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Dragon Age: Inquisition |OT2| Leave the damn Hinterlands!

Jebral

Member
Yeah...

w5nVKaX.jpg

Oh.

Oh my.

I already turned off persistent gore and helmets.... Too many silly looking details in this game. Provided the "dirt" is a feature instead of a bug. I honestly can't tell. Aces otherwise, but jeez :/
 
I already turned off persistent gore and helmets.... Too many silly looking details in this game. Provided the "dirt" is a feature instead of a bug. I honestly can't tell. Aces otherwise, but jeez :/

Some of the helmets look fine, but I much prefer the way they appear as warpaint on Qunari characters.
 

Braag

Member
Why does every Orlesian have the need to tell him that they play "the game"?

Some of the helmets look fine, but I much prefer the way they appear as warpaint on Qunari characters.

I wish there was a way to toggle helmets on/off individually from each party member. I prefer some of them with hats and some without.
 
Well, you could stay as you see fit. Only bear in mind that the game's pace and quest design is not meant for you to finish absolutely everything before continuing the main quest. You might get burned out of doing the sidequests for hours and you'd definitely be over-leveled for the main quest afterwards.

It is designed to be completed incrementally throughout your game.

The game only really scales when you hit a portion of the main story or a portion of a quest that determines a level scale. For instance, dragons are always going to scale. So are Keep Raids.
 

Jabba

Banned
Was wondering how astrariums work. Do they just show on the map, or do you have to actually find one, then solve it, then they all show up? Or do you have to find all of them?
 

Zafir

Member
Spent about half an hour fine tuning my new elf

Hit the first cutscene and realize I have an anvil chin...

Do you mean the really weird red mark on the characters chin that only appears under certain lighting conditions? That's what I've got and it's so annoying. I had issues with the start of the game bugging, so I didn't want to do that, and creating a character again for the third time just because of it.
 

Dosia

Member
Never played Dragon Age before and just created a Mage. Are they fun to play? It took me like 15 minutes to pick one.
 
Is there a way to modify your character's appearance later on in the game? I'm guessing no. There's no plastic surgery shops like in Saints Row? :)
 
Brutally hard 20 minute battle to kill the last dragon, drank every single potion, fought tooth and nail with Cass with all other party members dead, next to no health left when the beast was finally defeated...and no achievement. FML :(
 
Never played Dragon Age before and just created a Mage. Are they fun to play? It took me like 15 minutes to pick one.

knight enchanter specialization is pretty op. But yea they are pretty fun, imo. Get access to fire/lighting/ice spells and a teleport/blink movement option as well
 

gogosox82

Member
Damn, at what point do I get to Skyhold?

I rerolled a new character just to see how fast you could get to skyhold. I think you could do it in 5 or 6 hours honestly. As long as you have enough power to open up
Val Royaeux
, you can get to Skyhold pretty quickly.
 
The game only really scales when you hit a portion of the main story or a portion of a quest that determines a level scale. For instance, dragons are always going to scale. So are Keep Raids.

Dragons don't scale though. Keeps are capped to certain levels, similar to pretty much everything else. Scaling is based on areas in particular zones and have min and max level ranges. In general most of everything before last few zones stop scaling at 15, with a large part of the game scaling only up to 11. Rifts seem to have some scaling ones and some non scaling ones(like the lvl 12 ones in hinterlands and such).

Edit: Well thinking about it, maybe dragons scale, but they have a max level after which they don't scale, similar to everything else.
 
Never played Dragon Age before and just created a Mage. Are they fun to play? It took me like 15 minutes to pick one.

As someone above said, Knight Enchanter is goddamn ridiculous.

Also, in Tactics, set all your dodge abilities to Preferred.

The party AI hardly uses dodge or fade step otherwise.
 

tcrunch

Member
I rerolled a new character just to see how fast you could get to skyhold. I think you could do it in 5 or 6 hours honestly. As long as you have enough power to open up
Val Royaeux
, you can get to Skyhold pretty quickly.

Yeah, what you'll be lacking on the immediate pre-Skyhold quest is levels, not Power. The minimum recommended level for the pre-Skyhold quest is 8.
You can get enough power for Val Royeaux simply by closing rifts in Hinterlands and doing a few of the obvious quests (like recruiting Mother Giselle). You don't even need to do that much more to unlock the Storm Coast (so you can recruit Iron Bull).

You can do more miscellaneous quests in Hinterlands to get enough power and levels for the pre-Skyhold quest.

