Sadly, I haven't had a chance to try out Driveclub to see if that is true for me. Anybody want to Shareplay with me?
Two questions:
1: Is there any special trick to get your time onto the leaderboard a 2 or 3 race event?
2: Shareplay is only for local coop i guess, so no shareplay-multiplayer sessions possible?
Did you ever play either of the Need for Speed: Shift games?Soul in a driving game to me has to do with replicating the feeling of an exhilarating drive. I remember feeling that way about the original Need for Speed on the 3DO. There was something about the atmosphere of that game that really connected to me at that deep level. The trees; the leaves on the ground; the feeling of driving as fast as I could down a country road. I wanted more and more of it. Since then I haven't felt the same about a driving game.
I enjoyed the Gran Turismo games but they were too technical and, for me, got worse to manage as they released additional iterations. I enjoyed Forza as well but GT and Forza feel more technical and sterile, lacking in soul.
I guess eventually we all end up having one or more games that it seems like the reviewers are coming from a completely different reality - and the general critical consensus seems wacko. DriveClub is one of those games for me.Awesome video. I don't understand how people can't admit Driveclub looks stunning.Looking at you Brad and Jeff, "Looks okay" my ass
Didn't realise I had to explain myself:So now, why do you like Horizon? You didn't elaborate on that. What changed, and what would you have told me if you didn't end up enjoying it anyway?
There's a big difference between talking about something like the "feel" of a driving model, because you're talking about something very specific. A driving model is a driving model, there's no base measure for being specific about something like that. A graphical aesthetic such as those in the Wipeout series are a thing specific that you can compare. But people talking about the "soul" of an entire game? They're not even narrowing it down to a particular component.There are things I've disliked for a long time without being able to fully explain why, and vice-versa. I get that a reviewer should do their best to quantify any complaints they have, but some things are just really fucking difficult to put into words. I couldn't tell you why I don't like marmite. I understand someone else might, but I'm not about to give it a good review simply because I can't put my dislike of it into words. I don't know why I find Daytona USA's handling to be better than Ridge Racer's (and every other racing game's), I'd tell you that the great feel of driving the car is one of the reasons why I'm scoring it highly, but can't explain what "great feel of the car" ends up actually meaning... especially in comparison to similar games such as Outrun 2 or even Daytona USA 2. I don't know why I find Wipeout 2097 and Wip3out's graphical style to be basically flawless, yet not Wipeout HD's. Maybe this just means I shouldn't be a reviewer.. but if I was, I would only be able to tell you that I do like these things, whilst expanding more on areas which have more concrete reasons for me liking them or not.
Aren't reviewers supposed to tell us things about games that are either enjoyable or not? I must've missed the memo.If reviewers were able to describe everything that makes a game enjoyable or not, they probably wouldn't be games reviewers. They'd be insanely rich games designers, and probably still wouldn't tell you the details.
But how are you going to tell them what you think of it when you can't define what you don't like about it? "It lacks soul" or "it has no personality" means nothing if you don't explain *why* those things don't exist to you. "It has no soul because the presentation is all over the shop, the menu is clunky and there's no design aesthetic" holds more weight than the former."I didn't really like this. It may not be for everyone, but some of you out there may love it. 10/10!" doesn't make much sense to me, as it can be applied to any game. There's almost nothing out there that somebody won't love. My review is only going to tell you what I think of it, rather than accommodating for all those that may potentially disagree with me.
This is not even close to being true. 15 hour Tour mode with 55 tracks all playable offline with day/night cycles, Time Trials, customizable races and drift mode. There is no less content here than most games.
Sure, if DC didn't remove the hashtag on the box cover and made you create a character the first time you boot the game up instead of racing it would definitely have more personality. But let's not misconstrued what's actually in the overall package. The lack of functional online doesn't take away the wealth of content the game provides offline.
I've lapped about six people tonight in 5 lap races with Hyper cars. Must be a load of new players or because it is Friday night but it is crazy out there with cars flying everywhere.
