Why change anything about them
it's a nerf to the mid heroes that have spammable AIDS (i.e. the heroes that overwhelmingly dominate mid in the current meta)
Why change anything about them
WHAT IF
bounty runes only gave you one bottle charge![]()
I'd settle down for both runes giving only two charges instead of 3
and nerf bottle crow again
Oh and fuck the bottle refill abuse with a dude TPing from the fountain, this is ridiculous
Also what's DotaGAF listening to right now? Last time I asked for recommendations they were pretty great. Especially Purity Ring.![]()
Could OD work as a safe lane carry?
Could OD work as a safe lane carry?
Unless they change him to work as such, I doubt it. The point of the hero is that he crushes in 1v1 matchups with Astral Imprisonment, with only a few real "counters" such as Lone Druid or Bloodseeker. With other heroes you also have ways of dealing with it, but it is still very challenging of course.
For instance, on heroes with particularly low Int, when you lose more Int stacks because of Astral, bottling's effectiveness goes way up! If you get so low that one charge bottles up your entire mana bar, then that gives you FULL mana when you have it all back.
OD counters especially int heroes
He struggles against agi mids mostly (viper, razor, even sniper, etc)
Also what's DotaGAF listening to right now? Last time I asked for recommendations they were pretty great. Especially Purity Ring.![]()
if OD actually countered int heroes he'd be great in this patch
imo he actually counters strength heroes
if OD actually countered int heroes he'd be great in this patch
imo he actually counters strength heroes
if OD actually countered int heroes he'd be great in this patch
imo he actually counters strength heroes
the reason why imo he counters str heroes more is that they already have low mana pools and their low int gain means that your ult always destroys them
whereas with int heroes they don't care as much about stolen int and in the mid to late game their int is high enough that you don't deal much damage to them
sea server is fucking hard.![]()
That would explain why all of the bad SEA players are on the Australian server.There are a lot more tryhards in the SEA server than in most other servers, at least from my experience.
the reason why imo he counters str heroes more is that they already have low mana pools and their low int gain means that your ult always destroys them
whereas with int heroes they don't care as much about stolen int and in the mid to late game their int is high enough that you don't deal much damage to them
Trying to remove our shitposting rights is an offense here.![]()
Hylian is still using cyborgmatt extension instead of superior saprol and ikuu's script.![]()
Where can i grt the new script?
I need my new emoticon
Haha, RTZ just modded someone on his team in order to get him to abandon so he didn't have to play a pub with weaver, legion and invoker pickers.
In late game this is true, (provided there's little magic immunity). The problem is getting there.
His main issue as a safelaner is that he is not that hard a carry lategame - and he doesn't have the early game prescence to compensate for that.
Of course if he does get supidly far ahead his ult destroys low int lineups.
sunsfan![]()
I wish everyone who spams twitch emotes outside of Twitch got his posting privileges revoked for eternity.