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Dragon's Dogma: Dark Arisen |OT| deep down darkness

phierce

Member
Yeah, guardian being useless needs to be tripple underlined and bolded in red in the OP
I just sifted through a list of mage pawns, found only 4 with the right affinities and spells and ALL of them were guardians:(

Imo if you find a pawn with the right spells and decent stats (1500+ magic or str) in BBI then just stick with it, even if you outlevel it by ten levels, at least it'll won't be sitting there doing NOTHING and at least it'll have learned the weaknesses of enemies you've already beaten.

Changing your pawn often in BBI is the biggest mistake I've made.

Im at those red ethereal glob things after the second shortcut now and the sorc pawn who was guardian refused to attack it, the mage pawn who wasn't at least put holy affinity on himself then PAINFULLY slowly killed them.
3 of the giant dogs spawned while I was already fighting two of those ethereal things so I ended up just teleporting out.

I think I'lll clear the area right before the second shortcut a few times to get some checks and levels (leveling up incredibly fast now) before I try again.

How many days do you have to sleep to get the chests to respawn?
I sent you a friend request yesterday when you asked about mages...it's still pending.
 
Absolutely, it will be a lot easier than if you started the game on hard. Until you get to postgame or BBI, in which case the difficulty will spike again. Postgame will even out, but I'm not sure if BBI ever does.

What you need to do is load your save, start your NG+, and then save and exit to the main menu. Select "Hard Mode" and it will turn your NG+ into hard difficulty. It will still count as NG+.

Ok. Gotcha, but then - you would suggest that somebody looking for a "hard mode" challenge should just start a fresh game because then if I were to NG+ it hard mode wouldn't be ...hard right?
 
Ok. Gotcha, but then - you would suggest that somebody looking for a "hard mode" challenge should just start a fresh game because then if I were to NG+ it hard mode wouldn't be ...hard right?

If you've finished the game on normal and gone through the Everfall a bit, switching to hard mode and just going straight into BBI should be a big jump in difficulty, even after getting close to level 100. Enjoy the fact that you can take the character you've built up through normal mode vanilla DD even further on hard mode BBI. Then, after you do that you can restart from scratch on hard mode and enjoy getting your ass kicked by saurians.
 
I sent you a friend request yesterday when you asked about mages...it's still pending.

Sorry I didn't notice, psn doesn't seem to give any warnings unless you happen to be online when you get them.

Also goddamn, I have a sorc pawn with proper inclinations and decent gear now and she wrecks everything (well everything but the undead dragons they still take a while to kill)

Minotaurs are cheap, I masterful kill blocked his backswing and while my counter animation was running he just kept on swinging and knocked me off his head:(

Questions: can you fight the giant eye or the wight and his dragon pet again? or is it a one time thing?

Also sleeping inside BBI does not seem to skip a day? Do I need to sleep in grand soren to get chests to spawn? I slept 8-10 times now and the chests just before and just after the second shortcut won't repawn:(
 
More BBI fun. Yesterday I took out my first couple Garms. I'm still soloing it, at L65 now. The first Garm died in hilarious fashion: I was fighting a Cockatrice when he jumped me, I guess he planned on the numbers game working. Not likely, motherfucker. Used the old trusty Masterful Kill to keep him at bay while I worked on the Cockatrice, who decides he's gonna blast stone breath all over the place.

Big mistake.

The Garm charged while he was winding up, I use Masterful Kill and an Advanced Trigger to drop him to the ground, and his buddy Mr. Cockatrice blasts him full in the face with stone breath while I roll away. He turns to stone, I OHKO him with a kick to his face, and then finish the Cockatrice. XD

Also had an interesting experience fighting an Eliminator. He like most mobs is free to the counterattack, so I knocked him down with one. Then I popped four Conquerer's Periapts and went to town while he struggled to stand up. Finished him off with an earth spell time and got an Ox Horn for my trouble.
 

xCobalt

Member
Yeah, sorry, that should have been obvious to anyone who knows anything about her type of character.

