meltingparappa said:
Part of that UI feels strangely amateurish, yet another part seems so simple and elegant.
It's because it's a console oriented UI.
- Poor design choices (for PC). Certain hotkeys should go to certain menus. Example: Character screen should be one screen with all the information. Instead, everything is extremely large and takes up several sections. You can't press backspace or RMB to back out of the menu, instead being forced to click a button to go back. Pressing the directionals such as UP and DOWN should move a selection cursor over the sections in question. Generally you should be able to navigate with the keyboard in
most situations. Enter doesn't always default to the OKAY button.
- buggy selection detection
- overall takes up way too much real estate.
- redundant elements. if clicking the portrait gets you into the character screen, why have the right options at all? ESC goes into all the menus including some not on the right, so again, why have them?