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Dragon Quest 9 |OT| Last chance* to shine

Forkball

Member
God fucking dammit.
So I'm hauling my ass through this huge ass tower in the Realm of the Almighty, fighting a shitload of enemies and past bosses. Well I get to the jaguar guy, and he immediately critical hits my priest, who is my only way to revive characters. Well, maybe I can power through. I hit him for a few hundred HP, but then he keeps making my martial artist inactive, and critical hits my mage and kills her. Ok, but I still have my two attackers, including my nearly invincible gladiator. The gladiator has an uber miracle sword and heals a lot of HP each turn so there's no way tha-OHSHIT CRITICAL AND THEN ANOTHER ATTACK TO FINISH OFF MY GLADIATOR. And then my martial artist got knocked off her feet, and the fucking jaguar asshole attacks three times and wipes me. Fucking shit, I was up in that tower for like a goddamn hour.
 

Mejilan

Running off of Custom Firmware
You can use Psyche Up (self) or Egg On (others) to boost your tension to various levels.
From neutral to tension 5, uh... 20 (I think), 50, and then 100. Hitting 100 can be a bit tough, since Psyche Up and Egg On both have a much higher chance of failing when tensing from 50 to 100. Hitting a tension level of 100 results in your character going Super Saiyan. When tensed up, damage outputs rise exponentially. An attack that does 400 damage when at tension 0 can pass 2000 or 2500 at tension 100. Attacking will drop tension back to 0, and some enemies and bosses have an annoying tension de-buff attack.

But obviously, it'll take a number of turns to hit max tension.

It's basically this game's version of focusing/charging attacks, but the implementation is better than in most other JRPGs, IMHO.
 

Yaweee

Member
Aeana said:
This sounds familiar... oh, right

What's a Dragon Quest tradition is actually having to talk to NPCs to find out information. Try it sometime.

I do talk to NPCs and explore enough to find these things, but it is hard not to think something is wrong when people ask the same questions over and over. I just think it is bad design to make really important gameplay features so easy to skip accidentally. All I'm doing is telling the people that get lost that it is extremely common in the series, and I don't think it is a particularly glaring oversight on their part.

And people missing DQ8's monsters wasn't really an issue of not talking to NPCs.
 

BooJoh

Member
I find that a lot of times the payout on Psyching Up isn't that big compared to just attacking constantly. What works best for me (barring a Disruptive Wave) is to just use Feel the Burn and commence attacking.

Speaking of which, is there any skill/accessory/any other equipment that can protect you from Disruptive Wave? It's not quite as annoying now that I got the level 40 Arma ability, but I still have to recast Twocus Pocus, Right as Rain, and sometimes other buffs.
 

Gin

Member
Forkball said:
God fucking dammit.
So I'm hauling my ass through this huge ass tower in the Realm of the Almighty, fighting a shitload of enemies and past bosses. Well I get to the jaguar guy, and he immediately critical hits my priest, who is my only way to revive characters. Well, maybe I can power through. I hit him for a few hundred HP, but then he keeps making my martial artist inactive, and critical hits my mage and kills her. Ok, but I still have my two attackers, including my nearly invincible gladiator. The gladiator has an uber miracle sword and heals a lot of HP each turn so there's no way tha-OHSHIT CRITICAL AND THEN ANOTHER ATTACK TO FINISH OFF MY GLADIATOR. And then my martial artist got knocked off her feet, and the fucking jaguar asshole attacks three times and wipes me. Fucking shit, I was up in that tower for like a goddamn hour.


:lol


by the way - i am still early in the game - just gotta a quick question.

Is there any casino or TnT game boards available in dq9? - i really enjoy the board games alot in previous draqon quest games
 

Salsa

Member
Im about to fight the last boss. We turned off our games and said we would do it tomorrow. Hope the post-game content keeps me motivated.
 

gogojira

Member
I know I'm ridiculous, but I wanted a sword-wielding ranger so I grinded my ass off killing silver slimes and dumping points into my hero's sword category. It took a while today, but I finally got it maxed out.

Now my main is way behind in level. :p
 

Mejilan

Running off of Custom Firmware
BooJoh said:
I find that a lot of times the payout on Psyching Up isn't that big compared to just attacking constantly. What works best for me (barring a Disruptive Wave) is to just use Feel the Burn and commence attacking.

Speaking of which, is there any skill/accessory/any other equipment that can protect you from Disruptive Wave? It's not quite as annoying now that I got the level 40 Arma ability, but I still have to recast Twocus Pocus, Right as Rain, and sometimes other buffs.

