Hobbun said:
Ok, thanks.
But using the Hoimi table is not a good comparison, at least for me. I'm not even sure what it is.
It's definitely a bit complicated, but it's the same basic idea. Essentially:
1.You damage yourself enough that you can heal yourself multiple times with the basic heal spell, and then reset the game (resetting the random number generator).
2.You note the magical mending stat of the character who will heal.
3.You heal multiple times, noting the amount your character(s) is healed.
4.You enter all of these numbers into a program which simulates DQ9's RNG, and it will spit out some information.
5.You use a chart (the Hoimi table) to figure out where the random number generator is currently at. The Hoimi table gives you the probability of getting drops, so you can keep healing your characters and use the chart until you have a 100% chance of getting the drop you want.
It takes a while, but it's not very difficult to do (especially at high levels) and it does guarantee the drop you want - even the rare ones. You can also use it to have guaranteed success using alchemy. Certain items have a less than 100% chance of being created (and the game cruelly forces you to save before you alchemize those items), so using the Hoimi table ensures you will get the item every single time.
It's exploiting the game's code, yes, but I don't really mind it. It's amazing that the Japanese players were able to figure it out and develop resources for abusing it.
So yeah... rereading that, I think I made it sound more complicated than it is. Dragon's Den has a
quick and dirty guide with links and YouTube demonstrations. You don't need to know Japanese or anything, you just need to know how to punch in numbers and read a chart.