Back when GH came out, I think it put me in the most zombie-like state of any game I've ever played, before, or since. The idea of having everyone in the game available to play in VS, and the multiple story paths, still hasn't been matched at all, except maybe with the likes of something like Tobal 2.
DC Might top it in art (and even that's debatable... sharper and bolder, sure, but Han's less divisive character art gets in the way of talking about / enjoying the game a lot less), Campaign multiplayer number, overall polish / lore, and it might be the superior "From Point A to point B" experience...
...but the multiple paths and light-hearted aspects of this game don't look anywhere close to what GH had to offer. I still doubt it has the enemy character variety, either (though I bet it has much better boss battles!)
Basically... this game claims 120 hours to see everything. I might be required to do that for this, but I'd probably be more willingly do such with GH, without being forced to by leveling gimmicks and locked skills.
After having completed the game, I simple don't agree.
Yes there is really no weather effects, though the forest, the ghost ship cove, the undead cathedral, the underground labyrinth, the orcs underground area, the mage tower, and each of these have secondary paths as well. I never felt it was too similar in my 16 hour playtime.
Going to be playing Amazon and my girlfriend will be Elf. Can't wait
But...but then what will I play as?
Well...speaking for myself...it's not only about the breasts or butts. Nevertheless (and, apologies if I'm misreading you here), I don't think any and all discussion of them is a disservice to the game. The sexy designs are certainly a part of the work.
I think it's evident that Kamitani and his team aren't cynically exploiting sexuality to try to sell games or whatever else; they're simply drawing what they genuinely love to draw. And, very unabashedly. To me, this itself is an unfolding, a development, a progression from the games of 20 years ago, alongside the innovations in technology, gameplay design, etc.
The old games had at least hints of sexiness, and I had the impression that the artists were going as far as they were allowed to, but probably not as far as they might have chosen. To see these same artists now attaining full creative control is, to me, very inspiring. I would hope that anyone who values a wide range of artistic expression - in games, and in general - can appreciate that, even if these designs aren't their cup of tea.
It's okay, I am too. Let's be fashionably late together~D'oh! I came late to the thread party.
Nice OT, Caerith!
It's not about hiding the sexiness (which the OP made no attempt to do). It's about making it clear that sexiness is not THE reason to play this game (it may or may not be A reason, depending on your personal preferences).
Amazon rocks!
What is the size of the game (MB)? Wish that was a standard detail that they released and web sites put in there along with price, release date, etc...
I played Guardian Heroes recently. I found the art to be atrocious, actually. I found the lore a snoozefest. I found the characters irritating. I have no history with the title that would otherwise blind me to its blemishes.
I had fun with it, but I don't think it's somehow untouchable as a beat 'em up.
Leveling and locked skills aren't a lesser form of replay value. At all. Nor is a loot system, something completely absent in Guardian Heroes. And there's the persistent level-up system that was also oddly absent from Guardian Heroes. The only thing that Guardian Heroes had that was impressive to me was : 1) the locked two plane approach to combat, 2) interesting combos, 3) variety of characters (that for some reason can't be used in the campaign). Everything else was just okay, and not compelling enough to make me keep playing it.
So its kind of like Diablo 1 in that most of the locations are inside an area.
EDIT: It isnt perfect by any means, but GH gameplay is pretty well done and the soundtrack still beats out any other swords & sorcery beat em up...so far. I havent heard anything from Dragon's Crown, but Sakimoto always delivers.
Wow, just noticed this. I don't quite understand the restrictions, especially for local co-op on Vita.....let alone the fact the game is pretty much based around multiplayer. Heck, I don't understand having to unlock multiplayer period. Luigi's Mansion did it & while that was more focused on single player, I still found it weird.Wow. This is a big fuck you to Vita owners for absolutely no reason. I know online was locked until a certain point but ad hoc play too? Why!?
DC is definitely it's own game, however, and I think it'll clearly surpass GH for some players like yourself, because it's much more "modern".
The only beat-em-up I played before this was Code of Princess...
I get the feeling that I'm fucked.
Play King of Dragons!
Ahh, I remember that game. Elf and Wizard all the way.
That's the beauty of it! I used that picture when I originally created it because the fact that her butt isn't the focus of the picture makes her all the more stoic and badass even though you know she still has the biggest ass of the characters.
This is one of the reasons why I don't want to put my PSN ID on the list. Or any list for that matter.Someone typed over my PSN ID in the player list with nonsense, bah. Fixed it now
Oh yeah, forgot about the Cleric. I would use him every now and again. Didn't care for the Fighter or Dwarf.Wizard and Cleric
This is one of the reasons why I don't want to put my PSN ID on the list. Or any list for that matter.
please someone confirm that,
R1 can play with R2 with R3 with R4!
AKA region wide multiplayer?
saw the R1 Vita version, but decided not to buy as the main menu has "online store" which will most likely be locked when playing on my R3 account..
but certainly hope that when i got the R3, i could play with my R1 friends
I love pixelart. The issues I had with artstyle wasn't the pixels. I found the source art from which the pixelart was created to be hideous.
The "any character" story mode is exactly what I'm referring to. If you're going to add in 40 some odd characters, why limit them to a pvp mode? The same goes for persistent leveling. This should have been an option or a separate mode.
But I'm not ignorant of the fact that GH was a game from another time, where these options may not have been the norm.
How "modern" a game is doesn't concern me, but the focus of GH and the style by which is implements this focus are largely uninteresting to me. I have no issue with playing old school games at all, but I simply don't see GH as some unsurpassable milestone.
I hope so too, there looks to be a decent amount of Vita players on the list at least.Hopefully there will be a decent Vita online community.
Hey folks. I got the artbooks in my store and they are excellent. Nice quality and tons of artwork. If you didn't pre-order, you're going to miss out on them. =/
No, this is not an advertisement or anything. Just saying the book is good quality stuff.
You should keep posting more examples.What about these then?
If you play this game single player, do you get an AI buddy to fight with you or does the number/difficulty of enemies scale based on the number of players?