Yeah, I almost never bothered tensing up in DQVIII, and given how much easier DQIX has been so far, I doubt I'll ever use it here either... barring some silly quest necessities.

I don't think there's anything that'll outright protect you from Disruptive Wave, but DQVIII did have a late-ish game item called the Timbrel of Tension that allowed one character to boost the entire party's tension levels when used in combat. I'd assume that DQIX has an equivalent, but I suppose they might have eliminated it. It could be a bit unbalancing.
 

Fantastical

Death Prophet
I feel stupid... how do you get into Tag Mode again? I'm staying at a hotel and I'm going to try to get someone here. Doubt it will work but it's worth a shot.

Also, I'm kind of confused about changing vocations. When it is ideal to change vocations? What exactly do you get out of it? Am I missing a lot if I don't change vocations? I'm new to the series, and really RPGs in general, so I'm a bit confused about what to do now that I have made it to Alltrades Abbey.
 

BooJoh

Member
To enter Tag Mode go to the Quester's Rest in Stornway and talk to Erinn, select Canvass For Guests.


You could probably get by without changing vocations, but it does have its benefits.

Your current vocation determines your base stats and your Spells (not to be confused with Skills.) So a character will always have more strength as a Warrior than he would have if he changed to a Priest, for example, but as a Priest he would have higher MP and would gain some healing spells.

Skill trees, on the other hand, carry over. So if you switched a character over to a Warrior and got the Strength +10 skill, then that character would keep that extra 10 strength, even if he changed to another vocation.

Weapon skills carry over too, but you can only use weapon types that your current vocation has the trees for, unless you put 100 points into a weapon (or shields) at which point you can use it regardless of vocation.


As for where you need to be going from Alltrades, if you've already completed the part of the story that unlocks the ability to change jobs, you basically just have to explore a bit. There's really only one new place to go next.
 

Fantastical

Death Prophet
BooJoh said:
To enter Tag Mode go to the Quester's Rest in Stornway and talk to Erinn, select Canvass For Guests.


You could probably get by without changing vocations, but it does have its benefits.

Your current vocation determines your base stats and your Spells (not to be confused with Skills.) So a character will always have more strength as a Warrior than he would have if he changed to a Priest, for example, but as a Priest he would have higher MP and would gain some healing spells.

Skill trees, on the other hand, carry over. So if you switched a character over to a Warrior and got the Strength +10 skill, then that character would keep that extra 10 strength, even if he changed to another vocation.

Weapon skills carry over too, but you can only use weapon types that your current vocation has the trees for, unless you put 100 points into a weapon (or shields) at which point you can use it regardless of vocation.


As for where you need to be going from Alltrades, if you've already completed the part of the story that unlocks the ability to change jobs, you basically just have to explore a bit. There's really only one new place to go next.
Thank you! That does clear some stuff up. I was actually asking what to do with vocations after getting to Alltrades, like if it was too early to change vocations.
 

BooJoh

Member
Fantastical said:
Thank you! That does clear some stuff up. I was actually asking what to do with vocations after getting to Alltrades, like if it was too early to change vocations.
As long as you don't switch your whole party over to level 1 jobs at the same time, you can usually get away with switching someone's vocation and then just continuing on and you'll be surprised how quickly they catch up, especially early in the game.
 

jaxword

Member
Final Boss design spoilers:

Anyone else think his zombie-Angelic form was creepier than his generic demon form? I mean, yeah yeah unsubtle symbolism and all, but that last form was incredibly plain. Other than the tattoos, he could've been a recurring enemy. A Belmont could fight 5 of him in a screen.

It would've been more fitting to fight him in an actual angel form, then degrade to the zombie form. The demon wasn't nearly as distinctive.
 

Regulus Tera

Romanes Eunt Domus
I figured out how to use the lava pools around Upover to fulfill the lvl 40 Paladin quest. Take that, stupid quest!

Except that now I got nothing else to do besides going to the final dungeon. Sure, I could do some other quests... but almost all of the ones I haven't done yet require alchemising something and I don't feel like half-inching til there's no tomorrow. Or I could go do some treasure maps!

Yes, I think I'll treasure map some more.
 

Cmagus

Member
So a few questions I looked online but could never get a straight answer.

1.Can you access the Tower of Nod
before completing the game and getting the ability to fly there?

2.King Metal Slimes in grottos does anyone know generally on what map levels they show up on? by level I mean like a lvl 17 map or so

ha as if you couldn't guess Im trying to grind right now it's just way to slow i need the KMS to do it abit quicker.
 

