WanderingWind said:Well, it was also the first BioWare RPG on a console. Like DA:O a lot of what people loved about the game was the promise it showed. A promise largely unfulfilled by a half-finished sequel and a MMO that I personally hope crashes and burns (yes, I'm bitter like that). Plus, for a X-Box 1 limited RPG it did a lot of things right.
Yes, Star Wars licensed music and locations propelled it into a whole different stratosphere, but the game stands on it's own merits.
@ Nirolak - That hardly changes anything. At some point, when - like you said - the employees meld together, shift around and basically become one unit, it's easy to see where the heaviest influence came from based entirely on the abrupt change of projects and direction they took after being acquired.
After Mass Effect - which had to have been in some stage of already being created by that time - and the Sonic game, really ME2 was the first game that would have shown any EA influence, if there was any to be found. There was. Now, remember, while DA:O came out before ME2 it was in development a long, long time. So, DA2 showing even more of what was present in ME2 and the continued refusal to attempt to appeal to every audience at the cost of everything else, is classic EA.
Completely agree with the bolded part. Even if Bioware made it clear that they wanted a mainstream audience after KOTOR imo, there's a significant change in the design philosophy of these new games fully published under EA leadership.
I completely refuse to believe that a Microsoft published DA2 would be anywhere near as rushed even if Microsoft is run solely by business people just like EA. EA sucked before and they still do now, completely obsessed over market share, profit and "destroying" Activision by trying to appeal to every demographic out there at the cost of everything else including genre integrity. This approach has killed many talented studio in the past and could easily dig the grave of Bioware as well if TOR bomb along with the negative perception toward DA and their own ability to create quality game.