Yeah, it would be great if the symphonic soundtrack could be downloaded as add-on. I'd sacrifice the space.I'm enjoying everything besides the music, which sounds like someone farting into a kazoo.
Yeah, it would be great if the symphonic soundtrack could be downloaded as add-on. I'd sacrifice the space.I'm enjoying everything besides the music, which sounds like someone farting into a kazoo.
Just started this game! My first impression of it is that the voice acting is really charming.
Question: Is there any big permanently missable stuff I should be aware of? I don't need to get 100% completion or anything, I'm just talking big things, like true endings, optional dungeons, etc. Like I heard one of the new party members is optional -- is he permanently missable and hard to find? Or is it pretty obvious?
Nothing really big.Just started this game! My first impression of it is that the voice acting is really charming.
Question: Is there any big permanently missable stuff I should be aware of? I don't need to get 100% completion or anything, I'm just talking big things, like true endings, optional dungeons, etc. Like I heard one of the new party members is optional -- is he permanently missable and hard to find? Or is it pretty obvious?
I've completely forgotten everything about skill points, can I screw myself by using points too early on a weapon type I won't later use?
atm I'm sitting on about 20 pts on Yangus but spent them all on the Hero on the boomerang since I'm a) using it and b) pretty sure I remember using boomerangs and spears with him on PS2.
Found a locked chest.Instant alchemy is nice.
Just beat the very first boss on my first try. Pretty proud of that!
I am really enjoying the game but maybe I am a bit spoiled. Having to walk all the way back to the entrance of the dungeon was kinda boring. Did I miss a shortcut or something?
Hero gets a spell called "Evac" around level 5 which exits most dungeons. And if you put a measly 8 points in Courage, he also gets "Zoom" which takes you back to various points of interest. Mostly towns, but as important locations get spread out, it will include the Inn & Church combos and even some dungeons. A spell equivalent of a Chimera Wing.
Open air dungeons can be Zoomed away from, but please try using it in an enclosed area once.
Just beat the very first boss on my first try. Pretty proud of that!
I am really enjoying the game but maybe I am a bit spoiled. Having to walk all the way back to the entrance of the dungeon was kinda boring. Did I miss a shortcut or something?
Yeah, now you can walk one step into the next visible enemy.Having visible monsters is a huge game changer. Not only does it make the world more alive, being able to walk more than 3 steps without a random encounter makes the game so much better.
Buy Holy Water, because this advantage wears thin once you realize they stacked the deck with tons of mobs that suicidally charge at you if they so much as get a glimpse out of the corner of their eye. Major yawn having do deal with weak mobs that just keep coming in waves instead of sensibly running away.Having visible monsters is a huge game changer. Not only does it make the world more alive, being able to walk more than 3 steps without a random encounter makes the game so much better.
Unlocked from the Misc. menu when you start the game. They haven't started distribution yet. No clue as to whether they will run a repeat once they cycle through all the items or not. They aren't talking.How/when do you unlock the weekly DLC items? Also does each item disappear for good when the week is up?
A few times, I was looking away from the 3DS after a battle and an enemy runs into me right after, without me moving at all (I think). I don't think that happened in DQ7 on 3DS. It wouldn't happen with random encounters. It isn't an issue but it is a difference.Yeah, now you can walk one step into the next visible enemy.
Buy Holy Water, because this advantage wears thin once you realize they stacked the deck with tons of mobs that suicidally charge at you if they so much as get a glimpse out of the corner of their eye. Major yawn having do deal with weak mobs that just keep coming in waves instead of sensibly running away.
Even more perplexing is that once in combat, some of those selfsame suicidal mobs run away because you're too powerful for them. Game picks fights with guys sitting down in dimly lit bars and then freaks the fuck out when they stand up and they're 6'4 and 300lbs.
Unlocked from the Misc. menu when you start the game. They haven't started distribution yet. No clue as to whether they will run a repeat once they cycle through all the items or not. They aren't talking.
Buy Holy Water, because this advantage wears thin once you realize they stacked the deck with tons of mobs that suicidally charge at you if they so much as get a glimpse out of the corner of their eye. Major yawn having do deal with weak mobs that just keep coming in waves instead of sensibly running away.
Even more perplexing is that once in combat, some of those selfsame suicidal mobs run away because you're too powerful for them. Game picks fights with guys sitting down in dimly lit bars and then freaks the fuck out when they stand up and they're 6'4 and 300lbs.
Easily mitigated with Holy Water/Holy Protection and expert dodging. I an not that good at the latter.Looks like I'm not buying this game.
I haven't played this version of VIII, but that sounds like the 3DS version of VII, and to a lesser extent IX. I don't even like random encounters, but I don't think the move to visible enemies has been a positive change for this series. It'd be more tolerable if instead of every monster you encounter charging into you at break-neck speed there were ones that just roam about.
Buy Holy Water, because this advantage wears thin once you realize they stacked the deck with tons of mobs that suicidally charge at you if they so much as get a glimpse out of the corner of their eye. Major yawn having do deal with weak mobs that just keep coming in waves instead of sensibly running away.
