo, that's just ridiculous. As someone (I guess it was Tobi) said, going against a PL is fighting against the clock.
In a real situtation, you wont be ganking PL 24/7 just because he's there. You have to farm/push/counter push. That's why I dont buy this "just gank him early" thing.
See above. And when I mean "fed", I'm talking about only manta/diffusal/boots, that's all he needs to ruin your day.
Then why isn't he picked every single game? Why does he have a ~50% win rate?The point I'm trying to make is: once PL is fed, your team composition/skills... wont matter. The only time I remember seeing a fed PL lose was when Gyro got that double rapier, and imo, that's just ridiculous. As someone (I guess it was Tobi) said, going against a PL is fighting against the clock.
In a real situtation, you wont be ganking PL 24/7 just because he's there. You have to farm/push/counter push. That's why I dont buy this "just gank him early" thing.