From this page.
Love the reflections in this pic, such as the suspension reflecting off another part of the car.
Have the developers let on with the number of polygons in a car? I know that used to be a 1-up thing back with each gran Turismo was released. I look at the welds and the little struts that could be hexagonal without anyone knowing, but appear to be round, and wonder what the poly count is.
edit: ok I should have googled. 250k on average.
I remember people claiming 500k per premium GT5 car (in photo mode). I wonder whether the polygon arms race has topped out.
Diminishing returns. I think there comes a point where things are just good enough. Spend the additional resources on something else.
well it is clear that a polygon with material based shaders and good lighting is worth 10 polygons that are flat textured. So there is still an arms race it isn't just geometry though.
We're collating our best efforts - hopefully they'll hold up to some of the communities, you guys have amazed us.
Nice recovery after the spin at the hairpin
Wow, fantastic images.
Absolutely love these!
Dude...a developer of this game just praised your shots. You are so fucking ballin' right now.
Can't wait until I get dat family Christmas money. This game will be mine.
I don't consider those PR screens bullshots at all. Racing game PR have been doing that since photo mode was first implemented. Not sure what game did it first, my first time was with PGR3If a game like this features a photo mode, post processing and visual tweaks... would PR screenshots be considered bullshots? I mean, if you can recreate them in game...
If a game like this features a photo mode, post processing and visual tweaks... would PR screenshots be considered bullshots? I mean, if you can recreate them in game...
Agreed it'll be tough matching some of the amazing shots in this thread xDWe're collating our best efforts - hopefully they'll hold up to some of the communities, you guys have amazed us.
I don't consider those PR screens bullshots at all. Racing game PR have been doing that since photo mode was first implemented. Not sure what game did it first, my first time was with PGR3
I meant any game with a photomode. It came to me when someone said it was almost like a game itself finding the right shot/angle/effect. Afterall, it is a mode within the game but I realize that's disingenuous lol.Yes both photomode and pr screens are bullshots. Only screens that aren't are of unaltered real-time gameplay.
Hahahaha Yes! That's awesome, thank you haha
What? There's a contest? I'm away from my PS4 until Saturday! DamnitStill not decided witch one to use on the contest :
What resolution does DC photo mode output to? Pisses me off that 360 & PS3 racers could do 8MP but my X1 racer ( F5 ) is a paltry 1080P...
Since it's using the standard PS4 share features, it's limited to 1080p, too.What resolution does DC photo mode output to? Pisses me off that 360 & PS3 racers could do 8MP but my X1 racer ( F5 ) is a paltry 1080P...
That being said, not sure what's the interest in generating 8MP pictures.
Do you print them after that, or something?
Down sampling / cropping / wallpaper for dual monitorsSince it's using the standard PS4 share features, it's limited to 1080p, too.
That being said, not sure what's the interest in generating 8MP pictures.
Do you print them after that, or something?
Nice recovery after the spin at the hairpin
Have the developers let on with the number of polygons in a car? I know that used to be a 1-up thing back with each gran Turismo was released. I look at the welds and the little struts that could be hexagonal without anyone knowing, but appear to be round, and wonder what the poly count is.
edit: ok I should have googled. 250k on average.
I remember people claiming 500k per premium GT5 car (in photo mode). I wonder whether the polygon arms race has topped out.