Pollux
Member
WickedLaharl said:can you only have one romance? i was a little too nice to anders and he threw himself at me :/
I think you can select the heart for everyone up until the final act...I'm probably wrong though.
WickedLaharl said:can you only have one romance? i was a little too nice to anders and he threw himself at me :/
ThoseDeafMutes said:My mage bodycount in kirkwall was ridiculous. Aren't mages supposed to be rare or something? I must have killed five hundred during the game. The number of people who threw themselves into the Hawk meatgrinder was also absurd. At least in the first game most of your kills were darkspawn and people from a variety of different locations around Fereldon and beyond. This is just one city.
MechaX said:Mages are supposed to be relatively uncommon. Like force users in the Star Wars universe, if you will.
Blood Mages are supposed to be rare since you actually have to jump through quite a few hoops to become one.
... Coincidentally, it seems like 99% of the Blood Mage populace resides in Kirkwall. But we're also talking about a city where like 10 criminal gangs rent out the same warehouse in the Kirkwall docks.
HadesGigas said:There is some mention in the game that a far higher percentage of Kirkwall mages fail the harrowing, attempt to flee, or give in to blood magic. Compared to other circles that aren't literal prisons.
Doesn't really explain why there's so many of them though. Especially considering the "a lot of them fail the harrowing" and the "more of them are made tranquil" parts.
MechaX said:Mages are supposed to be relatively uncommon. Like force users in the Star Wars universe, if you will.
Blood Mages are supposed to be rare since you actually have to jump through quite a few hoops to become one.
... Coincidentally, it seems like 99% of the Blood Mage populace resides in Kirkwall. But we're also talking about a city where like 10 criminal gangs rent out the same warehouse in the Kirkwall docks.
A shame mages aren't as badass as Jedi. If you're gonna redesign staffs so they have a melee aspect, might as well redesign their robes.MechaX said:Mages are supposed to be relatively uncommon. Like force users in the Star Wars universe, if you will.
What was the point of redesigning the staffs so they had "melee aspect"? They are never used in melee...jackdoe said:A shame mages aren't as badass as Jedi. If you're gonna redesign staffs so they have a melee aspect, might as well redesign their robes.
You'd have to ask Bioware, though I'd wager that it was to make it more badass. I see no other reason to add a melee implement to the end of your staff and allow you both ranged and close combat sound effects.Deadly said:What was the point of redesigning the staffs so they had "melee aspect"? They are never used in melee...
You can do that until a certain point in the game where you will have to choose a side.jackdoe said:You'd have to ask Bioware, though I'd wager that it was to make it more badass. I see no other reason to add a melee implement to the end of your staff and allow you both ranged and close combat sound effects.
Also, I haven't got far into the game (haven't felt an urge), but can youIf this is true, then I would definitely feel more inclined to play the game.create a badass neutral mage (or templar) who hunts both evil mages and templars, keeping the peace while not taking political sides and trying to save as many civilians as possible (like in the Witcher)?
Lame as fuck. I hate both sides.Deadly said:You can do that until a certain point in the game where you will have to choose a side.
TheUsual said:So I'm playing again as a mage and want to know what spell is the one used in the destiny trailer? The spell where he rips the Qunari's arms off.
So what you're saying is I should go play KOTOR and pretend Bioware never hired a bunch of fan fic writers from their forums?jackdoe said:A shame mages aren't as badass as Jedi. If you're gonna redesign staffs so they have a melee aspect, might as well redesign their robes.
jackdoe said:Lame as fuck. I hate both sides.
fizzelopeguss said:that melancholic elf companion with the tats looks like he was designed by a committee for the overweight chick/ twilight fan demographic. Right down to the voice acting.
And don't forget the theme music that plays during his conversations.fizzelopeguss said:that melancholic elf companion with the tats looks like he was designed by a committee for the overweight chick/ twilight fan demographic. Right down to the voice acting.
MechaX said:Mages are supposed to be relatively uncommon. Like force users in the Star Wars universe, if you will.
Blood Mages are supposed to be rare since you actually have to jump through quite a few hoops to become one.
... Coincidentally, it seems like 99% of the Blood Mage populace resides in Kirkwall. But we're also talking about a city where like 10 criminal gangs rent out the same warehouse in the Kirkwall docks.
After forcing myself to finish every quest I could and upon finally reaching the end, I've come to the conclusion that I only truly enjoyed DA2 whenever a companion ... was involved. Banter, personal quests, whenever party members were interacting with the main story, the progressiveness of everyone's welcome bisexuality--all of this was great. These connections are important.
