Death Metalist
Member
I think the funniest thing to me was GS's comment on the game being bland at everything. I love Kevin Vanord but not like this Kevin, not like this...
lol at the contrast in comments between the people who actually own the game and the people who are just listening to the stupid journalists, i mean just check out the OT and you will get a sincere impression of the game instead of some drones that doesn't even know the game they review and get paid for it.
What exactly makes the opinions of the people in OT more valid than those of a game journalist?
I don't know why you are skeptical, self-selecting and insular OTs are always a great place for meaningful criticism and discussion of a game.What exactly makes the opinions of the people in OT more valid than those of a game journalist?
They like the game and journalists don't.
Driveclub seems to be another game in the line of "release it now, improve it over the next year or two" titles that are becoming more common with stuff like GT5, Destiny. And this model just does not work with reviewers and all these games are getting slammed for their lack of content at launch.
Which I think is fair. Even as someone who is buying them I'm always feeling torn whether to play the game I just bought knowing that in a year it'll be a much better game experience if I wait and play it then. Wish they'd just finish the game feature complete before shipping.
So reviews aside....is Driveclub the spiritual successor to PGR?
What exactly makes the opinions of the people in OT more valid than those of a game journalist?
pixel monkey said:I would suggest, if I may, that Evolution and Sony actually set out to create a financially successful new endeavor in the genre. This is a business after all.
Apologies if I offend, but this is not the type of start any developer and/or publisher are looking for.
I'm looking at the title, and the reactions of the press, objectively based on the reality on the ground at launch. My mistake.
What does financially successful have to do with critic reviews?. Critics don't have that much sway in the success or failure of a game. And with a PS+ edition I think most people will be able to give the game a fair shake regardless of the reviews.I would suggest, if I may, that Evolution and Sony actually set out to create a financially successful new endeavor in the genre. This is a business after all.
Apologies if I offend, but this is not the type of start any developer and/or publisher are looking for.
I'm looking at the title, and the reactions of the press, objectively based on the reality on the ground at launch. My mistake.
So reviews aside....is Driveclub the spiritual successor to PGR?
I'm happy with what they have shipped, if they waited for weather this would have been out at Christmas which is another two months.
Plus a lot of content including tracks and a new location is FREE. There's 25+ tracks here not including the reversibles. THe car list is minimal but sufficient. Even if you used every car that's 50 races you would have to race in. That's still 5 hours if you tried each car ONCE.
It's Motorstorm marrying PGR and spitting out a kid.
I feel the Giant Bomb review is putting a little too much stock into the whole "customize everything and anything" model. It seems to take as a premise that the objective standard is deep customization of liveries and handling, but that's really not the case. I mean, if we take a game like DiRT 3, which wasn't amazing by any stretch but certainly not as "divisive" in the reviews as DriveClub seems to be, reviewers really didn't fault that game for the lack of car customization, or the limited car manufacturers, or the fact that handling modifications really did fuck-all to the experience and may as well be not there. But with DriveClub not having these features is apparently a heinous act and is a retrograde decision.
I mean don't get me wrong, if we have a choice between no customization options and every customization option under the sun I'm definitely picking the latter, but is the inverse true? Is the lack of these options inherently inferior? I don't think so, but for some reason the GiantBomb review seems to, and operates under that assumption. Gerstmann doesn't seem to realize that it's not the objective litmus test for a good racer. I frankly don't even know where he got that idea.
It does share some aspects with PGR (namely the transplanted Kudos system) but yeah it's not really like PGR at all. Sometimes it reminds me of the original Need For Speed with the scenic vistas and winding routes but I'm sure that's just some misplaced nostalgia.Doesn't seem like it so far from what I've played. There's really no PGR-equivalent anymore.
No we are only going to project here. He doesnt like it because he fucking sucks at games and cant judge it for what it is.Isn't this a game for car enthusiasts though? Wouldnt car enthusiasts want to be able to tweak their favorite cars? That's not even Jeff's one beef with the game either, he also doesnt seem to like the handling, the way the game rewards/penalizes players on the track, and the way cars are unlocked. All seem like valid criticisms he is allowed to have.
What does financially successful have to do with critic reviews?. Critics don't have that much sway in the success or failure of a game. And with a PS+ edition I think most people will be able to give the game a fair shake regardless of the reviews.
Isn't this a game for car enthusiasts though? Wouldnt car enthusiasts want to be able to tweak their favorite cars? That's not even Jeff's one beef with the game either, he also doesnt seem to like the handling, the way the game rewards/penalizes players on the track, and the way cars are unlocked. All seem like valid criticisms he is allowed to have.
