DRIVECLUB: 30 minutes of new Beta footage

Whoa ! the gifs are amazing !

Watched a bit of the twich stream and the game look right up my alley !

Closed tracks, very nice looking car models, good graphics even though it's a stream...

Now i need to play to know if it controls well !
 
Quoting myself for a new page, this seems like a pretty big deal if true:

Alright, here's the quote I was thinking of:

http://www.trustedreviews.com/driveclub-review

Even more impressive is the dynamic weather and lighting conditions. You can drive at any time of the day, see the sun rise and the resulting glare through the windscreen or the clouds form when it’s about to get rainy. Evolution says these environments will change year on year so the game you play this year will be different to next year

I suppose it's possibly that they misquoted Evolution, but that seems like a pretty specific statement to screw up.
 
Quoting myself for a new page, this seems like a pretty big deal if true:

As immersive as that sounds, I highly doubt it. It doesn't make much sense for Evo to put so much work into something that players might lose interest before they ever see. It might be less realistic but I'd rather be able to just *select* "Canada highway year 5 changes" than have to wait that long.
 
You know, I can see some of those complaints, but this is not the first time I've heard people say the visuals aren't up to par. I just cannot accept that being a complaint, given everything we've seen from direct feed gameplay videos, and even the offscreen stuff. In what realm is this not the best looking racer ever created?

Yup, this is also something that bugs me. How can SOME people say graphics are so so when i've seen gifs, videos, streams and i'm damn impressed, like holly shit best looking racer ever impressed.

Less than 2 weeks, can't wait to play and judge by myself !
 
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SO F'IN GOOD
 
Not to shit on everyone's parade, but a gamekult forum dweller has access to the complete game, and his opinion will ruffle some feathers for sure :

It is content starved. The music is mediocre. The visuals so-so, apparently; as in good, but not great...A forgettable title is what he was hinting at, basically. Keep your expectations in check!

Visuals are great, handling is great. The number of tracks sounds like plenty to start with, and more to come. Add in the social aspect and you'll always have friends times and scores to be racing against.
 
It can have great graphics and look realistic, but those qualities do not always equate to good gameplay: the roads can be too narrow for good passing lanes, the contrast between gray sky and gray road can be hard to discern, the distracting sudden lighting changes, the cockpit view is constrained, the bumper car collisions take you out of the game, the 3 second off track limit with invisible walls, the fade to restart when venturing off road, repeating textures and buildings (100 observatories in an area??) etc. In short, realistic does not always equal good game.
 
wached yesterday the Horizon2 demo in a friend's house... and now I'm even more hyped for the game...

I'm not much into racing games but if the PS+ version is good enough I'll bite for the full one.
 
It can have great graphics and look realistic, but those qualities do not always equate to good gameplay: the roads can be too narrow for good passing lanes, the contrast between gray sky and gray road can be hard to discern, the distracting sudden lighting changes, the cockpit view is constrained, the bumper car collisions take you out of the game, the 3 second off track limit with invisible walls, the fade to restart when venturing off road, repeating textures and buildings (100 observatories in an area??) etc. In short, realistic does not always equal good game.

No it doesn't, but many of those elements apply to lots of games.

I've not noticed any issues with the road blending into the sky, there is space to pass even with large groups of cars, there are two cockpit view including one zoomed in removing the wheel, it isn't just bumper car collision, you can roll the car and spin out if you hit something hard (and it's an arcade game so no realistic damage anyway), not many invisible walls 2 game does a good job of letting you leave the track a little bit for a better line - feels mp nicely organic rather than metal barriers everywhere.
 
For a few months now my rational brain is just not able to process DriveClub gameplay footage. The visions go through my optic nerve, into my OMFG-gland before being encoded and stored in the long term "What? How the fuck are they doing this? I just can't..." region of my brain where my subconscious then attempts to analyze and deconstruct it all - a futile process - and just goes in circles and circles until it tires out.

Its why I've been so quiet on the forums for this game. I'm pretty much just stunned 99.9% of the time. And its a rare and lucky moment right now where I have enough clarity to put out a post.