I don't know about Twilight, I had a huge anime vibe to him. (Namely, he seemed angsty and always carried a bigass sword.)fizzelopeguss said:that melancholic elf companion with the tats looks like he was designed by a committee for the overweight chick/ twilight fan demographic. Right down to the voice acting.
ThoseDeafMutes said:Honestly, up until the very end I was not expectingMerideth to actually be possessed. Because she wasn't really speaking nonsense, there were blood mages fucking everywhere. She was just implementing an immoral solution to the problem. She was a very believable tyrant, they did not need to explain her motivations further. I felt like it was a cop out when it was the Idol doing it all.
Yeah...MechaX said:While that may be true,That kind of shoddy writing was something that took me right out of the experience.the reason Meredith called for the Right of Annulment in the first place was because Anders, being an abomination/mage, nuked the Chantry. Despite Anders being two feet away from her, Meredith scurries off to kill every single mage in Kirkwall without being bothered to deal with the guy who actually confessed to nuking the Chantry.
jackdoe said:And don't forget the theme music that plays during his conversations.
ThoseDeafMutes said:The bisexuality I found a bit implausible, I preferred DA:O where some characters were Bi and others weren't. I wouldn't mind if they put an exclusively gay character or two in the next one, simply to make it more plausible, but it's not a big deal really.
TheUsual said:Yeah...I let Anders live. But seeing how Meredith calling the Right of Annulment but not doing anything to Anders boggles my mind.
~gigglesqueefizzelopeguss said:You'll see erotic fan comics with him soon. And if they ever release mod tools....nude model with a huuuuuuge tosser. Guarantee it.
branny said:I don't see the problem. At that pointignoring Anders was supposed to be a blatant sign that she had some greater agenda, possessed or not, using it as impetus for an all-out war. My issue was that it painted her as obviously "evil" when the conflict between Mages and Templars is quite complex and deserves to be handled much better than that.
zoner said:So what you're saying is I should go play KOTOR and pretend Bioware never hired a bunch of fan fic writers from their forums?
jackdoe said:Heh. I just saw a Bioware tip about positioning warriors to guard choke points. I wonder where the hell a choke point is located in an arena like environment with enemies spawing all around you?
ThoseDeafMutes said:When my party members fell in battle, 9 times out of 10 it was because enemies had spawned right next to them and they were squishy mages.
zmoney said:
This is the reason that strategy has almost completely gone out the window with this game. Makes any fight a huge pain in the ass, and almost forces you to just spam A.
Van Buren said:Speaking of Anders, was I the only one who felt the options to deal with him after his bombing were lacking ? Execution was the easy way out for him, and letting him go unscathed seemed madness too. I would have greatly enjoyed a darker choice; one where Anders is allowed to live, but is made Tranquil. Would have been a much more fitting punishment, imo.
branny said:I don't even know how a Tranquil option would work for Anders considering the whole deal with Justice (unless this was addressed in the game?), but I agree and think that'd be an interesting punishment. Your statement leads me to another thing I disliked: I'm upset that we get no epilogue(s) akin to Origins/Awakening, just Varric saying a few words. DA2 simply ends and cuts everything off from the player post-game.
I was foolish to think there'd be more to play after that part of the game. For example, I enjoyed the idea of Flemeth as some sort of proxy for fate's fingertips or grand manipulator considering her involvement in Origins, but that area was left largely unexplored. As far as I know, she doesn't even show up to glimpse her handiwork over the long period of time Hawke was making a name for himself/herself. Many other answers to lingering mysteries were only teased, too, like the whole incident with Merrill's Eluvian ultimately providing little insight to Morrigan's course of action.
Melhisedek said:I'm still in Act I I believe (am in the city still) but dear Lord am I tired of reused caves and buildings. Will this continue throughout the game? I mean is this the same in every act?
Mr_Zombie said:Does the city at least change visually with each act?
Mr_Zombie said:Does the city at least change visually with each act?
Xater said:Nope.
Darklord said:Especially things like Fenris living in the same, completely trashed house. Come on after 3 years he can't cleaned it up a little?
Melhisedek said:Damn, this is gonna be a chore :/
Is it worth it to continue for the story? Or should I drop sidequests?
WTF? Talk about missed opportunity :/Xater said:Nope.
Mr_Zombie said:WTF? Talk about missed opportunity :/
It would be great to see the city changing during all those years.
Darklord said:It's ok. They did as artistic as they did reusing the 3 dungeons.
autobzooty said:This may sound dumb, but what's the difference between a side quest and a secondary quest?
autobzooty said:This may sound dumb, but what's the difference between a side quest and a secondary quest?