Ikuu said:
Unless I'm missing something you don't have a tank in that group. For that fight I just made everyone attack targets at the same time and then just killed him.
Aveline, Varric/Isabella, Anders has to be my group of choice. Aveline never dies, Anders can heal and support the best and Varric/Isabella do crazy DPS.
I'm on playing on Normal so the game is rediculously easy, I didn't even bother to set my tactics and the only thing I bother to manage is healing and having everyone attack the same target.
The difficulty gap between normal and hard is quite large.
Basically if the mage manages to cast one aoe spell then 2-3 people in my party are dead on hard. Someone in your party getting stunned/knocked down at the wrong time or the mage randomly deciding to cast it immediately after his teleport pretty much seals the deal...
You die so fast in some fights that it's not even funny.
I've enjoyed the combat in most fights, as well as the difficulty , but this fight was just bullshit

Also there is no need for the boring standard tank/healer/buffer/dps set up.
Picking the right talents you can make use of class combos , aoe and cc to deal with stuff just as well, my set up wrecks pretty much everything (other than that one fight).
Built my merril and hawke to self heal, isabella takes no damage if you pay a bit of attention to her and will wreck the stronger elites during a stun because of the crit talents.
I want to use hawkes sister as my fourth but if I'm going to get that dumb friendship bar maxed to unlock the friendship talents for the other characters than I can't do that, so now I'm using aveline or anders depending on the type of quest...
Which is another thing that I hate about this game, you don't get to play the way you want if you want to unlock some very basic stuff.
I definately agree with the previous posters complaining about the camera, on the qunari leader fight I wasn'nt able to target the mage because my camera couldn't zoom out when he was up the stairs, so I had to run my chars all the way over before I could set any command. This was never an issue in origins.
I just wish they had worked on removing more of the annoyances of the original (arbitrary difficulty curve, imo horrible character standing system being a constant headache to name just two or the fact that you basically always have to have a rogue in your party if you want to see what's in any of the chests) , and that they had bothered to design more dungeons and environments.