Re-posting for a new page:

What augments are generally best for Magick Archer?

I'm thinking Acuity, Articulacy, Attunement, and, what, Clout? Conservation?

Definitely using Sinew and probably Leg-Strength.

Advice?

I'd probably go with: Attunement, Acuity, Bloodlust, Articulacy, Sinew, Efficacy/Leg-strength
 
Ok. Gotcha, but then - you would suggest that somebody looking for a "hard mode" challenge should just start a fresh game because then if I were to NG+ it hard mode wouldn't be ...hard right?

For the vast majority of the game, yes, you'll barely notice the spike in difficulty unless you're playing a squishy class like mage or sorcerer. If you you're playing a class with a shield you may never notice any difference.

That said, even if you started over you'd only have that difficulty sweet-spot until about lv.25, so it's up to you if you want to scrap all your progress for something so fleeting. I think it's worth it, personally.
 
Spoilers for vanilla!
Why did the duke choke his wife anyhow, because the dragon was back and he had to sacrifice his beloved last time and didn't want to do it again so he figured he's just 'put her down' or something?
Most akward scene of the game lol

This jump in difficulty in BBI after the Wight and Undead Dragon is pretty fucking shitty. What am I supposed to do, grind and level up and re-run chests to get better gear? I was doing fine until fucking rooms of tornados and one hit kill archers. I think like 3 giant hounds turned up at the same time too. Fuck that.

Pawn AI is so fucked as well, especially when I'm an Assassin and depend on my sorc's to fuck up Phantasms and they just dont.

Egh, I was really liking this stuff, but they just turned on the fucking cheap switch at this point. Then I take some cursed armor and weapons back and they get purified to the exact same shit I already have. Come on now. Total mood killer.

:mad:

I arrived to "that" room in the third part of BBI and died 3 times ..i said "f**k that" and redid all the areas before plenty of times , completed available quests and upgraded my gear to lv 5/6 ( since during that time i killed 3 dragons and got new gear dragonforged )

Now tonight i'm going to wreck havoc in those rooms.. i also carefully picked my skills for my sorcerer pawn .
Wish me luck everyone i'm going !!!

As soon as i'm stocked in curatives :)


---------
The most stupid thing happenned.
I got hit by a trap treasure box and my warrior pawn did a provoke instead of attacking and my magicians , started casting spells. I was hitting "up" so they attack but they let me waggle my left analog stick while wasting curatives to keep me alive ...

Dammit
 

Eppy Thatcher

God's had his chance.
Yeah, sorry, that should have been obvious to anyone who knows anything about her type of character.

Re-posting for a new page:

What augments are generally best for Magick Archer?

I'm thinking Acuity, Articulacy, Attunement, and, what, Clout? Conservation?

Definitely using Sinew and probably Leg-Strength.

Advice?

Sinew is the only universal have to have it no matter what aug.

Ditch leg strength unless you are just constantly running into overweight situations.. save the slot for something that is either gonna up your magic or physical dmg.
 

dubq

Member
What's generally the best inclination for a pawn? I have a warrior and I'm just realizing now she is set to Guardian - which is apparently no good?
 
Oh wow make sure to do the quests that give immortal armor if you are in BBI
Just got the helm from doing the gorecyclops quest in soulflayer canyon (easy quest) and it's WAYYYYYYYYYY better than the crimson one from everfall.
 
More BBI fun. Yesterday I took out my first couple Garms. I'm still soloing it, at L65 now. The first Garm died in hilarious fashion: I was fighting a Cockatrice when he jumped me, I guess he planned on the numbers game working. Not likely, motherfucker. Used the old trusty Masterful Kill to keep him at bay while I worked on the Cockatrice, who decides he's gonna blast stone breath all over the place.

Big mistake.

