It doesnt have macros or really any quick way to trigger abilities - they must be activated through the menu. The game is built to be played with a controller, from your comfy couch. It supports USB keyboards, not only for chatting but also for character control, but its just very odd to use the keyboard bindings theyve set up. It doesnt have a chat window thats up on the screen at all times - chat bubbles pop up by a persons portrait on your screen when they say something, but its only brief, and only one message; you have to open up the social window to view your a log of public chat, friend messages, combat log, party chat, etc. Also, there is no general chat or trade chat or things of that nature, so doing large-scale coordination seems like it would be fairly difficult unless it were inter-guild or something like that. In fact, the game is designed such that you could very easily play it without a keyboard, and it even welcomes that fact by giving servers for players who dont have one, and allowing you to mark yourself as not having one. You can register pre-set lines of text and gestures that can easily be recalled exactly as they are in DQ9, and that seems to be plenty to get by in the game, at least to begin with. The amount of text you can send in one line is also very restrictive. Beyond that, though, the game is not quest-driven like modern MMOs, nor does it have instancing or any of that fancy stuff. I think that if approached the wrong way, it could very easily be viewed as an archaic game, and considering that western audiences often already think that about Dragon Quest, I really do fear that it just will not be accepted in the west at all. Id love to be proven wrong, though.