DRIVECLUB: 30 minutes of new Beta footage

I think he's saying that people knocking the graphics are probably looking at the GIFs, which are super low res and compressed. Obviously the high res footage looks miles better.

No, I'm saying the opposite. In these small GIFs, the game does look somewhat photorealistic due to the lighting - at least in some of these. Watching the 1080p videos full screen, no one would consider it looking even close to real. To be honest, I see nothing impressive there at all. Especially considering the low framerate.
 
Am I the only one who can look at screenshots and transpose that quality over a bad gif? Even when I see terrible footage, I still get a sense of how great it looks. I know what detail is lost because of the quality and that's how I judge ANY bad footage.

This actually seems like a game that won't screenshot from gameplay well, due to the effects and blur going on during races. Photomode should produce some amazing shots, though.
 
No, I'm saying the opposite. In these small GIFs, the game does look somewhat photorealistic due to the lighting - at least in some of these. Watching the 1080p videos full screen, no one would consider it looking even close to real. To be honest, I see nothing impressive there at all. Especially considering the low framerate.

Aren't you bored of trolling DriveClub by now? Just stick with the PC platform that you love so much, no need to constantly shit on the consoles. Your salt levels are palpable.
 
Watching the streams, listening to the music and audio, seeing the dynamics of the lighting with the day/night cycle, seeing the AI of the opponents, etc. I'm having a hard time seeing why this game would be scored low. I'm starting to think this game will score well. Not as well as it would be weather and such were in Day 1, but man ... this looks incredibly solid.

Just what, 10 more days? 10 more days!! Thank god for the PS+ version. Will be able to play this Day 1 and then pick up the full version as soon as I get the funds
 
No, I'm saying the opposite. In these small GIFs, the game does look somewhat photorealistic due to the lighting - at least in some of these. Watching the 1080p videos full screen, no one would consider it looking even close to real. To be honest, I see nothing impressive there at all. Especially considering the low framerate.

I don't think anyone is mistaking the full screen videos for real life, but I absolutely would say there's a lot in there that is representative of what these environments look like in real life. The lighting in particular, but also the scenery itself.
 
It's not about throwing his own composer under the bus, it's about the sound of the cars being more important.

IMO its still an odd decision. The people who get off on that know how to turn the music off. The vast majority of players might find it odd that there is no music, unless there is some pop up text that lets them know its there.
 
Fair point. I guess the music could easily be mediocre. I still question whether that matters. I can't remember the last time critics or fans put a lot of emphasis on a racing game's sountrack, other than Wipeout, which aims for a synaesthetic techno experience.

I could also give Rushy the benefit of the doubt and frame the whole thing as them being exceptionally proud of their sound design. These are guys who masturbate to cars, after all.

Related question: Is it a fully licensed soundtrack or is Rushy throwing his own composer under the bus?

No one likes Burnout's soundtracks lol
 
IMO its still an odd decision. The people who get off on that know how to turn the music off. The vast majority of players might find it odd that there is no music, unless there is some pop up text that lets them know its there.

You don't think they'll look through the menu? Well, if they're that stupid, stuff 'em.
 
No, I'm saying the opposite. In these small GIFs, the game does look somewhat photorealistic due to the lighting - at least in some of these. Watching the 1080p videos full screen, no one would consider it looking even close to real. To be honest, I see nothing impressive there at all. Especially considering the low framerate.

Oh ok. So I didn't misunderstand you. Carry on.
 
That post history tho

Ah, I see. I thought Driveclub is a racing game. But when it was really planned as a landscape simulator to just see what you can get out of the console in terms of photrealistic scenarios....it really makes sense to substitute playability for graphical fidelity.
 
No, I'm saying the opposite. In these small GIFs, the game does look somewhat photorealistic due to the lighting - at least in some of these. Watching the 1080p videos full screen, no one would consider it looking even close to real. To be honest, I see nothing impressive there at all. Especially considering the low framerate.

Well bananafactory this is Thrakier a.k.a 60fps or it sucks. Yet still comes here months after it's been confirmed to be 30fps you would think someone so anal about 60fps would lose all interest in a game like this but I guess not...
 
Not to shit on everyone's parade, but a gamekult forum dweller has access to the complete game, and his opinion will ruffle some feathers for sure :

It is content starved. The music is mediocre. The visuals so-so, apparently; as in good, but not great...A forgettable title is what he was hinting at, basically. Keep your expectations in check!
Sauce?
 
You don't think they'll look through the menu? Well, if they're that stupid, stuff 'em.