The Garm charged while he was winding up, I use Masterful Kill and an Advanced Trigger to drop him to the ground, and his buddy Mr. Cockatrice blasts him full in the face with stone breath while I roll away. He turns to stone, I OHKO him with a kick to his face, and then finish the Cockatrice. XD

Also had an interesting experience fighting an Eliminator. He like most mobs is free to the counterattack, so I knocked him down with one. Then I popped four Conquerer's Periapts and went to town while he struggled to stand up. Finished him off with an earth spell time and got an Ox Horn for my trouble.

Dude you are having some badass battles at a pretty low level. I hope you are playing on normal so I don't feel so bad about having more trouble in BBI than you even though I'm twice your level.
 

DC1

Member
Oh my.. all this time I was mistaking Godsbain with the Maker's Finger. (Trying to figure out how in the world to I kill my self with it during chest hunting)... SMH at myself

Although I have been living in BBI, I haven't complete the main story line in over a year...
 
What's generally the best inclination for a pawn? I have a warrior and I'm just realizing now she is set to Guardian - which is apparently no good?
Someone else (I can't remember who) posted something along these lines in here, and I tend to agree:

Fighter/Warrior: Primary of Scather, with Secondary of Aquisitor or Utilitarian.
Strider/Ranger: Primary of Challenger, with Secondary of Mitigator.
Mage: Primary of Utilitarian, with Secondary of Challenger or Mitigator.
Sorcerer: Primary of Challenger, with Secondary of Mitigator. If you're also a Sorcerer then I've heard that Guardian can be good but haven't tried it myself.
 
I have returned from my vacation (lol banned). Anyone on Xbox add AirborneExto and rent my pawn. I'll toss you some lvl 3 BBI Weapons and armor for free.
 

maomaoIYP

Member
So does anyone know what's in the new character edit DLC? Are there editing options that aren't in DA, or are these just DA's options for people who are still playing vanilla?

It gives you new character edit options that is not accessible with DA. You get 2 hairstyles that 2 NPCs in BBI have, one of which belongs to Olra. I think you get some new face hair options too, but I only have female characters so I didn't check that.

Questions: can you fight the giant eye or the wight and his dragon pet again? or is it a one time thing?

Also sleeping inside BBI does not seem to skip a day? Do I need to sleep in grand soren to get chests to spawn? I slept 8-10 times now and the chests just before and just after the second shortcut won't repawn:(
You can fight him again. Take a left after you enter the 2nd shortcut direct to his chamber.
If I'm not wrong chests and enemies in BBI respawn after a certain time has passed in real time and cannot be affected by sleeping at the bench.
 

haikira

Member
I generally have no luck figuring out where I've to go, for any of the quests i pick up from quest boards. Unlike more important quests, there's no marker for them. But beyond that, i just can't find the places they're referring to. I've done a fair bit of exploring so far and these are quests from the very first outpost. I've tried looking over the list of locations you can bring up, when you're in the map. Perhaps i'm just being really blind. Though, anyone had a similar problem and have any advice?
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
I generally have no luck figuring out where I've to go, for any of the quests i pick up from quest boards. Unlike more important quests, there's no marker for them. But beyond that, i just can't find the places they're referring to. I've done a fair bit of exploring so far and these are quests from the very first outpost. I've tried looking over the list of locations you can bring up, when you're in the map. Perhaps i'm just being really blind. Though, anyone had a similar problem and have any advice?

Which quests? If you mean random kill/hunt quests, their locations are given in the text but it doesn't actually mark them on the map for you because they expect you to just do them on your adventures. It's not like they have a time limit, and some of them are for areas/enemies you won't encounter till well into the future. Don't worry about actually trying to finish them for the time being. It'll happen naturally.

If it's the escort quests, they do give you the marker on the map as long as you have the quest set as the active one. Be warned though some of the escorts are quite challenging early on.
 

Laughing Banana

Weeping Pickle
Someone else (I can't remember who) posted something along these lines in here, and I tend to agree:

Fighter/Warrior: Primary of Scather, with Secondary of Aquisitor or Utilitarian.
Strider/Ranger: Primary of Challenger, with Secondary of Mitigator.
Mage: Primary of Utilitarian, with Secondary of Challenger or Mitigator.
Sorcerer: Primary of Challenger, with Secondary of Mitigator. If you're also a Sorcerer then I've heard that Guardian can be good but haven't tried it myself.

