I thought Origins did it pretty well too.
But I think a big part of the problem with Inquisition, for me thus far anyway, is just how much of a gap there is in the presentation of the story between your main story quests and everything else. The companion quests and main story quests have the usual BioWare cinematic presentation and approach but just about everything else is about as generic, bare bones MMO look as you can possibly get- from the generic side quests in the world being almost devoid of any story or narrative outside of what you find in notes to the way those conversations are barely framed in any sort of zoomed in cinematic view.
I think that's a big part of the reason the main story stuff feels so insignificant is because if you're grinding away on the overload of Ubisoft style fetch quests out in the world, that's a huge chunk of your play time compared to the story heavy stuff, which usually the meat and potatoes of a BioWare game. With Origins, you went to each area with the main purpose of pushing the main story forward and every NPC interaction got you the zoomed in camera for conversations, so they all felt somewhat engaging. Whereas with Inquisition, half of the time you're talking to someone its in that bland over the shoulder view that glitches out most of the time and it just kills my interest in those conversations when you have either your party members running around like idiots stuck on the geometry in the background or the NPC you're talking to is facing the wrong way. It makes it feel like a really cheap MMO, not a proper modern BioWare game.