Its not about being stupid. In what game have you ever had to go look to turn the music on? Its just weird that you would go out of the way to placate to maybe 10% of the people who will play the game, when they out of habit turn off the music in every driving game they own.
 
old ?

tnfwpb.gif
 
WTF does content mean in a racing game anyway? lol

Do we need side missions now for our racers?

Give me lots of tracks, a good amount of fast cars, competent AI to race against, beautiful scenary to gawk at, great sense of speed that has you gripping your controller tighter going down straightaways into S turns and good music to jam to while cutting seconds off my best time and we are golden.
 
WTF does content mean in a racing game anyway? lol

Do we need side missions now for our racers?

Give me lots of tracks, a good amount of fast cars, competent AI to race against, beautiful scenary to gawk at, great sense of speed that has you gripping your controller tighter going down straightaways into S turns and good music to jam to while cutting seconds off my best time and we are golden.

Content can be an issue. The tracks are great but the game needs to give you something interesting to do with them, a good career mode is pretty important.
 
WOW, this game absolutely towers above all other games graphically. Nothing else on any platform even comes remotely close, if that video linked on the previous page is all legit.
 
WTF does content mean in a racing game anyway? lol

Do we need side missions now for our racers?

Give me lots of tracks, a good amount of fast cars, competent AI to race against, beautiful scenary to gawk at, great sense of speed that has you gripping your controller tighter going down straightaways into S turns and good music to jam to while cutting seconds off my best time and we are golden.

Number of cars, number of distinct tracks, event types, and sense of career structure. I mean you touched on a lot of it, but it's why something like Forza 5 was weak at launch, but improved after the free content updates.
 
Its not about being stupid. In what game have you ever had to go look to turn the music on? Its just weird that you would go out of the way to placate to maybe 10% of the people who will play the game, when they out of habit turn off the music in every driving game they own.

I don't understand what the problem is. Rushy wanted the sound of the cars to be just as important as the graphics and the driving. That's a pig PLUS in my book. I'm sure most people will be able to find that ever so illusive box to tick when they suddenly realise they're is no music. They can always take it back to the shop for a refund if they can't find it.
 
WTF does content mean in a racing game anyway? lol

Do we need side missions now for our racers?

Give me lots of tracks, a good amount of fast cars, competent AI to race against, beautiful scenary to gawk at, great sense of speed that has you gripping your controller tighter going down straightaways into S turns and good music to jam to while cutting seconds off my best time and we are golden.

Come on, there's no need to be like this either.

Single player ought to have lots of different kinds of events, they need to be varied and challenging, and single player races ought to have a good amount of customization/settings too. I do presume DC has all this, and I did get a look at the Single player events, and they seem solid.

Multiplayer is where this game really is putting its dollar on, so I hope SP doesn't feel too ignored. It would be cool, for example, to have single player events or challenging designs meant to be completed with your club. So maybe there is an event where you have to have a fastest time, but you can do it with your club for even more points and difficulty (similar to Destiny), which is what I assume club events are like.

I also presume there are preset faceoff events in single player, per track?

It's very very unfortunate that weather isn't coming day one. That alone is a lot of "content" that affects and adds to the gameplay.

Edit: yeah, there seem to be a whole lot of events. The DLC alone has 176 events coming. Presumably they have all the basic racing content for single player you'd expect to see.

I do expect the social features to add to the competitive MP experience, but I hope that there are some interesting ways to present the information to make it feel competitive. For example, it'd be real cool if there were regional leaderboards based on your province/state, and I hope that club competitions and tournaments are easy to setup and do.
 
I don't understand what the problem is. Rushy wanted the sound of the cars to be just as important as the graphics and the driving. That's a pig PLUS in my book. I'm sure most people will be able to find that ever so illusive box to tick when they suddenly realise they're is no music. They can always take it back to the shop for a refund if they can't find it.

Its not a problem, I just said it was weird. Seeing as how the majority of the people who play wont get off on the engine noise alone, its an odd choice to have it off by default (unless they have an in game prompt to let you know its available). The majority of people don't go messing about in the menus.
 
For a few months now my rational brain is just not able to process DriveClub gameplay footage. The visions go through my optic nerve, into my OMFG-gland before being encoded and stored in the long term "What? How the fuck are they doing this? I just can't..." region of my brain where my subconscious then attempts to analyze and deconstruct it all - a futile process - and just goes in circles and circles until it tires out.

Its why I've been so quiet on the forums for this game. I'm pretty much just stunned 99.9% of the time. And its a rare and lucky moment right now where I have enough clarity to put out a post.

So, yeah, guess I'll see you guys once the game drops ;p

TL;DR: *drool*

Well said!