Effect

Member
Don't think I'll be changing my vocations until I'm done with the main story. I was careful to pick my team members so I think I should be okay. Minstrel (Me), Marital Artist, Mage, and Priest. I do wish they had given you an option at the start to pick your starting vocation.
 

Oxx

Member
I've been changing vocations quite a lot:

Minstrel -> Warrior -> Gladiator
Priest -> Armamentalist -> Priest -> Paladin
Mage -> Armamentalist -> Mage
Thief
 

Mejilan

Running off of Custom Firmware
Aaaah. During this morning's commute, I got my third fygg and completed the very first grotto. Not bad for one bus ride! Oh, and finished the level 15 ranger quest.
 

botticus

Member
Effect said:
Don't think I'll be changing my vocations until I'm done with the main story. I was careful to pick my team members so I think I should be okay. Minstrel (Me), Marital Artist, Mage, and Priest. I do wish they had given you an option at the start to pick your starting vocation.
One thing to bear in mind as you go is that leveling will be extremely slow once you hit the 40s, and only gets slower from there. While those levels are generally enough to beat the game, you'd find that it would be quicker to get your Martial Artist stronger or faster by training for a dozen levels in Warrior or Thief than waiting for another 2-3 levels, for example. But how you play is up to you!
 

Link Man

Banned
Oxx said:
It has been about 14 hours since I last played some DQ.

This is an outrage.
gg.png
 

BitchTits

Member
Aeana said:
What's a Dragon Quest tradition is actually having to talk to NPCs to find out information. Try it sometime.
Honestly, I thought this was a JRPG tradition in general. But the first thing I do when I get to a new town in DQ is go round the entire place, speak to everyone, open every chest, cupboard and pot.
 

epmode

Member
I'm right before what I expect is the last dungeon (
there's an immediate boss fight with that owl-thing
). Where's the best place for metal slimes at this point? Without actually going into that dungeon, I mean.
 

Oxx

Member
BitchTits said:
Honestly, I thought this was a JRPG tradition in general. But the first thing I do when I get to a new town in DQ is go round the entire place, speak to everyone, open every chest, cupboard and pot.

... and then do the same at night-time as well.
 
epmode said:
I'm right before what I expect is the last dungeon (
there's an immediate boss fight with that owl-thing
). Where's the best place for metal slimes at this point? Without actually going into that dungeon, I mean.
The Bowhole dungeon has liquid metal slimes if XP is what you're after. Check out this video, but you may want to turn off the sound.
 
Bought it, like it and have a question.

Since there's only one save-game, I am tempted to buy a second copy for my gf,
but it all depends on how the multiplayer is structured.
If I buy a second game, can we play the entire story together, or does she have to play her sp and I mine...
Is the mutiplayer like an mmo, diablo or more like monster hunter with specific multiplayer quests.

Could someone who plays a bit of DQ multiplayer elaborate?
 
Animation-Imp said:
Bought it, like it and have a question.

Since there's only one save-game, I am tempted to buy a second copy for my gf,
but it all depends on how the multiplayer is structured.
If I buy a second game, can we play the entire story together, or does she have to play her sp and I mine...
Is the mutiplayer like an mmo, diablo or more like monster hunter with specific multiplayer quests.

Could someone who plays a bit of DQ multiplayer elaborate?
Well, you can play the entire story together, but it's only going to count for one of you. There's no multi-specific content.
 

Yaweee

Member
BitchTits said:
Honestly, I thought this was a JRPG tradition in general. But the first thing I do when I get to a new town in DQ is go round the entire place, speak to everyone, open every chest, cupboard and pot.

Oxx said:
... and then do the same at night-time as well.

My problem isn't with penalizing people for not talking to NPCs. My problem is with the huge swing in difficulty level and game depth that can happen to a player if they make a single oversight. I can't think of any other RPG series that makes such significant elements of the game so easy to miss.
 
Animation-Imp said:
Bought it, like it and have a question.

Since there's only one save-game, I am tempted to buy a second copy for my gf,
but it all depends on how the multiplayer is structured.
If I buy a second game, can we play the entire story together, or does she have to play her sp and I mine...
Is the mutiplayer like an mmo, diablo or more like monster hunter with specific multiplayer quests.

Could someone who plays a bit of DQ multiplayer elaborate?
The main story of Dragon Quest IX is like your typical DQ game; there are no little monster hunter-like quest required. As for multiplayer, once you reach a certain point in the game, you can invite other players into your world, and they can invite you to their world. It's fairly early in the game, maybe 2-3 hours. So you could progress the story in one of your copies of Dragon Quest IX, the copy of the person who host the game, once you reach that point. Also, the levels and items earned by guests are kept.
Hope that makes sense, it's a little early in the morning for me.
 
