• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dragon Age II |OT| The Revenge of Shit Mountain

Zeal

Banned
EmCeeGramr said:
YD0hL.jpg


truly this is the age of dragons

the look on his face summarizes DAII's graphics perfectly.
 
Deadly Cyclone said:
Question, I know they dumbed down changing armor for your party, but you can still do it right? When do you get new outfits?

If I'm remembering correctly, I don't think you can customize your party's armor at all.
 

Data West

coaches in the WNBA
Y2Kev said:
What happened to making the graphics "super hot"? Everything looks fucking bad.
I've seen plenty of points where the game looks fine. Most of these pictures aren't exactly unbiasly taken.
 

Raistlin

Post Count: 9999
All I can say is the user reviews at metacritic are amazing for this game lol


Based on the descriptions, this game is the exact reason why I dropped JRPG's a decade ago and moved onto 'PC' (western) RPGs. Fucking terrible.
 

anddo0

Member
Why do side-quests auto complete? I've completed several side-quests by simply finding a quest item and returning it to someone... No back-story or anything, simply "here you go" quest complete. Kinda sucks. When I'm looting I don't check these things. I feel like I'm missing something by not formally accepting the quest in the first place.
 

antonz

Member
anddo0 said:
Why do side-quests auto complete? I've completed several side-quests by simply finding a quest item and returning it to someone... No back-story or anything, simply "here you go" quest complete. Kinda sucks. When I'm looting I don't check these things. I feel like I'm missing something by not formally accepting the quest in the first place.
They basically exist to get you extra gold no real purpose. Big problem with the game is the fact like half of it conists of farming gold to advance the plot then when you do advance it everything kicks into high gear and ends
 
zoner said:
I've seen plenty of points where the game looks fine. Most of these pictures aren't exactly unbiasly taken.

It's definitely hot or miss.

Like the special effects for example. Fire spells look fairly good. Lightning spells do not(not sure if it looks better than the Lightning spells in DAO, I've probably blocked them from my mind).
 

firehawk12

Subete no aware
Reluctant-Hero said:
Xbox Achievements Issue


Thought I'd let my fellow 360 GAFers know that the "Exiled Prince" DLC should add 130 gamerscore points, five separate 'cheevos, to DA2's base 1000 points. But it hasn't happened yet and the 'cheevos aren't unlocking for anyone. BioWare is aware of the issue.

If you haven't started the DLC quest chain, begins with "Duty", and you care about achievements; you may want to hold off on them for a little while.
You can do all the DLC quests in Act 2 if you want to wait
. Hopefully BioWare/EA and MS fix this quickly.
Jesus Christ, the exact same thing happened with the first Dragon Age and the launch DLC for that game.
 
bGdUj.jpg


OH BIOWARE YOU CARDS this is up there with the hilarious scathing commentary in ME2 where some NERD is all "i don't want visceral combat and intelligent moral choices (like the ones in Mass Effect 2™) i want to use items and travel around an open world i'm so dumb and stupid"
 

dimb

Bjergsen is the greatest midlane in the world
Fimbulvetr said:
It's definitely hot or miss.

Like the special effects for example. Fire spells look fairly good. Lightning spells do not(not sure if it looks better than the Lightning spells in DAO, I've probably blocked them from my mind).
Not to spam the thread with pictures, but I think the lightning in this game looks pretty good. It goes so fast it's hard to see most of the time though.
http://www.abload.de/img/lite7ta6.jpg
 

jackdoe

Member
Anders is a fucking shell of his former self. Jesus christ. Also, I find that tough battles on Hard usually ends with me running in a circle to confuse the boss enemy while regenerating mana to attack with spells.
 
EmCeeGramr said:
bGdUj.jpg


OH BIOWARE YOU CARDS this is up there with the hilarious scathing commentary in ME2 where some NERD is all "i don't want visceral and intelligent moral choices (like the ones in Mass Effect 2™) i want to use items and travel around an open world i'm so dumb and stupid"
Bravo, BioWare. Bravo. :lol
 

RyanDG

Member
jackdoe said:
Hard usually ends with me running in a circle to confuse the boss enemy while regenerating mana to attack with spells.

Hey, at least they got their MMO influences right then. I can't tell you how many raids on hard mode in Lotro ended with my healer telling me to just fucking kite the boss. ;)
 
jackdoe said:
Anders is a fucking shell of his former self. Jesus christ. Also, I find that tough battles on Hard usually ends with me running in a circle to confuse the boss enemy while regenerating mana to attack with spells.
Yup the difficulty and balance of encounters is hilariously fucked up.
 

jackdoe

Member
RyanDG said:
Hey, at least they got their MMO influences right then. I can't tell you how many raids on hard mode in Lotro ended with my healer telling me to just fucking kite the boss. ;)
Yeah, but in DA2, enemies actually have to physically come into contact with you to damage you. So there isn't invisible die rolling when running around that I noticed. So you could realistically take no damage this way versus melee enemies.

