Interfectum
Member
Dota 2 development seems so weird right now. It feels like 90% of the team has moved on and it's just icefrog and co doing balancing and approving items.
Dota 2 development seems so weird right now. It feels like 90% of the team has moved on and it's just icefrog and co doing balancing and approving items.
Any news on Terrorblade? No. However I was told that by time of The International 2 we should have all heroes apart from 5-10. (EDIT: He may have said 5-10 heroes released before The International 2)
Techies? I cant say. I think Valve has mixed feelings because half of them hate it and half love it.
Found the link and its hilarious
http://www.reddit.com/r/DotA2/comments/solcf/summary_of_qa_with_tobiwan_about_his_trip_to_valve/
Dota 2 development seems so weird right now. It feels like 90% of the team has moved on and it's just icefrog and co doing balancing and approving items.
Dota 2 development seems so weird right now. It feels like 90% of the team has moved on and it's just icefrog and co doing balancing and approving items.
Left 4 Dead 3 crunch
AP is the second best mode, only outclassed by CM. I do not like CD and RD, they really close a lot of the options to counter lineups. Sometimes 2 bans are not enough. RD is kind of fun but again not many options to counter stuff and AR is just madness. CD is good for praticing new lineups as you are forced to go with stuff you are not confortable with, but that's it
I've never liked RD, or even SD. I don't understand why someone would want to play it. But hey, if people like them great! Give 'em options. I do agree that 2 bans are sometimes not enough, but it's entirely random depending on the pool it gives you and 4 out of 5 times it is enough and that's good enough for me. AR being madness is why I love it![]()
No one ever talks about LP and I think it could be a crazy mode that would be fun if they did something drastic to it like make the pool only your lowest played 20 heroes or something. Make it a guaranteed wisp, meepo, chen mode. Force people to try them and maybe get comfortable with playing with them in pubs.
just to translate, they updated the build of Dota 2 on the server, which usually happens before updates.
Valve, pls release diretide so this thread can go back to being fun and about heroes and matches and stuff I like reading about.
tobiwan2012 said:Any news on Terrorblade? No. However I was told that by time of The International 2 we should have all heroes apart from 5-10. (EDIT: He may have said 5-10 heroes released before The International
So here's the thing. You can still communicate things without directly saying them all the time, right? They established a rhythm with the community. They may have not said there was an update coming every Wednesday to the test client almost without fail, but they delivered it. It was understood. A rhythm was established. Communicated without directly communicating all the time. The community saw a Halloween event for the 5th consecutive year in TF2 and saw rhythm and assumed it would translate to the same kind of rhythm in Dota2 given the time and energy put into it last year. Who did not expect the 2nd Annual DireTide? It looked and smelled like an annual event. Same with the Christmas event...And based on my 6 years of TF2 play (and a large part of this community is/was a TF2 player), it was a shoe-in. Valve never had to say anything. It was a simple matter of expectations created by past consistency regarding these things.It is an issue. I don't like it. They should be better at communicating all things. Over the last 15 years though they've never improved on it. I don't think they will any time soon. Valve knows their fans don't like it, and they still haven't "fixed" it. I don't know what to do at that point other than tell you you can either deal with it or play something else if it really bothers you. There aren't a whole lot of other options.
Maybe you could start an internet petition.
Doubtful.6.79 should have released today.
We would be happy
6.79 should have released today.
We would be happy
Doubtful.
Balance/number tweaking patches aren't as fun
6.79 was a great accomplishment, thank you to icefrog and the two bug-squashing interns working the weekend to release it
I'm not even talking about myself. I just mean in terms of how the community reacts to a patchWell i see we approach dota in a completely different way.
6.79 should have released today.
We would be happy
just to translate, they updated the build of Dota 2 on the server, which usually happens before updates.
roflmao
you really believe this is all that update took?
Steve's right. Your expectations are all out of whack.
When TF2 was at its peak, it got a content update every month. This is still true for Dota 2, one major update a month since release (TI3, First Blood, 6.79).
roflmao
you really believe this is all that update took?
Steve's right. Your expectations are all out of whack.
When TF2 was at its peak, it got a content update every month. This is still true for Dota 2, one major update a month since release (TI3, First Blood, 6.79).
So are we likely to get anything tonight? How long before updates do the build changes happen?
So here's the thing. You can still communicate things without directly saying them all the time, right? They established a rhythm with the community. They may have not said there was an update coming every Wednesday to the test client almost without fail, but they delivered it. It was understood. A rhythm was established. Communicated without directly communicating all the time. The community saw a Halloween event for the 5th consecutive year in TF2 and saw rhythm and assumed it would translate to the same kind of rhythm in Dota2 given the time and energy put into it last year. Who did not expect the 2nd Annual DireTide? It looked and smelled like an annual event. Same with the Christmas event...And based on my 6 years of TF2 play (and a large part of this community is/was a TF2 player), it was a shoe-in. Valve never had to say anything. It was a simple matter of expectations created by past consistency regarding these things.
