Improving past an okay level (where I am?) is hard. Mainly the barrier into organized 5 stacks and understanding what each hero should be doing and timings of what is going on."I'm the shit regardless."
Tell em, bro.
Dude it's like asian parents I swear. Normal pressure to win x5.40-11 haha
Nice new pudge kinetic gem
http://www.youtube.com/watch?v=NPNN4rlNOM4
I hope they add the new dialogue voice too.
X Hero Siege was lame. Mt Olympus was where it was at.
If I had 28 kills as Invoker and still lost, I'd probably do the same thing.watching iceiceice play late game invoker is pretty sweet
http://www.twitch.tv/iceiceice
LOL NOW HE INSTA PICKS EARTHSPIRIT
Nice new pudge kinetic gem
http://www.youtube.com/watch?v=NPNN4rlNOM4
I hope they add the new dialogue voice too.
I read that iceiceice went for a Invoker against iG recently and went Quas Exort with Mek and Necro. How does such a build even work?
Whaddayamean?
Necro is pretty awesome as an items in a Quas/Exort build.
You get forge spirits up and deploy the necro book, then you cold snap someone and that someone is dead....
I mean, I get the concept and idea but how effective is it really? Especially in pubs? Would Invoker be more of a 3 or 4 in the lineup? I am assuming Mek isn't an essential core item in the build?
Dendi just mentioned on his stream that brown/orange are lowest mmr in each team.
So are the colors not random? Do they mean who's better?
Dendi just mentioned on his stream that brown/orange are lowest mmr in each team.
So are the colors not random? Do they mean who's better?
Dendi just mentioned on his stream that brown/orange are lowest mmr in each team.
So are the colors not random? Do they mean who's better?
That hasn't been confirmed and it would go against what Valve does to dampen the things that could start harassment in teams.
That hasn't been confirmed and it would go against what Valve does to dampen the things that could start harassment in teams.
It seems true though.
Look at pro players, for ex. dendi is pink twice in a row,qojqva and alwayswannafly were blue.
Support Alchemist is disgustingly good
The minute you hit 6 you and get a kill every 50 secs or so when your ult is available. Plus, if you get a medallion you never have to go back to base because you'll probably always be at full mana
http://dotabuff.com/matches/481376693
The enemy Necro was raging at the end because i was shitting out blink stuns every 16 seconds
Seems like an awfully small sample size...
http://dotabuff.com/matches/481483396
I know this feel
Also a question. Is PL hard to play? Like if I can do a decent job microing NP units can I play PL competently? For some reason I can never win games as NP because my team loses 2/3 lanes before I can get my necrobook up.
PL requires little micro other than occasionally attack-moving your illusions into jungle camps. Most important is map awareness and being able to see missing enemies and thinking "these guys have dust and are hunting me".
I hate this fucking game
Yup
Team lets the game drag on till enemy AM gets 6 slotted and solos our whole team
Check the stats at the end
Out Mirana build Diffusal, Deso AND Maelstrom
Good think modifiers stack
OHWAIT
Dendi just mentioned on his stream that brown/orange are lowest mmr in each team.
So are the colors not random? Do they mean who's better?
People are on their own journey level. You can't force it because dota is daunting. But it's really difficult to argue with someone when your logic is counter to the "highest rated guide". If you can't think for yourself and adapt then I hope they lose, because the worst is following a guide - totally fucking over your team in the process - they carry you to victory and they assume the guide was good because they "won"how do you guys feel about the in game guides
i was playing support alchemist the other day, person on my team picks lina. i buy the courier and say "lina buy wards please" and she says "no im not buying wards theyre not in my build"
?????????????
i think the guides are very helpful for learning, however they dont really encourage players to contextualize their item choices against the different team compositions. to be fair thats not necessarily a fault of the guide, but a player's dependence on it for doing whats effectively the hardest part of efficient play: the itemization.
how do you encourage people to make more versatile and beneficial decisions with their inventories?
I'm always pink or blue. What is GabeN trying to tell me.
how do you guys feel about the in game guides
i was playing support alchemist the other day, person on my team picks lina. i buy the courier and say "lina buy wards please" and she says "no im not buying wards theyre not in my build"
?????????????
i think the guides are very helpful for learning, however they dont really encourage players to contextualize their item choices against the different team compositions. to be fair thats not necessarily a fault of the guide, but a player's dependence on it for doing whats effectively the hardest part of efficient play: the itemization.
how do you encourage people to make more versatile and beneficial decisions with their inventories?
Maelstrom stacks, doesn't it? Couldn't she have just been using diffusal for the active and deso for her primary orb?
No, if you have Diffusal the orb from deso doesnt come into play.
I think the one you buy first is the one the game gives you as your "main" orb. Could be wrong though
I wanna see all random fixed. I understand its all random. But when my team gets 5 supports versus a prophet, warlock, legion commander, Anti mage elder titan
I wanna see all random fixed. I understand its all random. But when my team gets 5 supports versus a prophet, warlock, legion commander, Anti mage elder titan
Was gonna post this anyway so unrelated to the above post:
All Random really is the only good solo mode IMO. My All Random winrate is a solid 15% higher than my overall.
all pseudo-random
aThe only thing I can say is that less people play all other game modes compared to AP, so the matches in AR aren't gonna be as fair as in AP (according to MMRs).
Could also be that a lot of people only play AR, and given the different player populations they might be worse (or better?) players given the same MMR, which means that you get easier (harder?) games.
I think it's 2 things:
1) There's a higher quality of player in All Random, generally, than All Pick or some other modes. Simply because it's usually the kind of player who is willing to play anything.
2) Since I started playing Dota 2, my philosophy was always to play every hero enough that I could be good with any of them. The result of that is that in 800 games or so I only have a handful of heroes with more than 10 games played. In my experience this philosophy is really backwards, and has fucked my MMR. Most people pick favorites and play them a lot, and in All Pick you're likely to play against people playing their favorite.
So, my feeling is that if you take players from my skill level, and assign us each a random hero, I'm more likely to do better in that game than most players at my level. Unless they get one of their specialty heroes, in which case I'm unlikely to win. But statistically the former is more likely in AR.