Aeana said:This sounds familiar... oh, right
What's a Dragon Quest tradition is actually having to talk to NPCs to find out information. Try it sometime.
Forkball said:God fucking dammit.So I'm hauling my ass through this huge ass tower in the Realm of the Almighty, fighting a shitload of enemies and past bosses. Well I get to the jaguar guy, and he immediately critical hits my priest, who is my only way to revive characters. Well, maybe I can power through. I hit him for a few hundred HP, but then he keeps making my martial artist inactive, and critical hits my mage and kills her. Ok, but I still have my two attackers, including my nearly invincible gladiator. The gladiator has an uber miracle sword and heals a lot of HP each turn so there's no way tha-OHSHIT CRITICAL AND THEN ANOTHER ATTACK TO FINISH OFF MY GLADIATOR. And then my martial artist got knocked off her feet, and the fucking jaguar asshole attacks three times and wipes me. Fucking shit, I was up in that tower for like a goddamn hour.
BooJoh said:I find that a lot of times the payout on Psyching Up isn't that big compared to just attacking constantly. What works best for me (barring a Disruptive Wave) is to just use Feel the Burn and commence attacking.
Speaking of which, is there any skill/accessory/any other equipment that can protect you from Disruptive Wave? It's not quite as annoying now that I got the level 40 Arma ability, but I still have to recast Twocus Pocus, Right as Rain, and sometimes other buffs.
Thank you! That does clear some stuff up. I was actually asking what to do with vocations after getting to Alltrades, like if it was too early to change vocations.BooJoh said:To enter Tag Mode go to the Quester's Rest in Stornway and talk to Erinn, select Canvass For Guests.
You could probably get by without changing vocations, but it does have its benefits.
Your current vocation determines your base stats and your Spells (not to be confused with Skills.) So a character will always have more strength as a Warrior than he would have if he changed to a Priest, for example, but as a Priest he would have higher MP and would gain some healing spells.
Skill trees, on the other hand, carry over. So if you switched a character over to a Warrior and got the Strength +10 skill, then that character would keep that extra 10 strength, even if he changed to another vocation.
Weapon skills carry over too, but you can only use weapon types that your current vocation has the trees for, unless you put 100 points into a weapon (or shields) at which point you can use it regardless of vocation.
As for where you need to be going from Alltrades, if you've already completed the part of the story that unlocks the ability to change jobs, you basically just have to explore a bit. There's really only one new place to go next.
As long as you don't switch your whole party over to level 1 jobs at the same time, you can usually get away with switching someone's vocation and then just continuing on and you'll be surprised how quickly they catch up, especially early in the game.Fantastical said:Thank you! That does clear some stuff up. I was actually asking what to do with vocations after getting to Alltrades, like if it was too early to change vocations.
One thing to bear in mind as you go is that leveling will be extremely slow once you hit the 40s, and only gets slower from there. While those levels are generally enough to beat the game, you'd find that it would be quicker to get your Martial Artist stronger or faster by training for a dozen levels in Warrior or Thief than waiting for another 2-3 levels, for example. But how you play is up to you!Effect said:Don't think I'll be changing my vocations until I'm done with the main story. I was careful to pick my team members so I think I should be okay. Minstrel (Me), Marital Artist, Mage, and Priest. I do wish they had given you an option at the start to pick your starting vocation.
Oxx said:It has been about 14 hours since I last played some DQ.
This is an outrage.
Honestly, I thought this was a JRPG tradition in general. But the first thing I do when I get to a new town in DQ is go round the entire place, speak to everyone, open every chest, cupboard and pot.Aeana said:What's a Dragon Quest tradition is actually having to talk to NPCs to find out information. Try it sometime.
BitchTits said:Honestly, I thought this was a JRPG tradition in general. But the first thing I do when I get to a new town in DQ is go round the entire place, speak to everyone, open every chest, cupboard and pot.
The Bowhole dungeon has liquid metal slimes if XP is what you're after. Check out this video, but you may want to turn off the sound.epmode said:I'm right before what I expect is the last dungeon (). Where's the best place for metal slimes at this point? Without actually going into that dungeon, I mean.there's an immediate boss fight with that owl-thing
Well, you can play the entire story together, but it's only going to count for one of you. There's no multi-specific content.Animation-Imp said:Bought it, like it and have a question.
Since there's only one save-game, I am tempted to buy a second copy for my gf,
but it all depends on how the multiplayer is structured.
If I buy a second game, can we play the entire story together, or does she have to play her sp and I mine...
Is the mutiplayer like an mmo, diablo or more like monster hunter with specific multiplayer quests.
Could someone who plays a bit of DQ multiplayer elaborate?
BitchTits said:Honestly, I thought this was a JRPG tradition in general. But the first thing I do when I get to a new town in DQ is go round the entire place, speak to everyone, open every chest, cupboard and pot.
Oxx said:... and then do the same at night-time as well.