Be careful
No snark intended here, promise, but what are you comparing it to? As a list of events you unlock in order to unlock the next series of events, aren't you describing Forza and Gran Turismo as well? Can you give an example or two of what you would have liked to see in the offline tour that's not there?The game has a lot of tracks but it does a poor job of actually doing anything with them. It's up to the game to keep people playing to an extent - I'm sure most just play the tour mode and never touch the game again. If you do that in DC you barely get any game. Yes you can create your own time trials and race individual tracks over and over again but that's going to get old quick and feel "pointless" for most people. I maintain that Evolution could have put a lot more work into the offline structure of the game.
No snark intended here, promise, but what are you comparing it to? As a list of events you unlock in order to unlock the next series of events, aren't you describing Forza and Gran Turismo as well? Can you give an example or two of what you would have liked to see in the offline tour that's not there?
I get that people think there isn't much to the game, but don't have a sense of whats supposed to be there.
Didn't realise I had to explain myself:
* Got over the fact that there was more than just driving and doing races that were required to progress through.
* Completionist in me had me driving down all the roads, regardless of if they were useful or not.
* Barn finds.
* Friends list face-offs.
There's a big difference between talking about something like the "feel" of a driving model, because you're talking about something very specific. A driving model is a driving model, there's no base measure for being specific about something like that. A graphical aesthetic such as those in the Wipeout series are a thing specific that you can compare. But people talking about the "soul" of an entire game? They're not even narrowing it down to a particular component.
Aren't reviewers supposed to tell us things about games that are either enjoyable or not? I must've missed the memo.
But how are you going to tell them what you think of it when you can't define what you don't like about it? "It lacks soul" or "it has no personality" means nothing if you don't explain *why* those things don't exist to you. "It has no soul because the presentation is all over the shop, the menu is clunky and there's no design aesthetic" holds more weight than the former.
No snark intended here, promise, but what are you comparing it to? As a list of events you unlock in order to unlock the next series of events, aren't you describing Forza and Gran Turismo as well? Can you give an example or two of what you would have liked to see in the offline tour that's not there?
I get that people think there isn't much to the game, but don't have a sense of whats supposed to be there.
I get that a lot ;p Thus the questions and my confusion.It's hard to explain.
I think perhaps this is where the disconnect lies - DC isn't meant to be a sim racer like GT but the premise and structure of the game feels like one. They've gone halfway on each and gotten somewhat lost in the middle IMO.
I turned my system on today and it downloaded another patch but when I check the update history it's still at 1.04. I already installed that one yesterday!
I turned my system on today and it downloaded another patch but when I check the update history it's still at 1.04. I already installed that one yesterday!
I just watched the Inside Sim Racing review of DC and it was brutal. 5/10 score and a lot of complaints.
@Jamesways - that reads much like the type of game I'd expect from you
^^good post!
Pretty sure he read more than the first two lines and didn't let his emotions dismiss the entire rest of my post.
I had an online match where I had a fun dueling with someone. So good.Man I gotta start playing with you guys again, took a 2 day break from gaming
I like this post. I would love if they implemented these ideas.The soul and lack thereof comments come from a lack of presentation effort.
Its very industrial. There isn't a lot of effort in presenting the game to the player.
Like it or not, presentation is part of a game and if other games do it better, or make more effort, there will be criticism about it.
Its not 100% necessary, but when done correctly is something that can create atmosphere that can be appreciated by the player.
Forza 3 had much nicer presentation than Forza 5s stale menus and many people including critics commented on it. And its totally valid criticism. However, there are extras like Vista that add something more.
Like it or not, DC presents itself as if its just any other racer, even if you don't believe it is. Leaderboards aren't a Driveclub thing. Beating times isn't a Driveclub thing. Stats pages aren't a Driveclub thing.
Those are things that can be found in most racing games.
The focus on community isn't committed to enough imo. Tha club feature isn't really made a showcase of the game, its just there. You can race online. You can race offline. Clubs are just there.
How about when I win a race or score the Most game in a race, my club name and insignia are flashed center screen for all to see?