I truly wonder if PGR5 came out today, would the reviewers bash it like Driveclub? I know GAF would have an orgasm and I assure you the words "corridor racer" would never be uttered. What is it about PS exclusives that bring out the weirdest criticisms known to man. No one would question the sub genre its in or imply not being open world is less ambitious. Its sincerely the weirdest narrative I've ever seen however I predicted the Jeff Gertsmans of the reviewing world would trash it without fail. I wish we still had reviewers like Brian Eckberg who were actual fans of racing and being competitive on a track.
I'm glad to find I'm not the only one who finds a straight-forward racing game where you pick a track or event, a car, and then just go really satisfying.
Not every racing game needs to be open world. Not every racing game needs to be either pure sim or balls to the wall arcade. There is room for lots of different kinds of racing games of varying shades of gray in between the extremes.
I truly wonder if PGR5 came out today, would the reviewers bash it like Driveclub? I know GAF would have an orgasm and I assure you the words "corridor racer" would never be uttered. What is it about PS exclusives that bring out the weirdest criticisms known to man. No one would question the sub genre its in or imply not being open world is less ambitious. Its sincerely the weirdest narrative I've ever seen however I predicted the Jeff Gertsmans of the reviewing world would trash it without fail. I wish we still had reviewers like Brian Eckberg who were actual fans of racing and being competitive on a track.
Weather would have been nice, but not having replays or a photo mode is pretty damning in the modern racing game world. The last game that shipped without a working photo mode was GT5 and it was just as frustrating there as it is here.
Sounds about right. The barebones part of the presentation feels a lot like Motorstorm but with PGR-ish tracks/cars.
PGR5's entire single player experience would consist of more than a literal list of events, and it would have more than 3 types of them.
Isn't this a game for car enthusiasts though? Wouldnt car enthusiasts want to be able to tweak their favorite cars? That's not even Jeff's one beef with the game either, he also doesnt seem to like the handling, the way the game rewards/penalizes players on the track, and the way cars are unlocked. All seem like valid criticisms he is allowed to have.
I truly wonder if PGR5 came out today, would the reviewers bash it like Driveclub? I know GAF would have an orgasm and I assure you the words "corridor racer" would never be uttered. What is it about PS exclusives that bring out the weirdest criticisms known to man. No one would question the sub genre its in or imply not being open world is less ambitious. Its sincerely the weirdest narrative I've ever seen however I predicted the Jeff Gertsmans of the reviewing world would trash it without fail. I wish we still had reviewers like Brian Eckberg who were actual fans of racing and being competitive on a track.
What does financially successful have to do with critic reviews?. Critics don't have that much sway in the success or failure of a game. And with a PS+ edition I think most people will be able to give the game a fair shake regardless of the reviews.
I see pages and pages of people complaining about people wanting it to be forza (which is coincidentally, an easy position to argue against for people who are upset with low scores). What I dont see is people actually wanting it to be forza. Everyone seems to be ignoring the plethora of specific and fair criticisms from reviewers like Jeff.now i remember gamespot's ricardo torres. quite an insightful and articulate person. far from people like gerstmann who always say, "well...ehh..you know, it's..yeah.." every time they don't like how a game looks.
it is seriously pathetic that some are implying they'd want thus to be like forza. that's like going into a tekken review and whining that it doesn't feel and play like street fighter.
Yep, coming off of NFS MW2012 and Rivals this game is amazing. I can just pick a race and fucking race. No drifting challenges, no collecting yellow gates, no trying to dodge overpowered cops, no traffic there to just piss me off, no ez mode turning and drifting and the best part of all no crashing cutscenes!
I've been asking for this kind of racing game ever since I wasted $60 on Most Wanted 201shit and Rivals. I'm glad someone listened.
Am talking about the opinion of gamers who own the game and plays it (see OT) vs people here reading the reviews and going ape shit riding the hate trainWhat exactly makes the opinions of the people in OT more valid than those of a game journalist?
This is currently the most infuriating thing for me. I so badly want to try this game out for myself after everything that has gone on today.Yes, we can all just boot up our FREE versions and then decide if we'll take the plunge.