The main story of Dragon Quest IX is like your typical DQ game; there are no little monster hunter-like quest required. As for multiplayer, once you reach a certain point in the game, you can invite other players into your world, and they can invite you to their world. It's fairly early in the game, maybe 2-3 hours. So you could progress the story in one of your copies of Dragon Quest IX, the copy of the person who host the game, once you reach that point. Also, the levels and items earned by guests are kept.Animation-Imp said:Bought it, like it and have a question.
Since there's only one save-game, I am tempted to buy a second copy for my gf,
but it all depends on how the multiplayer is structured.
If I buy a second game, can we play the entire story together, or does she have to play her sp and I mine...
Is the mutiplayer like an mmo, diablo or more like monster hunter with specific multiplayer quests.
Could someone who plays a bit of DQ multiplayer elaborate?
I don't think the Monster Party in DQ8 is really that crucial. In DQ5, I'm not sure what there is to explain, monsters'll join you randomly no matter what you do.Yaweee said:My problem isn't with penalizing people for not talking to NPCs. My problem is with the huge swing in difficulty level and game depth that can happen to a player if they make a single oversight. I can't think of any other RPG series that makes such significant elements of the game so easy to miss.
Death in DQ isn't as penalizing as in most JRPGs. Out of curiosity, what do you do if you/your party gets wiped out? Do you resort to grinding? If you do, it's probably out of (bad) JRPG habit. Do you give up? I can understand that, but DQ is like that, and a lot of people like it. Do you go back and look around for alternative stuff you could do before resuming, side quests you might have missed, treasure that might be easier to get? That's what I suppose the designers expect most players to do. Do you try again with a revised survival and battle strategy? You're hardcore.Yaweee said:My problem isn't with penalizing people for not talking to NPCs. My problem is with the huge swing in difficulty level and game depth that can happen to a player if they make a single oversight. I can't think of any other RPG series that makes such significant elements of the game so easy to miss.
I don't think the Monster Party in DQ8 is really that crucial. In DQ5, I'm not sure what there is to explain, monsters'll join you randomly no matter what you do.
It *is* unfortunate that a lot of people are heading to the Wight Knight without a party, though. They probably should have had an event that led you back into the Inn after talking to the King.
On the other hand, five year old Japanese kids can figure this shit out, so I don't really know what to think.
South and west of that location you'll find the next town. You actually could have visited it some time ago.mandiller said:I have just beat the [early game spoiler]What do I do now? I have no idea where to go or what to do.Gargoyle on top of Zere rock in the town made of stone and now have the third fruit.
Beyond filling up the party? No, I don't think so. I didn't use the monsters very much once I had enough people for the People Party, though, so I don't know for sure.Yaweee said:That's exactly what I think they should have done. Most people seem to be finding party members okay, but it is common enough of a misunderstanding that results in such a different game experience that it could be turning people off from the game or even the series as a whole. I don't really like excessive hand-holding in RPGs, but there should at least be a reasonably clear indicator when an important gameplay element becomes available, not just a "talk to me later" message.
In DQ5, was it possible to recruit monsters beyond filling up your original party if you didn't trigger the caravan or monstercare?
Easystride said:The main story of Dragon Quest IX is like your typical DQ game; there are no little monster hunter-like quest required. As for multiplayer, once you reach a certain point in the game, you can invite other players into your world, and they can invite you to their world. It's fairly early in the game, maybe 2-3 hours. So you could progress the story in one of your copies of Dragon Quest IX, the copy of the person who host the game, once you reach that point. Also, the levels and items earned by guests are kept.
Hope that makes sense, it's a little early in the morning for me.
You could say we are facing a paradigm shift of expectations in RPGs.BitchTits said:Honestly, I thought this was a JRPG tradition in general. But the first thing I do when I get to a new town in DQ is go round the entire place, speak to everyone, open every chest, cupboard and pot.
Oxx said:I know that switching my thief to a ranger is a possibility, but I'm a little reluctant to completely abandon that 60-odd skill points invested in knife skills.
Is Warrior an option? If only to get some quick skill points to try and max-out knives?
I'll admit that I'm not really sure if my current team is particularly balanced and I'm not really sure where I want to end up.
I heard there wasn't much to do after the final boss or that it becomes really boring.rpmurphy said:Just beat the final boss! I love the fact that the post-game is a real post-game and not pre-final-boss state like the older DQ's.
I don't know yet about that, but it seems like there are still new places to explore, story quests, etc. It's better than just one post-game dungeon and all the NPC's acting like you haven't beaten the final boss yet.Dechaios said:I heard there wasn't much to do after the final boss or that it becomes really boring.
There's a ton to do, just depends on how interested you are in doing it. I didn't even like the post-game that much, but I still spent 40 hours in it (after 60 beating the game). :lolDechaios said:I heard there wasn't much to do after the final boss or that it becomes really boring.
nli10 said:The game is really religious! Are all DQ games this god damn preachy? Also the stereotypes mean you can see pretty much everything coming so far (only about 8 hours in though) but that's a JRPG thing in general.