How about a kind of community hub where you can find out which clubs are online, challenge them to race not just set times, keep track of a rival club. Stuff community hubs are usually good at.
How about post race stats screens showing who had the Most collisions, clean sectors, warnings etc in the last race. "Clean sector king" awards to take away the "just win" mentality people have.
There is just a lot more that could be done to flesh out the game without changing its core values and I think people who care about the games future should be more willing to hear that criticism than to heckle and shout them down.
There is just a lot more that could be done to flesh out the game without changing its core values and I think people who care about the games future should be more willing to hear that criticism than to heckle and shout them down.
I wanted to be sure, but it looks like the AA has been beefed up and has way less flicker.
Was the physics tweak to make it more arcade or less?
Where are you? I'm in the UK. I haven't tried out Shareplay yet, but I'll let you play my copy for an hour if my connection will suffice.
Did you ever play either of the Need for Speed: Shift games?
Thats what DriveClub reminds me of most. Shift had a hybrid handling model, ferocious audio, a harrowing sense of speed, aggressive AI and an intense cockpit view - all of which combined into a game that communicated danger while asking for precision. In this case though, the circuits have been replaced with expansive natural settings and insane atmospherics and lighting.
I never could get a solid grip on the handling in the Shift games even though I played endless hours of them and tweaked every setting I could find. That hasn't been a problem with DriveClub. After a few races I really felt at ease with the way the cars behave.
The soul and lack thereof comments come from a lack of presentation effort.
Its very industrial. There isn't a lot of effort in presenting the game to the player.
Like it or not, presentation is part of a game and if other games do it better, or make more effort, there will be criticism about it.
Its not 100% necessary, but when done correctly is something that can create atmosphere that can be appreciated by the player.
Forza 3 had much nicer presentation than Forza 5s stale menus and many people including critics commented on it. And its totally valid criticism. However, there are extras like Vista that add something more.
Like it or not, DC presents itself as if its just any other racer, even if you don't believe it is. Leaderboards aren't a Driveclub thing. Beating times isn't a Driveclub thing. Stats pages aren't a Driveclub thing.
Those are things that can be found in most racing games.
The focus on community isn't committed to enough imo. Tha club feature isn't really made a showcase of the game, its just there. You can race online. You can race offline. Clubs are just there.
How about when I win a race or score the Most game in a race, my club name and insignia are flashed center screen for all to see?
How about a kind of community hub where you can find out which clubs are online, challenge them to race not just set times, keep track of a rival club. Stuff community hubs are usually good at.
How about post race stats screens showing who had the Most collisions, clean sectors, warnings etc in the last race. "Clean sector king" awards to take away the "just win" mentality people have.
There is just a lot more that could be done to flesh out the game without changing its core values and I think people who care about the games future should be more willing to hear that criticism than to heckle and shout them down.
I read your whole post...as well as many of your other posts in DriveClub threads.
Got all 225 stars this afternoon. Frustrating but fun.
Not really. Just the same really, Face Offs get you Fame, finishing position gets you fame, the same Overdrives get you Fame.what do you get for multiplayer? I have yet to race others do you get any extra fame exp?
I'm still unsure.Ok pixelbox, I'm definitely going to agree with you on this one.
After patch 1.06 (+1.05), I too can also see the slight improvement in AA by the much reduced white dot artifacts that used to plague night races in particular on top of your car in chase cam and in cockpit view. Shimmering is still present and the overall AA solution is still a bit flawed but it's an improvement which is a step in the right direction.
Don't have to take my word for it guys...see for yourself and tell me what you think?
500k fame away from level 50 only 37/225 starts because all I've been doing is practicing
is Need For Speed Rivals on PS4 any good? I need a racer while I wait for DC to be fixed
I hated Rivals. Game never shuts up.
Rivals is alright, man. The cops are far more fun to play as than the racers though, in my opinion. I got my money's worth just driving around and taking down crims.500k fame away from level 50 only 37/225 starts because all I've been doing is practicing
is Need For Speed Rivals on PS4 any good? I need a racer while I wait for DC to be fixed