Spent a couple of hours with the game and I think it feels pretty good. The handling model wasn't hard to grasp after a bit of practice.
I do have to major criticisms of the basic game design, though. (I'm talking about the career mode or whatever it is.)
First, there's almost no difficulty curve. Throw me a bone and let me actually place in the top 3 if I drive decently (rather than perfectly) in the first few events. You can excuse it as a game design choice ("work hard, practice, and when you finally win it will be so satisfying!") but I can call it a lack of effort in tuning the experience.
Second, the devs seem to be so far up their own asses about their weather system that they forgot to let me actually learn the tracks under dry, daylight conditions. Don't make me drive a track for the first time in the dark with blinding rain. (And are the AI drivers even affected by these conditions? Do they have a slower top speed or anything to simulate realistic driver behavior?) Gradually introduce the challenging conditions once I've had a chance to learn about the course. This seems like design 101.
I'm going to keep playing, but it's already a frustrating experience more often than it should be. Obviously I'll get better with practice, but I shouldn't have to grind the same events over and over to get past them this early in the career mode IMO.
edit: I can't just disable weather in the career mode events, can I? That would solve almost everything.
edit2: wait, is there a different tour event I could be doing besides Startline? How did I miss that?