Yaweee said:
My problem isn't with penalizing people for not talking to NPCs. My problem is with the huge swing in difficulty level and game depth that can happen to a player if they make a single oversight. I can't think of any other RPG series that makes such significant elements of the game so easy to miss.
I don't think the Monster Party in DQ8 is really that crucial. In DQ5, I'm not sure what there is to explain, monsters'll join you randomly no matter what you do.

It *is* unfortunate that a lot of people are heading to the Wight Knight without a party, though. They probably should have had an event that led you back into the Inn after talking to the King.

On the other hand, five year old Japanese kids can figure this shit out, so I don't really know what to think.
 

ITA84

Member
Yaweee said:
My problem isn't with penalizing people for not talking to NPCs. My problem is with the huge swing in difficulty level and game depth that can happen to a player if they make a single oversight. I can't think of any other RPG series that makes such significant elements of the game so easy to miss.
Death in DQ isn't as penalizing as in most JRPGs. Out of curiosity, what do you do if you/your party gets wiped out? Do you resort to grinding? If you do, it's probably out of (bad) JRPG habit. Do you give up? I can understand that, but DQ is like that, and a lot of people like it. Do you go back and look around for alternative stuff you could do before resuming, side quests you might have missed, treasure that might be easier to get? That's what I suppose the designers expect most players to do. Do you try again with a revised survival and battle strategy? You're hardcore.
 

mandiller

Member
I have just beat the [early game spoiler]
Gargoyle on top of Zere rock in the town made of stone and now have the third fruit.
What do I do now? I have no idea where to go or what to do.
 

Yaweee

Member
I don't think the Monster Party in DQ8 is really that crucial. In DQ5, I'm not sure what there is to explain, monsters'll join you randomly no matter what you do.

It *is* unfortunate that a lot of people are heading to the Wight Knight without a party, though. They probably should have had an event that led you back into the Inn after talking to the King.

On the other hand, five year old Japanese kids can figure this shit out, so I don't really know what to think.

That's exactly what I think they should have done. Most people seem to be finding party members okay, but it is common enough of a misunderstanding that results in such a different game experience that it could be turning people off from the game or even the series as a whole. I don't really like excessive hand-holding in RPGs, but there should at least be a reasonably clear indicator when an important gameplay element becomes available, not just a "talk to me later" message.

In DQ5, was it possible to recruit monsters beyond filling up your original party if you didn't trigger the caravan or monstercare? I thought they'd just turn away if you would have been able to recruit them.
 

Mejilan

Running off of Custom Firmware
mandiller said:
I have just beat the [early game spoiler]
Gargoyle on top of Zere rock in the town made of stone and now have the third fruit.
What do I do now? I have no idea where to go or what to do.
South and west of that location you'll find the next town. You actually could have visited it some time ago.
 
Yaweee said:
That's exactly what I think they should have done. Most people seem to be finding party members okay, but it is common enough of a misunderstanding that results in such a different game experience that it could be turning people off from the game or even the series as a whole. I don't really like excessive hand-holding in RPGs, but there should at least be a reasonably clear indicator when an important gameplay element becomes available, not just a "talk to me later" message.

In DQ5, was it possible to recruit monsters beyond filling up your original party if you didn't trigger the caravan or monstercare?
Beyond filling up the party? No, I don't think so. I didn't use the monsters very much once I had enough people for the People Party, though, so I don't know for sure.
 

Yaweee

Member
Finished the second Fygg event. I'm really loving the game since I cranked up the text speed with AR. Thanks again, Mejilan; this has made the game so much more enjoyable.

My Martial Artist isn't really pulling his weight. My Gladiator (formerly a Mage) at half the level is doing ~60% more damage per hit, and has a far more useful Coup De Grace. MA feels awesome at regular battles, but just bad at boss fights. I will probably be changing him to a thief soon? Having three party members makes class decisions a lot harder!
 

Mejilan

Running off of Custom Firmware
You're welcome. Would have been a damn shame to miss out on such a great game over such an easily fixed issue. I can't believe the devs left the text speed that slow, though.
 