Even more perplexing is that once in combat, some of those selfsame suicidal mobs run away because you're too powerful for them. Game picks fights with guys sitting down in dimly lit bars and then freaks the fuck out when they stand up and they're 6'4 and 300lbs.
Early in the game, there are less monsters that charge at you regardless of your character's level. When you overpower them, they run away. In the first area, I think only the Bunny enemies keep coming no matter what. Maybe the peppers as well?Weird. Most of the mobs I out level get the exclamation point but they run away from me instead of towards.
Buy Holy Water, because this advantage wears thin once you realize they stacked the deck with tons of mobs that suicidally charge at you if they so much as get a glimpse out of the corner of their eye. Major yawn having do deal with weak mobs that just keep coming in waves instead of sensibly running away.
Even more perplexing is that once in combat, some of those selfsame suicidal mobs run away because you're too powerful for them. Game picks fights with guys sitting down in dimly lit bars and then freaks the fuck out when they stand up and they're 6'4 and 300lbs.
I think the game is easier than the PS2 version in difficulty, even with random encounters.
Anyone play the iOS version, how does it compare? The PS2 game was probably the first traditional JRPG I got into. The visuals and music helped ease me in, and the game seemed to know what it was. It gave me a good grinding game, fun characters, smooth and coherent gameplay.
I feel on 3DS I could replay this, but I am a bit bummed about the soundtrack. I enjoyed the sweeping symphonic anthem, and all the pumping up for battles even if it did get repetitive. I honestly got into this more than Pokémon, which probably kills many people, but it's the honest to god truth friends.
I was wondering that, the enemies so far are all hitting me for 1 damage... The boss in the waterfall cave seemed normal though so maybe I'm just remembering wrong
I hope it's not the case, VII was too easy to the point it almost ruined the game
Anyone play the iOS version, how does it compare? The PS2 game was probably the first traditional JRPG I got into. The visuals and music helped ease me in, and the game seemed to know what it was. It gave me a good grinding game, fun characters, smooth and coherent gameplay.
I feel on 3DS I could replay this, but I am a bit bummed about the soundtrack. I enjoyed the sweeping symphonic anthem, and all the pumping up for battles even if it did get repetitive. I honestly got into this more than Pokémon, which probably kills many people, but it's the honest to god truth friends.
Mobile version is the worst one and should be played only if you have no other option. I guess if you care so much about the orchestra then play the PS2 version first. It's a lot more gorgeous and has all the bells and whistles. 3DS version plays much better though and you can patch on the superior orchestral soundtrack. Having been used to that soundtrack though, I'm pretty satisfied with the synthesised music.Anyone play the iOS version, how does it compare? The PS2 game was probably the first traditional JRPG I got into. The visuals and music helped ease me in, and the game seemed to know what it was. It gave me a good grinding game, fun characters, smooth and coherent gameplay.
I feel on 3DS I could replay this, but I am a bit bummed about the soundtrack. I enjoyed the sweeping symphonic anthem, and all the pumping up for battles even if it did get repetitive. I honestly got into this more than Pokémon, which probably kills many people, but it's the honest to god truth friends.
Yeah, now you can walk one step into the next visible enemy.
I can see that for DQVII but not VIII. Enemies are ridiculously easy to dodge here and only a few symbols, usually flying types, can actually get to you if they see you. In the overworld especially I can go on for 15 to 30 minutes exploring without a single encounter if I wanted. This would be several random battles in the PS2 version.Yeah, I've noticed in some ways, there's actually more battles. But the faster battle speeds cancels it all out.
The orchestral score for the PS2 is rather weak, but no random encounters and fast battles is a huge deal for the 3DS.
I never really played either. I love orchestral scores, but mobility is also important. I'm kinda torn...
Anyone get their copy from play-Asia? Mine says pending and it also says pending on the store game page.
I never really played either. I love orchestral scores, but mobility is also important. I'm kinda torn...
3DS orchestrated > 3DS midi > PS2 orchestrated > PS2 midiThe orchestral score for the PS2 is rather weak, but no random encounters and fast battles is a huge deal for the 3DS.
The midi 3DS score is rather good.
This has probably already been answered but I just hit level 4 and was mashing A to get through the text and accidentally didn't spend my points. Do I get those back on the next level up or are they gone forever?
You can even use them in the Misc menu if you want. Or when you level up.This has probably already been answered but I just hit level 4 and was mashing A to get through the text and accidentally didn't spend my points. Do I get those back on the next level up or are they gone forever?
You can spend them at any time via the menu. Misc -> Skill points I think?
But also next time you level up you will have them available to spend in addition to what you gained.
This has probably already been answered but I just hit level 4 and was mashing A to get through the text and accidentally didn't spend my points. Do I get those back on the next level up or are they gone forever?
Excellent, thank you.
Really enjoying the game so far. The only thing I dislike is the battle victory "music". Just a couple of bleep boops and then silence? Very strange.
Hnnnnnnnggggg, that Dragon Warrior soundtrack. So many memories. Fuck I'm old.