They were...predictable. Square, circle, triangle, square, circle...
Over the last several months the rhythm of things has changed. Weekly updates can't be assumed or expected now, despite 2 years of consistency. Now, they may come, they may not. They may come on Wednesday, they may come on Monday...maybe not at all. New heroes going from reveal and in-game assets to actually in-game has gone from a month or two to now almost 4 months between releases (and over 6 months since since we first saw the in-game materials). The wait continues for the completion of heroes they showed us in April.
I agree speed is not Valve's forte. But they're fairly consistent with regard to consistency in updating the F2P games for things like...fucking holiday events. And they've never been as slow or unpredictable with anything regarding Dota2 as they have been since the game's official release and TI3. That consistency worked as a suitable substitute for direct communication. Without that consistency, people are finding frustration.
Hats don't stop flowing, though.
It's really not about DireTide. It's about the desire for the lack of consistency OR communication. They used to either provide one or the other. Now it's neither. Hopefully that will change. It really needs to. Otherwise, due frustration builds up. Then people vent.
Doubtful.
Balance/number tweaking patches aren't as fun
But agree with this.I'm not even talking about myself. I just mean in terms of how the community reacts to a patch
No one knows. Could be minutes, hours, days. It could update many more times before a patch happens.So are we likely to get anything tonight? How long before updates do the build changes happen?
I disagree with almost everything you said about tf2, but whatever I'm not here to talk about that (but I will anyway, the game is more balanced than it ever has, and vanilla servers exist for a reason if you don't like them).And? TF2 was arguably ruined by all it's shitty updates that completely imbalanced the original game (I'm not worried about this with dota 2 since icefraud still handles all the balancing). Plus it's nowhere near the popularity of dota. I.E. a juggernaut like WoW requires much larger and much more frequent updates than a small fry like SWTOR to keep the majority of it's playerbase interested.
A lot of us are old dota 1 rabid fanboys and we're used to 6 month updates. The patch notes twice a year were like Christmas day. All I want (and I'm assuming a lot of other oldies), is parity. That's it. FINISH THE GAME, then abandon it. Hell, put out one update a year for all I care. I just want to play a 100% finished dota on the dota 2 engine, the pace of recent updates is frustrating simply because it makes parity feel unlikely for at least a few years. Hope they kick it into gear and finish the last 10 or so heroes.
On a Friday? Highly unlikely. I've seen them do fixes to patches released earlier in the week on Friday, but never the release of a full patch update. It still has to go though the test client (usually), and they want to be around to fix bugs (they usually aren't around on weekends). Monday/Wednesday updates give them a few weekdays to fix things that unexpectedly break. Friday doesn't.So are we likely to get anything tonight? How long before updates do the build changes happen?
Also we're still getting something "major" at least once a month like ballad said. It's hardly ded gaem. The rhythm has changed, and it's more in line with their overall history. TF2 never got crazy large weekly updates for such a long time like Dota 2 did.
Like I essentially said higher up the page, yes it sucks that it hasn't and probably won't reach parity particularly quickly. At the same time it's valve. It's honestly not surprising it's going to take them >3 years to make and "complete" this. I'm sorry you came into this game not expecting that this was a possibility and didn't adjust your expectations accordingly. That's just the way it is. Valve going to Valve. The jokes exist for a reason. Yes it sucks.
TF2 has 9 classes. Dota has 112 heroes.Again, I don't buy the comparison to TF2. TF2 was a finished game, there were no expectations at all. Same with CS. DOTA 2 was intended to be a direct port (with a few exceptions) of dota 1. That was the goal from the start. It's like Blizzard releasing Starcraft 2 minus zerg and slowly adding units and finally finishing zerg two years later. It would be like TF2 missing the spy and the scout from original TF for god knows how long (4 months and counting since official launch right?). I think the community has a right to complain about an unfinished product getting sluggish updates on a similar schedule to finished products. The two aren't even comparable. There are expectations for the former and none for the latter.
All of Dota's competition is adding heroes as it goes - so it's not under the same scrutiny. It's really only missing ~4 of the Dota 1 heroes from when it went into beta. The others were added in the past couple of years.Again, I don't buy the comparison to TF2. TF2 was a finished game, there were no expectations at all. Same with CS. DOTA 2 was intended to be a direct port (with a few exceptions) of dota 1. That was the goal from the start. It's like Blizzard releasing Starcraft 2 minus zerg and slowly adding units and finally finishing zerg two years later. It would be like TF2 missing the spy and the scout for god knows how long (4 months and counting since official launch right?). I think the community has a right to complain about an unfinished product getting sluggish updates on a similar schedule to finished products. The two aren't even comparable. There are expectations for the former and none for the latter.
