Beat it today. Took something like 24 hours, and the game pulled me into the end sequence as I was going to turn in unrelated side quests.
Coming away from the entirety of the game I cannot help but be confused. Both by the content of the story itself and as to what Bioware was thinking when they made this game. The game effectively trivialized content on all fronts, and ultimately I was left wondering what, if anything, I had accomplished.
Really the game tries to do more and just kind of...flounders. Their hopes to create a better combat system backfired completely. While the game is snappier, game balance is completely absent. Even though you might want to bring a specific character along the game steps in on anything about Casual and says "no". You need a very specific group combination, and very specific specs for them to fall into the traditional healer/tank/dps roles. The number of available companions for you to work that structure with ultimately leaves for little, if any choice, and the game can actively work to fuck you over by requiring you to take specific party members along for extended sections of the game.
Because of the balance issues, at no point did I ever feel compelled to really dig into the combat system here. However this issue is further exasperated by how obscenely thin the veil of padding is in this game. The game traps you in this extraordinarily bland and hollow city that is populated by a bunch of respawning assholes who have no agenda other than to clog the channel the game is currently tunneling you down. Within the context of the story it makes even less sense that groups of 30-40 enemies constantly throw their lives away for you to grind experience on them. Everyone knows you are the deadly "Champion", who pretty much kills everyone and every thing, and still they hassle you, fail to yield in verbal confrontation involving threats, and generally throw themselves at the opportunity to fall on your sword.
The side story is just...awful. I don't know what else to say. Nothing has real impact on the characters. Logic is thrown out the window. You will help your companions do horrible, mostorous things and they will not have a word to say about it afterward, and their demeanor will take no hit. It is like essential dialogue is completely missing. It makes everyone seem like a raving sociopath.
The main story is somehow worse. There is little to no direction, and little ties Hawke to Kirkwall. The main plot of Templars vs. Mages is the same note over and over, and everyone you ever meet in this game will be an irrational dick. I really just don't understand why I was there. At one point, one of your party members gain a boat, and brings up the prospect of sailing away and going to do whatever, and all I could think about was, "save me with that and take me away from this shit". Hawke is an inexplicable presence bound to a city without reason. At no point does it make sense for your player character to not just walk away from the political mess of Kirkwall, especially once it becomes apparent that Fereldin is once again habitable.
This game is just so completely misguided on all fronts, that the positive review scores it has seen so far are completely befuddling. It isn't without some redeeming points, but most of the compliments in the positive reviews seem astoundingly fallacious.
1up's review says the game took them 43 hours. 43 hours. That is...fucking absurd.