This. There's a lot of really good little subtle ways of telling story that they do here. For one, each area has a big quest for you to tackle, that tells the story first and foremost of that area, but also of the inquisition and their path to success. I find things like Crestwood's quest, many of the keeps (especially in Empris), and the story of the Exalted Plains (the war going on there with the backdrop of the history of the area) to be just as good as the main stories. They're different ways of telling story, but they're great.
Then you have some smaller nuggets like some of the Elf Temples and things that you can discover and go through some of the lore, and some of the companions side quests, which are pretty good (Varic for instance).
People complain about it being nothing but MMO stuff, but none of that is really MMO stuff. Are people just really trying to finish each area before moving on? Because that's a great way to burnout on it. The MMO quests, I think, weren't made for plowing right through. They're made to grab one or two here and there while heading to something else or exploring the areas. The pacing in my game has been pretty fabulous, actually.