This game does indeed make me very concerned.

... For my marriage and sleeping habits. Both are going to take a hit after this is out.

Just ordered new headphones to go with this.

"Yes, go ahead and go to bed dear, yes, I'll be in after a bit".



Just can't wait.

The usual complaints about framerate and graphics from the usual guys fall on deaf ears here. Before recently getting a ps4 I was still playing Shift 1 on the 360 on a regular basis, still wowed by the cockpits and lighting effects.

Yeah, pretty sure I'll be plenty happy with the graphics in DC and pCARS.
 
Am I the only one who can look at screenshots and transpose that quality over a bad gif? Even when I see terrible footage, I still get a sense of how great it looks. I know what detail is lost because of the quality and that's how I judge ANY bad footage.

I'm the same with seeing the potential of Beautiful women who have no make up or are in nerd/busy/hippy mode.

alas, I have friends who rely on TV/Movies to tell them what Beauty *always* looks like.
 
What is happening with the shadow here?

Nice catch. Looks like the environment shadows are still not updated in realtime. Based on the time acceleration, the environment shadows may "jump" as the sun rises/sets. This was pointed out last year. I wonder if they plan to fix it or is simply too much processing.

it's the flag the driver just passed.

Don't think he is referring to the flag shadow. Check the last few frames when the shadow jumps across the road by a few feet.
 
Nice catch. Looks like the environment shadows are still not updated in realtime. Based on the time acceleration, the environment shadows may "jump" as the sun rises/sets. This was pointed out last year. I wonder if they plan to fix it or is simply too much processing.

might be a glitch that they have fixed already..

but it might have to do with certain objects in the environment.

other parts seem to transition well.

only footage I can find that shows time acceleration, while staying in one spot.

 
might be a glitch that they have fixed already..

but it might have to do with certain objects in the environment.

other parts seem to transition well.

only footage I can find that shows time acceleration, while staying in one spot.

Yeah those 2 clips are in-engine, but not gameplay. This could be a shortcut taken for gameplay since it would largely go unnoticed. Curious to see the final build. I'm going to be spending a lot of time with my car parked in the middle of the track anyway. :D

Probably pre baked shadows based off of time of day. Really shouldn't be an issue in actual gameplay.

Nope. None of the shadows are pre-baked. However, they are probably not computed frequently enough during gameplay.
 
He's asking for a link pointing to this story (which Tiberius just posted).

Frankly, I can read anything and its contrary on this game.
Some say it looks gorgeous, some say it's so so.
Some say any car drives the same, some say they do all feel different.

Here, this guys is shooting down the game without even describing how the cars handle or how the social and multiplayer aspects actually work.
It seems utterly auspicious to me.

Based on what I've read from several trusty sources who have been able to play the game recently, and especially coming from GAF's own Seanspeed, I'm not worried the game will both look and play great.
As long as you're in for a game having a strong emphasis on its social and multiplayer aspects, I mean...
 
Nope. None of the shadows are pre-baked. However, they are probably not computed frequently enough during gameplay.

I don't know if it's about changing shadows due to time of day computation. It might just be a bug, or just a thing that happens when you drive backwards slowly on the track. You're not supposed to drive slowly or backwards, so it's not the kind of thing the player would typically see when playing. Hopefully just a glitch, though, and not something they hoped few people would see.

He's asking for a link pointing to this story (which Tiberius just posted).

Frankly, I can read anything and its contrary on this game.
Some say it looks gorgeous, some say it's so so.
Some say any car drives the same, some say they do all feel different.

Here, this guys is shooting down the game without even describing how the cars handle or how the social and multiplayer aspects actually work.
It seems utterly auspicious to me.

Based on what I've read from several trusty sources who have been able to play the game recently, and especially coming from GAF's own Seanspeed, I'm not worried the game will both look and play great.
As long as you're in for a game having a strong emphasis on its social and multiplayer aspects, I mean...

His complaints about "content" seem to be about the way progression works compared to Gran Turismo. He wants license tests and races where you have to drive a shopping cart before you get to the good stuff.
 
Its not a problem, I just said it was weird. Seeing as how the majority of the people who play wont get off on the engine noise alone, its an odd choice to have it off by default (unless they have an in game prompt to let you know its available). The majority of people don't go messing about in the menus.

How do you know that lots of gamers won't enjoy just being enveloped in realistic car sounds? Why do racing games always need an intrusive soundtrack? Why does it HAVE to be ON by default? People won't know there is music in the game unless it's thrown in their face as soon as they start playing? But what if the developers don't really want you to use the music and only included it to satiate the minority who must have music?
 
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