So, yeah, guess I'll see you guys once the game drops ;p

TL;DR: *drool*
 

Seems like the press has been given new b-roll. The quality looks indistinguishable from trailers (which is mixed throughout the video). It's either replay mode (if it exists) or they've reached their targets in the final build. In either case... stunning.

Visuals are great, handling is great. The number of tracks sounds like plenty to start with, and more to come. Add in the social aspect and you'll always have friends times and scores to be racing against.

Bububu gamekult guy said...
 
Not to shit on everyone's parade, but a gamekult forum dweller has access to the complete game, and his opinion will ruffle some feathers for sure :

It is content starved. The music is mediocre. The visuals so-so, apparently; as in good, but not great...A forgettable title is what he was hinting at, basically. Keep your expectations in check!

I'm very much in favor of managing expectations as a general practice, but I don't think this information is a good basis on which to do it.

The points about the music and visuals are especially suspect. Musical taste varies enough from person to person that I have no reason to care what one random person thinks about it - it's completely non-diagnostic, and the visuals are demonstrably at or near the very top in the racing genre, and arguably among the best graphics in a game ever.

As for content, the game's longevity will depend on how much people like the social hooks, which is an aspect they've been emphasizing from the start, so no one should be surprised at this point by what the game actually is.
 
I'm very much in favor of managing expectations as a general practice, but I don't think this information is a good basis on which to do it.

The points about the music and visuals are especially suspect. Musical taste varies enough from person to person that I have no reason to care what one random person thinks about it - it's completely non-diagnostic....

Just for perspective, Rushy literally argued for having music disabled by default in the final game.

Topic change. Holy crap, goosebumps:

https://www.youtube.com/watch?v=yl8e0iSqNNU
 
I'm still amazed that GAF falls for GIFs then judging the graphical quality of a game. One would think that by now most people understood. But they didn't.
 
(I'd hope a joke about Driveclub looking like a PS2 game would be obvious?)

It should be, yes. Look, I'm sorry for jumping on him like that but after weeks and weeks of silly comments, the negativity bleeds together to create one giant open wound regardless of whether a post is a joke or not.

I just want to enjoy a Driveclub thread (for once).
 
Just for perspective, Rushy literally argued for having music disabled by default in the final game.

Fair point. I guess the music could easily be mediocre. I still question whether that matters. I can't remember the last time critics or fans put a lot of emphasis on a racing game's sountrack, other than Wipeout, which aims for a synaesthetic techno experience.

I could also give Rushy the benefit of the doubt and frame the whole thing as them being exceptionally proud of their sound design. These are guys who masturbate to cars, after all.

Related question: Is it a fully licensed soundtrack or is Rushy throwing his own composer under the bus?
 
Fair point. I guess the music could easily be mediocre. I still question whether that matters. I can't remember the last time critics or fans put a lot of emphasis on a racing game's sountrack, other than Wipeout, which aims for a synaesthetic techno experience.

I could also give Rushy the benefit of the doubt and frame the whole thing as them being exceptionally proud of their sound design. These are guys who masturbate to cars, after all.

Related question: Is it a fully licensed soundtrack or is Rushy throwing his own composer under the bus?

It's not about throwing his own composer under the bus, it's about the sound of the cars being more important.
 
I'm still amazed that GAF falls for GIFs then judging the graphical quality of a game. One would think that by now most people understood. But they didn't.

Your right, the actual games look much better.

Infamous : Second Son blew minds with gifs. Nothing prepared me for the real thing.

Same with Killzone. Gifs looked phenomenal, actual game looked far better.

With certain games, GIFs are just a nice representation of what to expect, the real thing is so much better.
 
I'm still amazed that GAF falls for GIFs then judging the graphical quality of a game. One would think that by now most people understood. But they didn't.

If you're always comparing .gifs of reasonable quality, then you can easily assess the relative fidelity of two games, even if you can't see the absolute fidelity accurately. Still plenty of grist for discussion.
 
Am I the only one who can look at screenshots and transpose that quality over a bad gif? Even when I see terrible footage, I still get a sense of how great it looks. I know what detail is lost because of the quality and that's how I judge ANY bad footage.
 
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