Are the replays free to download afterwards? Cus I wanna go check that fight near the pit where Bone first got refresher. It seemed like whilst he was dragging Mirana the other 3 just disappeared, leaving Sing 4v1. Was Heart in mouth stuff.
Doom aghs competitive pick kappa.
Its's pretty good if you are stomping but not as a first item. With augs you can solo kill supports since it does 1760 dmg, that's insane.
Your question is very complex so I'll tackle only the Phase/Treads part for now.
Treads are fine, Ultimate Orb not so much. It's 2100g for +30 worth of stats, +10 of which you get as damage.
Compare this to Mekansm, which only costs 200g more:
+15 in Stats
+5 in Armor
+250 HP Instant AoE Heal
An Ultimate orb will make you slightly less difficult to kill at 15 minutes, a Mekansm will win your team a fight. And Ultimate Orb's build paths are very expensive, like Scythe and Skadi, so you won't be reaping the full effects of your investment until late in the game. In DOTA2, the most important part of items are usually not the stats, but the actives/passives they grant, because the items' opportunity cost is factored into those actives/passives. If you're not getting them up early, you're missing out.
Thanks for all the info.
As for stat toggling, is it as obvious as it seems? Basically: Int if need mana, Str is need health, agility if that is your primary stat and you need damage?
Yes.Thanks for all the info.
As for stat toggling, is it as obvious as it seems? Basically: Int if need mana, Str is need health, agility if that is your primary stat and you need damage?
Only Earth, but they are all weird and treated as "ancients" which is why some things like Pudge Hooks do nothing. Pudge hooks just go right through them.Has pandas bears always been magic immune?
Thanks for all the info.
As for stat toggling, is it as obvious as it seems? Basically: Int if need mana, Str is need health, agility if that is your primary stat and you need damage?
Basically, you should try to keep it on your main stat until you actually start taking damage, then switch to maximize HP gain.Strategy
Due to how attributes work, if you switch your Power Treads to Agility before using a regeneration item, and then back to Intelligence or Strength when your health/mana is restored, you will be at a much higher total than if you simply used a Healing Salve with your Power Treads set to Strength, or a Clarity with your Power Treads switched to Intelligence, et cetera. This is an important skill to keep in mind when using a Bottle with a mana-hungry mid ganker like Queen of Pain. The difference is not enormous, but definitely noticeable in the early stages of the game.
Switching to Strength Treads will provide more HP if you switch to them when your HP is full as opposed to when it is almost depleted. The same is true for Intelligence Treads and mana.
Are the replays free to download afterwards? Cus I wanna go check that fight near the pit where Bone first got refresher. It seemed like whilst he was dragging Mirana the other 3 just disappeared, leaving Sing 4v1. Was Heart in mouth stuff.
Pie is rightfully getting shit on but I think it's finally time everybody starts recognizing that C9 is a joke team
Thanks for all the info.
As for stat toggling, is it as obvious as it seems? Basically: Int if need mana, Str is need health, agility if that is your primary stat and you need damage?
This is relevant:
Basically, you should try to keep it on your main stat until you actually start taking damage, then switch to maximize HP gain.
A wild Tobi appears.
What did yames say to get that reaction?
Nah, he was quite gracious. He asked the audience to also cheer a little bit for C9, the losing team.So did he just say fuck cloud 9 in Swedish?
Alchemist needs a buff so fucking bad. He used to be my favourite hero in 6.78, and has been continuously destroyed ever since, but fuck the 5.5 second stun is the most fucking useless spell in Dota 2 right now. I've played probably 7-10 games with Alch since the stun nerf, and it is just plain shit, instead of nerfing it from 4 seconds to 3 seconds and leaving everything else the same, they just made it so that if you go for a stun higher than 3 seconds you are almost guaranteed to die because you yourself are the only person that's ever going to get hit by a stun that long. What do you guys think would be a good way to buff him back into a good carry without leaving him to be abused by supports again? I'm pretty salty that the only reason Alchemist got nerfed into bottom 5 worst heroes in the game is because he was constantly being abused as a support.
I hope C9 are aware that Ember is bugged.
its k, alliance wont pick nyx.
Is gem of true sight a good purchase on slark since he can detect enemy ward locations so easily?