Avoid Guardian at all cost.

Even if you're thinking, "Hey, maybe if I am a Ranger and my pawn is a Sorcerer, she will hang back with me shooting spells from a safe range since I usually attack from safe range so it's awesome, right?", the actual scenario of what is going to happen is, "Why are you just standing there like an idiot near me AND NOT SHOOTING YOUR SPELL unless an enemy wandering in? AARGH!"
 

Not Spaceghost

Spaceghost
I generally have no luck figuring out where I've to go, for any of the quests i pick up from quest boards. Unlike more important quests, there's no marker for them. But beyond that, i just can't find the places they're referring to. I've done a fair bit of exploring so far and these are quests from the very first outpost. I've tried looking over the list of locations you can bring up, when you're in the map. Perhaps i'm just being really blind. Though, anyone had a similar problem and have any advice?

Do you try zooming out on the world map before looking for where the quest takes place? Also if the quest is Kill X of Y it generally isn't marked on the map because you should probably be able to figure out that south gransys is at the bottom of the map and that cyclopses are big and have one eye.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
What's generally the best inclination for a pawn? I have a warrior and I'm just realizing now she is set to Guardian - which is apparently no good?

Anything but guardian is fine, imo... guardian is literally broken. Like, it doesn't work. And as an added insult to your pawn not doing shit during battle, they're constantly stepping all over your feet everywhere in between.
 

Xilium

Member
Guardian basically puts your pawns into passive mode until you're attacked. They treat every enemy in the same way they treat rats, snakes, and bats. Even if you're a tank and getting hit all the time, they would be standing there taking the same hits which would defeat the point of you tanking, so it really should be avoid at all cost.
 

Eusis

Member
Anything but guardian is fine, imo... guardian is literally broken. Like, it doesn't work. And as an added insult to your pawn not doing shit during battle, they're constantly stepping all over your feet everywhere in between.
Nexus is poor too as it's basically guardian but for pawns.
 

vakarian32

Member
ivemadeahugemistake.gif

How do i change my pawn from Guardian? I thought it would be good but I just noticed last night he is useless at times, at one point i was yelling at my screen "Shoot your fucking bow!" but he just runs around in circles doing nothing.
 

Xilium

Member
Nexus is poor too as it's basically guardian but for pawns.

Nexus isn't bad as a secondary for tanks as it makes them more proactive at trying to keep all the enemies focused on themselves (My pawn will use shield drum whenever an enemy is attacking another pawn). They'll also pick up dead pawns and bring them to you to be revived.

ivemadeahugemistake.gif

How do i change my pawn from Guardian? I thought it would be good but I just noticed last night he is useless at times, at one point i was yelling at my screen "Shoot your fucking bow!" but he just runs around in circles doing nothing.

The guy near the rift stone in the encampment sells inclination elixirs for rift crystals. Otherwise you just have to be more proactive in commanding them to do stuff (guardian is, more or less, the default inclination). Using the "go" command when you're targeting/fighting an enemy will start to push them towards scather, challenger, and/or mitigator (depending on their class/target). Using go outside of combat will push them towards pioneer. Having them do most of the looting will give them aquisitor. Using the "help" command frequently will give them medicant and/or nexus (again, depending on class/whether or not they have healing items). Utilitarian happens pretty naturally for any pawn that uses their skills a lot (sorcs and mages usually end up with this). Using the "come" command too often will also lead to the guardian inclination.
 

phierce

Member
ivemadeahugemistake.gif

How do i change my pawn from Guardian? I thought it would be good but I just noticed last night he is useless at times, at one point i was yelling at my screen "Shoot your fucking bow!" but he just runs around in circles doing nothing.
Go to the encampment. See Johnathan. Purchase the inclination elixir(s) you want to change to (250 RC each). Drink it. It'll change your secondary inclination.