From there how quickly you get to the next main quest depends on your own priorities- I wanted to do a quest for Solas that required opening an 8-power area, and I had 22 power left over from trying to get xp in Hinterlands. So now I just need 16 more to do Wicked Eyes, Wicked Hearts and I got 3 back for Solas' mission. Gathering 13 power from 3 areas shouldn't be too difficult, nor delve too deeply into "pointless" quests. Just all them rifts, all of 'em.
 
I've just finished Cole's companion quest, and I have to say his voice actor is excellent and I've a better respect for the character now. My choice in the quest
was to make Cole more human and the little restaurant scene in Val Royeaux was nice.
 
Trying to find help online but every site just posts what the game tells you. Have been trying to get any specialization for my warrior and found a youtube vid that told me where to go to farm the enemies/plants for a Reaver. When I talk to the lady she tells me there's still stuff to do. The book I got from Iron Bull but it doesn't look like that part was done in the quest log. Do I have to find it in the menu and read it there? Also, there's just a part of it that says "gather materials to infuse blood". No clue on that one.
 
The overabundance of boring and repetitive side quests, coupled with the long waits for War Room results is killing any enjoyment from this game.
 

Dresden

Member
Trying to find help online but every site just posts what the game tells you. Have been trying to get any specialization for my warrior and found a youtube vid that told me where to go to farm the enemies/plants for a Reaver. When I talk to the lady she tells me there's still stuff to do. The book I got from Iron Bull but it doesn't look like that part was done in the quest log. Do I have to find it in the menu and read it there? Also, there's just a part of it that says "gather materials to infuse blood". No clue on that one.

Gather materials, assemble them at the requisitions table. You need the book, like 20 rashvine, and 3 of the infusions, which you get from the patrolling two hander dudes in Crestwood.
 
#1 I am so pissed because I really want to play the game because it is great.

#2. These fucking bugs never should have been in this game at release.

#3. People just dumped 100 hours into the game and now found out the banter bug was present.

What system are you playing it?
If PC, maybe I can help with some of the bugs.

Whelp..... just finished the game at about 60 hours. Great game.

I was planning to start Far Cry 4 after finishing DA, but I'm somehow around 90 minutes into a new game as a female Qunari rogue. It's so nice not having to switch characters to pick locks. I played my first game as a human male warrior.... what do I need to know about playing a twin-dagger rogue instead of a regular brute-strength melee charactery?

I don't switch characters to unlock doors. You can basically bash locked door as a warrior with shield bash skill. Not sure with 2handed/mage though.
 
I don't switch characters to unlock doors. You can basically bash locked door as a warrior with shield bash skill. Not sure with 2handed/mage though.

Haha, wow. I'm still learning things. But it's a moot point now that I'm a sexy Qunari rogue lady.

I didn't know you could revive party members until the final boss battle. XD
 

jgwhiteus

Member
I'm a bit annoyed because I think there definitely is some sort of issue / bug with Dorian's sidequest, and he's the character I wanted to romance (and you have to do his sidequest to romance him). I've been able to trigger every other character's sidequest, even late into the game, but I can't get his to trigger for some reason despite having high approval and exhausted all conversation. Ugh, this is going to make me delay playing the game for a bit until I can find a resolution somewhere or it gets patched, because I'm not willing to go back to saves several hours ago just to see if I can trigger his sidequest then.

EDIT: And yeah, according to people who contacted EA customer support, it's a definite known bug for Dorian which will hopefully get addressed in one of the patches.
http://answers.ea.com/t5/Dragon-Age-Inquisition/Starting-Dorian-s-Companion-Quest/td-p/4042086

And on scaling - from my experience, I think it varies by area, with required story areas having fixed level ranges (generally lower), but the "optional" maps having scaling enemies. The same applies to rifts and dragons in those maps - the dragons I fought that were generally at or higher than my level were in optional areas (highest level dragon I encountered was level 23), whereas the dragons I encountered in "story" / required maps were at lower levels and easily beaten (e.g. fighting a level 12 dragon at level 22). Rift enemies I fought in optional maps were generally my level, but rifts in story maps stayed pretty low.
 
Was wondering how astrariums work. Do they just show on the map, or do you have to actually find one, then solve it, then they all show up? Or do you have to find all of them?

You'll see them on the map if you get near one, solving one reveals the locations of all the others on the map.
 

jgwhiteus

Member
I went head and went with Knight Enchanter due to what people said on GAF.

They were right. LOL.

Knight-Enchanter really is ridiculous - the class pretty much handles all combat types simultaneously. Can do serious melee attacks / tanking, then targeted ranged attacks, then single-target magic, then AoE spells, all while generating never-ending guard / barrier and zooming around the battlefield.