Lostconfused said:
Yup the difficulty and balance of encounters is hilariously fucked up.
I'm not quite sure how to set up my party. I figured two tanks and two mages should be enough, BUT, the cooldown times for heal really screw up my planning.
 

Ceebs

Member
So I just started the Deep Roads stuff and the game just committed what constitutes a cardinal sin by forcing Varric into my party. I promptly lost my tank to the boss of that first section by not having enough heals with the single mage I brought.
 

Zeliard

Member
The visuals wouldn't actually bother me at all if the entire damn game didn't take place in one fairly non-memorable location, with a few minor exceptions when you're off to small, self-contained outside areas (which also aren't terribly memorable so far). I haven't been to the Deep Roads yet, so I don't know what DA2's version of that will look like.

I think a lot of the game does look quite good (Shit Mountain didn't do them any favors), and in some parts superior to the original, but setting it all in one major location was a huge mistake. Not only does it get visually tiring, but fighting the same types of enemies in the same types of areas gets old from a gameplay standpoint, especially when the combat doesn't particularly have a significant tactical hook to it.

The speed of combat is compounded by the spawning enemies to make it much less viable to actually come up with some strategy - it's almost more effective to simply run around haphazardly. No real use in positioning your mage and rogue in specific places on the map if enemies that weren't part of the original encounter will just spawn and randomly drop on top of them (and I'm not talking about the assassins).

The gambit system is also off. Varric is set to ranged and he'll indeed stay ranged... that is until those aforementioned spawned enemies drop on his ass, at which point he'll just stand there and get his ass mauled unless I move him away. And of course, he'll often get mauled then too because he'll be trying to move while being staggered.
 
jackdoe said:
I'm not quite sure how to set up my party. I figured two tanks and two mages should be enough, BUT, the cooldown times for heal really screw up my planning.

The long cooldown makes magic healing not so great unless you are using spirit healer or Anders. Potion chugging is more reliable. Tanks are nearly as godly as they were in DOA either due to how hard to it to hold aggro on all these enemies spawning everywhere. Dual wielders still do absurd damage, though they are much more fragile than before.

I'm playing on hard, and no friendly fire makes AOE effect magic so crazy. Firestorm a huge mob, use cone of cold or mind blast to freeze/stun them when they charge my mage, and then run away. Archers are the worst though.
 
jackdoe said:
I'm not quite sure how to set up my party. I figured two tanks and two mages should be enough, BUT, the cooldown times for heal really screw up my planning.
I guess you just have to feel it out. Honestly I have no idea how to set up a party either. For now it seems the best thing to do is focus fire the elite/boss mob so and then take down the fodder, because in some encounters when another wave spawns it might have an elite/boss mob as well so you can have 2 of them running around punching the teeth in of your entire party. If there aren't any traditional waves then you can just focus AoE in one area to kill of all the fodder and then just wear down the elite mob and if worst comes to worst you can just kite it around until it dies.
Zeliard said:
And of course, he'll often get mauled then too because he'll be trying to move while being staggered.
Yeah the hit stun, stagger and no animation cancelling is pretty bullshit.
 

jackdoe

Member
Zeliard said:
The gambit system is also off. Varric is set to ranged and he'll indeed stay ranged... that is until those aforementioned spawned enemies drop on his ass, at which point he'll just stand there and get his ass mauled unless I move him away. And of course, he'll often get mauled then too because he'll be trying to move while being staggered.
I completely agree with this. I have Varric as ranged and when he gets clusterfucked by spawning enemies, his use as a ranged character drops considerably.
 
Ranged characters are awesome...but they really need to be manually controlled. Anyone that needs to move around a lot isn't handled well by the AI.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
As much as I regretted playing DAO on the PS3..I think I'll replay that to fill my DA void instead of checking out 2. Something felt off about DAO..but 2 just seems bonkers from technical and gameplay perspectives.
 

chris-013

Member
LastWindow said:
I've got a question that may be a spoiler:

Is there any way to save that creature that kills himself after you escort him?

You missed the ideology of the qun if you ask that ! ^^
Qunaris are the best, we need DA3 : The Qun !
 

Zeliard

Member
Lostconfused said:
I guess you just have to feel it out. Honestly I have no idea how to set up a party either. For now it seems the best thing to do is focus fire the elite/boss mob so and then take down the fodder, because in some encounters when another wave spawns it might have an elite/boss mob as well so you can have 2 of them running around punching the teeth in of your entire party. If there aren't any traditional waves then you can just focus AoE in one area to kill of all the fodder and then just wear down the elite mob and if worst comes to worst you can just kite it around until it dies.