Easystride said:
The main story of Dragon Quest IX is like your typical DQ game; there are no little monster hunter-like quest required. As for multiplayer, once you reach a certain point in the game, you can invite other players into your world, and they can invite you to their world. It's fairly early in the game, maybe 2-3 hours. So you could progress the story in one of your copies of Dragon Quest IX, the copy of the person who host the game, once you reach that point. Also, the levels and items earned by guests are kept.
Hope that makes sense, it's a little early in the morning for me.

Thanks for the reply,

doesn't one player get shafted when playing together.
I mean all the red chests are for the main player right,
well in thet case isn't it impossible for the second player to get good gear unless he/she plays his/her single player campaign also? But that would imply playing teh game twice, and would probably be boring as hell.
 

Oxx

Member
I know that switching my thief to a ranger is a possibility, but I'm a little reluctant to completely abandon that 60-odd skill points invested in knife skills.

Is Warrior an option? If only to get some quick skill points to try and max-out knives?

I'll admit that I'm not really sure if my current team is particularly balanced and I'm not really sure where I want to end up.
 

Regulus Tera

Romanes Eunt Domus
Guys I'm pretty sure either Stella or the King of Stornway makes a comment about forming a party in one of the cutscenes.

BitchTits said:
Honestly, I thought this was a JRPG tradition in general. But the first thing I do when I get to a new town in DQ is go round the entire place, speak to everyone, open every chest, cupboard and pot.
You could say we are facing a paradigm shift of expectations in RPGs.

I blame FFXIII.
 

gogojira

Member
Oxx said:
I know that switching my thief to a ranger is a possibility, but I'm a little reluctant to completely abandon that 60-odd skill points invested in knife skills.

Is Warrior an option? If only to get some quick skill points to try and max-out knives?

I'll admit that I'm not really sure if my current team is particularly balanced and I'm not really sure where I want to end up.

It didn't take too long to max out swords for a sword-based ranger for me. If you're already at 60, I'd just hunt silver slimes on all the classes that are at level 1 with your hero, stock up their points, and dump 'em all into your thief in the knife skill.

I didn't know this until a post yesterday, but your skill points carry over so long as you don't spend 'em.
 

rpmurphy

Member
Just beat the final boss! I love the fact that the post-game is a real post-game and not pre-final-boss state like the older DQ's.
 

nli10

Member
Never having played a DQ before there are some real oddities for me.

I thought the add players to party thing was the online option and even though I'd found it ignored it the first time! :lol Didn't go to fight the knight without it though.


The game is really religious! Are all DQ games this god damn preachy? Also the stereotypes mean you can see pretty much everything coming so far (only about 8 hours in though) but that's a JRPG thing in general.


Coming from Deathspank the whole item & shopping things are so cumbersome. I couldn't cope with masses of games in this genre and am happy to visit once a generation or so.


Are those metal slimes a special event thing? I was in the dungeon of the broken pot and happened to get distracted by the entrance and found one. The thing only had 4HP and yet gave 1,000XP per party member. As you can just sit in the menu and watch the monsters wander around I fought a good few more before retrying the boss monster - much easier once I'd earned a few more skills. I've seen mention of them on here but never really thought I'd fund them when I was at level 12 or so. I mean the boss only gave half the XP they did?!


Anyway - glad I skipped 8 and the older portable remakes, I really will only have the patience and time for one of these every couple of years.
 

DarkKyo

Member
rpmurphy said:
Just beat the final boss! I love the fact that the post-game is a real post-game and not pre-final-boss state like the older DQ's.
I heard there wasn't much to do after the final boss or that it becomes really boring.
 

Vamphuntr

Member
A friend of mine just bought the game so I'm probably gonna play all through it again in coop. Will switch to another job so I don't break too much the game and I will be good to go. I will also attend the Saturday event at Gamestop!
 

rpmurphy

Member
Dechaios said:
I heard there wasn't much to do after the final boss or that it becomes really boring.
I don't know yet about that, but it seems like there are still new places to explore, story quests, etc. It's better than just one post-game dungeon and all the NPC's acting like you haven't beaten the final boss yet. :p
 

botticus

Member
Dechaios said:
I heard there wasn't much to do after the final boss or that it becomes really boring.
There's a ton to do, just depends on how interested you are in doing it. I didn't even like the post-game that much, but I still spent 40 hours in it (after 60 beating the game). :lol
 

gogojira

Member
nli10 said:
The game is really religious! Are all DQ games this god damn preachy? Also the stereotypes mean you can see pretty much everything coming so far (only about 8 hours in though) but that's a JRPG thing in general.

Ha, yeah, that's the one weird thing for me. It gets way too preachy at times, but I've found DQIX so addicting and the mini-stories fun enough to not care.
 
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