I mean, I'm enjoying playing it, but now I can't imagine playing other classes ("What do you mean I can't cast a Chain Lightning attack right after swinging my sword?")

The same for occulariums? Thank you for answering.

Ocularums are revealed on the map when you're near them, but finding / solving one doesn't reveal all the others on the map like Astrariums.
 

MrDenny

Member
The overabundance of boring and repetitive side quests, coupled with the long waits for War Room results is killing any enjoyment from this game.
You can fast forward the time by changing the time forward on your console/pc.
Gotta agree on some of the side quests. Searching for shards and collecting them in each area gets old real quick.
 

Orcastar

Member
Can't decide which specialisation to pick for my mage... Knight Enchanter seems to be the "best" option, but I'm not sure I want to trivialize the combat. Currently leaning towards Necromancer.

Just to make sure, you can't unlock all three and just respec between them to your heart's content, right?
 

hlhbk

Member
What system are you playing it?
If PC, maybe I can help with some of the bugs.



I don't switch characters to unlock doors. You can basically bash locked door as a warrior with shield bash skill. Not sure with 2handed/mage though.

I am playing on Ps4
 
This game gets worse and worse as time goes on. I'm at the winter palace mission and it is just so boring and unbearable. I've been running around got hours and have no idea where to go next. I can't open the door in the courtyard as I only have one statue and can't find anywhere else. I've done everything in the library but when I go back to check, the timer keeps going. This is fucking me right off.
 

DZ_b_EZ

Member
The game released the day after my birthday, played for over 12 hours, had to stop because of glitches and freezes.

I'm waiting on a patch. Until then I'm still in The Hinterlands :(
 

spekkeh

Banned
You can fast forward the time by changing the time forward on your console/pc.
Gotta agree on some of the side quests. Searching for shards and collecting them in each area gets old real quick.
Because quitting the game to muck with the system settings is fun fun fun.
 
Just started the game and I'm liking it quite a bit so far, but do you ever got more options on the tactics screen?

I'd really like to be able to do stuff like have Cassandra always tank the strongest/ highest level enemy and have Varric and Solas pick off weaker ones. From what I can tell all I can do is have them attack the same enemy as me or one of the other party members.

I'm on Normal and I'm not having trouble with the difficulty by any means, but I'm a rogue and it's frustrating to see Cassandra running around between targets or "tanking" a mage or something. Also, Solas' AI seems fine but Varric is always walking right up to enemies and shooting them in the face instead of keeping distance, I guess because he wants to use Caltrops. Wish I could set something on the Tactics screen to keep him out of melee range.

Anyway, like I said I'm still liking the game quite a bit, but it feels like I'm staying on Normal so I don't have to babysit everyone constantly, whereas if the Tactics options where a little more in-depth I could bump it up to Hard.

Also, this doesn't have anything to do with anything, but this is my first post after lurking for years. Feels good to be able to actually post in a thread!
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I'm nowhere near finished but have put in a lot of time and am still enjoying it. Random thoughts;

- I'm still not interested in the Dragon Age lore, though the premise here is the better of the three (note: I've played on a little of DA2). It's still ripe with high fantasy cliches and tropes and it's hard to muster investment in the backstory and lore. And I do love high fantasy. This is an issue I had with Origins too.

- The MMO-ish nature of the quest design isn't as grating as it might be in other games, I think because so far it's all decently placed, visually varied, and the rewards aren't always just a random loot drop or one XP pool. It's far from perfect but the "Inquisition" being its own entity with a levelling system (with points to spend on upgrades) and strength points to unlock new areas and get shit done is a pretty simple but effective feedback loop. Even if it's smoke and mirrors I'm feeling like I'm getting shit done and making progress with more or less everything I do. Conceptually it's what Mass Effect 3 should have had in its use of war readiness and war asset points.

- Most of the cast is boring. First point might be responsible for this. I'm actually enjoying the starting party combo more than anything.

- Game looks stunning maxed on PC. Great art, and Frostbite 3 is a fucking fantastic engine. Love seeing grass rendered thick and full over a distance. Love that we're at that point with games now. Has me super excited for ME4.

- They should have said "fuck it" and made the combat system a full action RPG like Dragon's Dogma/Dark Souls/whatever. It basically already exists but is hidden behind a control system that wants to be a more classical RPG or MMO. Almost everything, skills and such, would transfer across perfectly. Just bite the bullet, fuck the Origins crowd, and do it.

- Taking advice and leaving the Hinterlands early was wise.
 
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