Durante said:
It seems that some people who seem to play similarly to me are enjoying it. So, if you completely ignore the "tactics" feature in every major battle and have no problem micromanaging every move of every character during heated situations, are battles on Nightmare fun or not? As a reference point, I was almost having fun during the last battle on shit mountain in the demo (on Nightmare), if there just had been fewer random enemy spawns it could have been pretty nice.
That's exactly how I play the game, and clearly I'm having a really good time with it. The biggest point of contention is the waves of enemies that spawn in. They never stop (I mean, you continue to encounter them throughout the game; eventually they stop spawning in any given fight), so if you find that you really,
really hate them, they're going to annoy you continually.
It never bothered me because my style of play has never really been to try and set up any sort of careful formation; my ranged characters are constantly in motion anyway circling around the central fray, and my melee characters are split between keeping the big central mob busy and disengaging to get a few whacks in on an isolated straggler. When waves come in sometimes I'm forced to fall back a little to a better position because I've been taking enough of a beating to begin with, but (especially once you come to expect them anyway) it's not really like I'm ever just shocked and blindsided by a new group.
What I'm liking about it, that the first game was specifically lacking, is the sense of control you've got over the party; you can't really just set-and-forget your physical fighters, since they've got useful skills that come up just as often as the Mages', and the controls are responsive enough that sometimes even when all your cooldowns are up, you can tilt the game in your favour by switching which character you control and manually controlling them. Apart from your basic kiting and stuff like that, you move fast enough that if you're really quick about it, you can actually bait out enemy attacks and then dodge them. There was a fight early on against one particularly strong enemy that would have killed my whole party inside of 20 seconds had I just set everybody to attack, but I managed to kill him by dodging almost all of his attacks, using another character to flank him so I could hit for real damage, and just generally managing to pull a win out of a situation where statistically I was just overmatched.
Truth be told though, one annoying part (at least in the early game) is that some of the fights against 'boss' enemies (not actual bosses, but just the regular dudes with super huge health bars) can just get tedious as hell, because they're not particularly dangerous offensively, you have to whittle down their health over a
long time, and they each have 3-4 potions that heal them for ~60% of their health, so you're pounding away for a while.
Now that I've gained a few levels, I think I've got enough power and diverse enough abilities to keep them from dragging things out and healing forever, but for the first few levels, fighting the 'boss' enemies is definitely not nearly as fun as the combat against ordinary enemy groups.
gdt5016 said:
NPC's don't really look like that. That pic is just a fluke.
NPCs who you have conversations with don't look like that. NPCs who actually have spoken lines when you click on them or walk past them (but don't get into a dialogue encounter with) don't look like that. The NPCs that are just there as background noise, making up crowds in the streets and in bars, or the beggars, and stuff like that,
do look like that, all the time. You just don't really have a reason to focus on them unless you go looking or your camera angle ends up drifting onto one and giving you the full Goatse treatment.