Yeah the hit stun, stagger and no animation cancelling is pretty bullshit.

Yeah, I'm playing as mage and it's making for annoying times, especially given how hard it can be to keep aggro with the tank when you haven't unlocked a bunch of abilities yet.
 

suzu

Member
I've been playing on Normal with Hawke (archer rogue) and usually Varric, Anders, and Fenris. No real trouble. Focusing mainly on AOE abilities though.

Fenris has been a bit of a dick, so he might be going to the time out box for
mage related
quests lol.
 

chris-013

Member
Zeliard said:
Yeah, I'm playing as mage and it's making for annoying times, especially given how hard it can be to keep aggro with the tank when you haven't unlocked a bunch of abilities yet.

Keep aggro with a 2 handed warrior it's easier. :p
 

Zeliard

Member
chris-013 said:
Keep aggro with a 2 handed warrior it's easier. :p

Probably is. Aveline and her sword & shield haven't been too effective so far. Is she the only character who first arrives spec'd as a tank? Might have to get ol' Carver to go tank-mode instead. No way should a two-handed guy be a better tank than someone who carries a shield, but hey, this is Dragon Age 2. :p
 

Deadly Cyclone

Pride of Iowa State
I will say this, there are a ton of side quests. I am 11 hours in and have not gone to the
deep roads
yet. (Not even sure that is spoiler worthy)
 

antonz

Member
Deadly Cyclone said:
I will say this, there are a ton of side quests. I am 11 hours in and have not gone to the
deep roads
yet. (Not even sure that is spoiler worthy)
There has to be because 50 soveriegn is not an easy sum to come up with. Basically all the early side quests are practically main quests just to advance the plot.

Zeliard said:
Probably is. Aveline and her sword & shield haven't been too effective so far. Is she the only character who first arrives spec'd as a tank? Might have to get ol' Carver to go tank-mode instead. No way should a two-handed guy be a better tank than someone who carries a shield, but hey, this is Dragon Age 2. :p

She is indeed the only tank. Sucks for party grouping as it makes her pretty much a needed character but she does offer fun banter with the other ladies
 

Data West

coaches in the WNBA
Zeliard said:
Probably is. Aveline and her sword & shield haven't been too effective so far. Is she the only character who first arrives spec'd as a tank? Might have to get ol' Carver to go tank-mode instead. No way should a two-handed guy be a better tank than someone who carries a shield, but hey, this is Dragon Age 2. :p
Fenris is a great tank. Super magic reistant
 

Zeliard

Member
zoner said:
Fenris is a great tank. Super magic reistant

Haven't met him yet.

I'm also regretting never checking out Awakening, because the allure of Anders is basically lost on me. Also, that expansion is supposed to be pretty damn good, no? Gonna have to check it out some time.
 

Najaf

Member
Alright; what the hell did they do to my beloved Dragon Age? I played every combat sequence in Origins with the camera overhead; not possible now. The UI felt natural and smooth. The characters felt real and held weight in my mind. The fiction was rich and worthy of my hours spent in the codex. Now, what a mess we have here.

Free camera actually made me feel like I could assess the whole situation and make strategic decisions in turn. Now I have to work within the constraints of each characters max perspective. The tag line was to think like a general eh? If I want combat to look and feel like this, I will go play Dynasty Warriors thank you very much. (And let's be clear, I do not like Dynasty Warriors)

The graphics and UI are so distant from its precursor, it feels like a completely foreign game. Dragon Age: Origins looked like a CRPG. It had style and elegance. This looks like a medium budget console hack and slash.

If I am going to stare at my character for (hopefully) 50+ hours, maybe some extra work on simple things like hair would be in order.

I bought DA:O several weeks ago and put ~60+ hours into it and the DLC. I literally finished it three days ago, so I am not sitting here reminiscing about some game of old. That game had 'something' in its soul. This game, in the first few hours or so, seems to have lost his.

Give me back my free camera. Give me back my true overhead perspective. Give me a quality HUD. For as great a game as DA:O was, it baffles me how one could fall so hard. I am dropping this game right now. I'll find a way to return it. I had put off Awakenings due to this release, but am quite happy to have something close to being worthy of the title to jump into now.

I'll be back in a year to pick up the ultimate edition on the cheap when all this mess will hopefully be somewhat worked out through expansions/patches/dlc.

/rant


Running max settings 1920x1080 with 4xAA on:

2x GTX 460 SLI (EVGA)
6 Gigs RAM
i7-930
x58UD3R
 

gdt

Member
I'm 11 hours in, really digging it. Farrrrrr better than DA:O so far, can't wait to dig into the meat of the game. Still more or less dicking around Kirkwall.

I am missing a bit of the "rah rah save the world" ness of DA:O. Hopefully that starts to come into play soon.
 
Top Bottom