Again, I don't buy the comparison to TF2. TF2 was a finished game, there were no expectations at all. Same with CS. DOTA 2 was intended to be a direct port (with a few exceptions) of dota 1. That was the goal from the start. It's like Blizzard releasing Starcraft 2 minus zerg and slowly adding units and finally finishing zerg two years later. It would be like TF2 missing the spy and the scout for god knows how long (4 months and counting since official launch right?).
All of Dota's competition is adding heroes as it goes - so it's not under the same scrutiny. It's really only missing ~4 of the Dota 1 heroes from when it went into beta. The others were added in the past couple of years.
TF2 has 9 classes. Dota has 112 heroes.
Pretty silly comparison.
Does the game feel like it's that much worse off for not having the missing heroes? Removing two of nine classes from a game like TF2 would be huge, and removing a race from Starcraft would bring the game down to four matchups from nine. Having 9 or 10 heroes missing when there are already 100-something seems like less of an issue.
Valve's biggest mistake was shipping hero progress in the test client. That warped people's sense of how long things actually take to make. Medusa, TA, Gyro and now Legion Commander. They weren't flukes, Treant was the fluke. Heroes take awhile and now that their pre-release backlog of heroes is finished, we have to witness the entire development process of a new hero and people's misunderstanding of old heroes progress is making it really awkward.
On a Friday? Highly unlikely. I've seen them do fixes to patches released earlier in the week on Friday, but never the release of a full patch update. It still has to go though the test client (usually), and they want to be around to fix bugs (they usually aren't around on weekends). Monday/Wednesday updates give them a few weekdays to fix things that unexpectedly break. Friday doesn't.
Again, I don't buy the comparison to TF2. TF2 was a finished game, there were no expectations at all. Same with CS. DOTA 2 was intended to be a direct port (with a few exceptions) of dota 1. That was the goal from the start. It's like Blizzard releasing Starcraft 2 minus zerg and slowly adding units and finally finishing zerg two years later. It would be like TF2 missing the spy and the scout from original TF for god knows how long (4 months and counting since official launch right?). I think the community has a right to complain about an unfinished product getting sluggish updates on a similar schedule to finished products. The two aren't even comparable. There are expectations for the former and none for the latter.
Well here you have it folks, "Valve guna valve," all complaints invalid. Adjust expectations plz. Thanks for opening my eyes Steve. Except this isn't Valve. Note the same company worked overtime in beta releasing weekly updates and 3-4 heroes a month and then abruptly stopped when they reached 80% completion. That's why people are complaining. What happened at 80%? Why did Valve suddenly stop updating dota 2, to the point where two finished games (CS and TF2) are getting more updates? I'm sorry if you don't ever like to question or complain about a company or product, but some of us would like to make our voice heard (and I think with the mass complaining from twitch, to gaf, to reddit; they finally might have heard). Hell, if we get a delayed diretide I'm 100% sure it's because of all the whining.
Does the game feel like it's that much worse off for not having the missing heroes? Removing two of nine classes from a game like TF2 would be huge, and removing a race from Starcraft would bring the game down to four matchups from nine. Having 9 or 10 heroes missing when there are already 100-something seems like less of an issue.
Numerically silly, yes. However, classes are the core of TF2 and heroes are the core of DOTA 2. They should be priority 1, how come we got 2-3, sometimes 4 heroes a month in the past and then development suddenly stalled at 80-90% completion? I'm guessing they just consider dota a finished product, and this is where my complaints come from. It shouldn't be treated as such at all.
It's not just the missing heroes, almost half the heroes in the game don't have any cosmetics and still need to have their models remade/broken down
How long ago did they promise a Venomancer remake?
Like I've been saying all this time. You don't have to like it. I don't like it. I'm just telling you that's the way it is, and the way it most likely will be. Complain all you want, I don't care. I don't think you've been reading anything I've been writing.
GTA Online is pretty bad and I never got my character back, sorry.Matt, I'll give you 900k GTA bucks if you just tell us something definitive.
Valve's biggest mistake was shipping hero progress in the test client. That warped people's sense of how long things actually take to make. Medusa, TA, Gyro and now Legion Commander. They weren't flukes, Treant was the fluke. Heroes take awhile and now that their pre-release backlog of heroes is finished, we have to witness the entire development process of a new hero and people's misunderstanding of old heroes progress is making it really awkward.
Veno is fine as he is, they better not change him much :/
They might. They said he was "too cute" for an insane venomous morph thingy.