So, in order to reset inclination completely, drink two of the same elixir (back to back) to set your primary inclination. Then drink ONE elixir of what you want your secondary inclination to be. Easy as that.

Don't buy the neutralizing elixir...it's a waste of RCs. Use the above method.

Edit: Also, try to not use the pawn commands (d pad)...ever. Do use the knowledge chairs fairly often so your pawn stays the inclination of your choosing.
 

GorillaJu

Member
ivemadeahugemistake.gif

How do i change my pawn from Guardian? I thought it would be good but I just noticed last night he is useless at times, at one point i was yelling at my screen "Shoot your fucking bow!" but he just runs around in circles doing nothing.

Go to the encampment north of Cassardis. In the hut with the bed and rift stone, there is an old guy in yellow robes who sells elixirs that can change your pawns inclinations.

I recommend you use the neutralizing elixir first, which clears your current inclinations. For a Mage or Sorceror, Utilitarian is the best inclination.

You must drink your elixirs in reverse order. And despite that only two show up in the profile of your pawn, there's a continuous meter for all the potential inclinations, so it's best to drink at least 3 or 4 different elixirs.

For my (Strider) pawn I went Pioneer (to keep her in front of the group and close to enemies) -> Mitigator -> Utilitarian -> Challenger -> Scather in this order, so the primary two are Scather and Challenger.

For a Mage pawn I would go Scather -> Mitigator -> Medicant -> Challenger -> Utilitarian

I am not certain if drinking more than one elixir of the same inclination changes anything. Since it seems if you raise one inclination you lower others, so I drank about 10 Challengers and 20 Scathers. Doesn't seem to change the sometimes awful pawn AI, but she's a bloodthirsty hyper-aggro demon for me so it's worked out fairly well.
 

Laughing Banana

Weeping Pickle
10-20 elixirs are overkill o_O

Generally you only need to drink three elixirs for the one you want as primary, and one elixir for the one you want as secondary. Drink three first, then one.

Although... there are also 3rd, hidden inclination that also affect Pawn behavior, which is the one with the 3rd highest value.
 

phierce

Member
10-20 elixirs are overkill o_O

Generally you only need to drink three elixirs for the one you want as primary, and two elixirs for the one you want as secondary. Drink three first, then two.

Although... there are also 3rd, hidden inclination that also affect Pawn behavior, which is the one with the 3rd highest value.
You only need to drink two to change your primary and one for secondary. (In that order)

The third inclination is only somewhat hidden. If you use the knowledge chair, it will show you what your third is. It will ask about your current secondary inclination...the other choice it gives is the third inclination.

I was tired of shit changing on me for no reason. After using the knowledge chair often, I can confirm it will pretty much do away with any unwanted changes. Your secondary and primary may switch at times based on what you do as a player, but if you monitor it, it's easily fixed with 1 elixir.
 

Laughing Banana

Weeping Pickle
Holy Great Cannon.

Owns him from 50 miles off and you don't even have to kinda aim.

But when the fucker perched on top of a faraway tower, how do you bait him to come down? Because Great Cannon doesn't have the reach necessary to hit him while the bastard perching like a... bastard.
 

vakarian32

Member
Go to the encampment. See Johnathan. Purchase the inclination elixir you want to change to (250 RC each). Drink it an it'll change your secondary inclination.

So, in order to reset completely, drink two of the same elixir (back to back) to set your primary inclination. Then drink ONE elixir of what you want your secondary inclination to be. Easy as that.

Don't buy the neutralizing elixir...it's a waste of RCs. Use the above method.

Ah yeah that sounds simple enough, I'll give it a go when i get home later. Thanks :)
 

GorillaJu

Member
10-20 elixirs are overkill o_O

Generally you only need to drink three elixirs for the one you want as primary, and one elixir for the one you want as secondary. Drink three first, then one.

