I haven't sunk so many hours day 1 into a racing game since the Burnout Paradise demo. Hitting your line around bends and braking properly at the red corners is so satisfying. The sense of speed is top notch, and racing in the pack, especially in the cockpit view, is intense. Many times today I found myself gunning for like 5th place in a random race, and it was just as satisfying as if I had gotten 1st; the mark of a racing title getting the basics right. The tour is a tour. Nothing we haven't seen before, but the time trials are addicting, and aggressive AI keeps things interesting. The important thing here is that racing feels great, so while some might say Driveclub needs more frills as a racing title in 2014, and they might be right, I'm still happy with how it turned out.
As for visuals, the lighting is stunning. Race a track 5 times at 5 different times of day + different weather combinations and it can feel completely unique every time. The accelerated day/night cycle is an important variable here as well because while some of tracks can be pretty easy in daylight with a high sun, sunrise, sunset, and nighttime can do some crazy things to your visibility. Layering the dynamic weather on top of this when the patch comes will make for a bunch of choices as to how you want to set up your race and difficulty of that race. Car detail is top notch as well, and though the IQ/AA isn't as clean as we hoped it would be (and those trees :X), it doesn't do enough harm to ruin the overall aesthetic which looks beautiful in motion.
I only had a taste of the social features before the servers got nuked from orbit in the afternoon, but the little challenges during a race are pretty well done. The drift ones seem kinda impossible to do in the heat of moment, but the cornering line and average speed will be super competitive. Hopefully someone decides to turn a server back on and we can all start racing each other and raging as it inevitably turns into destruction derby.
The presentation overall is very much to my liking. No time wasting Codemasters menus here, everything's slick and polished getting you where you need to be quickly, even storing your menu choices in memory if you back out and return. Loading is kept to a minimum with 15 second race loads, at the most, and instant restarts. The soundtrack is great, menu themes in particular, though a bit limited which can become an issue over a long session. Could've been aided by DLNA support but Sony works at a snail's pace so that ain't happening. Still, the OST works well with the menus and races, smartly adapting to pause screens and restarts with no hitches.
HOWFASTDOYOUWANNAGO *twitch*
I haven't read a single review, I don't need to. At this point, I've accepted that reviews pretty much don't matter to me anymore. I've disagreed with the critical consensus so many times (some as large as 3-4 points higher or lower) that I'm better off just listening to my gut even if it fails me every now and then
. Didn't fail me this time though. Driveclub is a lot of fun. Photomode and dynamic weather will only make this package stronger over the next 2 months, and I'm excited to see where Evolution takes the game beyond those additions.
Final Score: 4 Vehicle Collision Penalties Even Though The AI Hit Me out of 3 bruised index fingers.
Also:
https://www.youtube.com/watch?v=IS0PtmwsYhA#t=12s