Although... there are also 3rd, hidden inclination that also affect Pawn behavior, which is the one with the 3rd highest value.

I'm fairly sure it goes way beyond the third one.

To test I drank all the elixirs in reverse order, so the first one was Nexus which should in theory be the weakest and have no effect. A few fights later my pawn is bringing dead bodies to me like a dog brings in a dead bird and her primary inclination became Nexus.

I reset the inclinations again and this time didnt drink any Nexus, Guardian, Medicant or Acquisitor. Despite Pioneer being the 6th or 5th priority inclination she still runs ahead of me if I sprint and tends to stay in front of the group (Pioneer behavior).

However she still wasn't as aggressive as a pawn I once hired that almost seemed like she had some "smart AI" cheat enabled that caused her to go ham on every enemy. So I've since tried drinking multiple Scather elixirs (since the pawn I hired which I like was Scather/Challenger), and she's suitably aggro now. She still spends a little too much time deliberating whether she wants to use her now or daggers, but that's an AI problem from what I can tell.
 

Laughing Banana

Weeping Pickle
Bah.

The game would have been 10000000000000000000000000000000000x times better if they implement programmable AI like Dragon Age Origins or Final Fantasy XII.

Instead of this hogwash of a system that makes all of us guessing and crap :\

Also, searching for pawns based on Inclinations. I have lost count already on how many times I encountered Guardian/Nexus or Pioneer/Guardian or whatever crap combination there are in pawns :\
 

GorillaJu

Member
I like the vagueness. I appreciate when there's an intricate system at work that can't easily be discerned and distilled to a few simple number graphs (like for example Diablo 3). A bit of mystery is good for a game like Dragon's Dogma. It's part of what drives the community – I remember the mystery behind what made this extremely elusive low-level rare spawn in EverQuest appear (Pyzjin). People had theories and ideas for literally years before a new dev team spilled the beans on that legend.
 

Corsick

Member
I just found a dragon's glaze and have no use for it. It seems pretty good though? If anyone needs a good endgame bow I'll send it. I don't know how it works though, do you rent the person's pawn and leave it in their inventory then release them?
 

GorillaJu

Member
I just found a dragon's glaze and have no use for it. It seems pretty good though? If anyone needs a good endgame bow I'll send it. I don't know how it works though, do you rent the person's pawn and leave it in their inventory then release them?

You can't gift Bitterblack items. You have them equip it to give it to them, anyway. Makes items like Mystic Knight shields or Magick Archer bows ungiftable since pawns cannot become those classes.
 

Eusis

Member
Nexus isn't bad as a secondary for tanks as it makes them more proactive at trying to keep all the enemies focused on themselves (My pawn will use shield drum whenever an enemy is attacking another pawn). They'll also pick up dead pawns and bring them to you to be revived.
Won't they do that with medicant? Though I guess following them around WOULD help, and I guess if following a scather they're more likely to get directly involved in a fight.

Anyways maybe it's just overdosing on the game but some of the issues are really getting to me, especially how dragons have that bullshit instant-pawn-death-yell and Daimon tops that with his stupid ass vortex that traps everyone, effectively making him undoable without yourself being a ranged attacker. That might be OK in multiplayer design (but still kind bullshit) as you'd have other human players who know what to do, but most pawns would just get stuck in it and die.
 

GorillaJu

Member
Won't they do that with medicant? Though I guess following them around WOULD help, and I guess if following a scather they're more likely to get directly involved in a fight.

Anyways maybe it's just overdosing on the game but some of the issues are really getting to me, especially how dragons have that bullshit instant-pawn-death-yell and Daimon tops that with his stupid ass vortex that traps everyone, effectively making him undoable without yourself being a ranged attacker. That might be OK in multiplayer design (but still kind bullshit) as you'd have other human players who know what to do, but most pawns would just get stuck in it and die.

Pawns know to run away from it and you can too. You don't have to hit him out of it (can just wait for it to be over, it does have a range), and I think you can actually climb him while he's doing it without getting sucked in.
 
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