Oh, wait.
probably because those people actually play racing games, can appreciate a good execution of gameplay mechanics graphics and sound, and aren't jaded.
i swear most of the complaints are "hey i've played racing games like those before. so what's new? nothing? it's just an arcade racer where all you do is race? screw that."
i feel bad for games who just want to reiterate on things already done before. never mind them being competent or even the best at delivering something better than similar games of past, if reviewers have already experienced something similar then it all goes into the "been there done that" list.
I truly wonder if PGR5 came out today, would the reviewers bash it like Driveclub? I know GAF would have an orgasm and I assure you the words "corridor racer" would never be uttered. What is it about PS exclusives that bring out the weirdest criticisms known to man. No one would question the sub genre its in or imply not being open world is less ambitious. Its sincerely the weirdest narrative I've ever seen however I predicted the Jeff Gertsmans of the reviewing world would trash it without fail. I wish we still had reviewers like Brian Eckberg who were actual fans of racing and being competitive on a track.
This game is definitely not for car enthusiasts. Car enthusiasts in the sense normally discussed for gaming want car mechanics which at least adequately reflect what they can experience in the real world, including physics. They want all sorts of real-world customization options. They want to be able to trick out its look visually, to test the sorts of things they might do to it in the real world.
Just because the game has cars and those cars belong to certain brands doesn't mean it's for car enthusiasts. Again, distinct goals. It's unfair to criticize a game for goals it doesn't even attempt to try, because it has other gameplay directives for which those features might be adverse. In both these directions, there are "pros" and "cons" to going either course. Neither are inherently flawed. The criticism should come from its failure to execute its attempted goal well. DriveClub succeeds wildly well at its gameplay goals.
Woah there, I never said anything about his other critiques. I think they're valid as well. I'm only commenting on his emphasis on customization.
I never got the vibe that the game is for car enthusiasts. I doubt true car enthusiasts who love racing sims would appreciate DriveClub's playful take on some of the physics. I'm sure they're being inclusive of car enthusiasts as well, but I don't think it was made exclusively for them. DriveClub seems to go after the crowd that, for instance, likes Codemasters games, people who like racing games to have a little more depth to their handling but still far removed from pure sim that would make non-enthusiasts frustrated (their extremely arcade-y recent games not withstanding). I don't think streamlining that part of the experience inherently terrible.
You said you would at most give this game a 3/5 and objectively think a 2/5 is more likely. Why do you want to so badly play a game you think is between mediocre or average?This is currently the most infuriating thing for me. I so badly want to try this game out for myself after everything that has gone on today.
The fact that reviewers are indirectly comparing DC to FH2 is inevitable yet annoying.
PGR5's entire single player experience would consist of more than a literal list of events, and it would have more than 3 types of them.
I bet this would've done much better at launch. Critics probably would've been more forgiving of how barebones it is.
But hey, at least it's pretty! The graphics alone make me want to check out the PS+ version.
This is currently the most infuriating thing for me. I so badly want to try this game out for myself after everything that has gone on today.
You're really intent on picking on me huh.You said you would at most give this game a 3/5 and objectively think a 2/5 is more likely. Why do you want to so badly play a game you think is between mediocre or average?
There must be better games yet unplayed.
So you clearly just want to antagonize and provide snark. Yes it's disappointing the PS+ Is not up yet but it will come out soon. The game isn't going to magically disappear In a day or so again if you aren't a day one for sure buyer they will have a good opportunity with the PS+ edition when it's posted. But feel free to drop some more "witty" one liners like you've been doing.Yes, we can all just boot up our FREE versions and then decide if we'll take the plunge.
Oh, wait.
Exactly. I take offense at people conflating these two games because Driveclub has fewer features than any of the modern PGR games, not to mention *any* city courses, which were the whole namesake of those games.
PGR games had strong photo modes, great replay cameras, fun offbeat single & multiplayer modes like cat-and-mouse, underpowered team leader, cone-challenge motocross, and infection. It had outstanding presentation that stood out among its peers, both in style and in technology, like Project Gotham TV. It branched out from its original focus on a wide variety of cars into motorcycles as it pushed weather and time-of-day in ways uncommon in the genre. It let players create courses through its cities to share and challenge others. It let players fill out a literal garage you could walk through to admire your favorite cars, and play arcade games in your garage like Geometry wars, built into those games. It had a whole suite of music to almost every taste, organized though the in-game logic of radio stations you'd flip through in your car.
Driveclub is none of those things, and it has every advantage of technology, time and money, and years of hindsight on its developer's part. When someone invokes the name of this series, they had have a better sense of why that game was great. And no, it wasn't "good graphics and unrealistic handling."
Because I made a single reply to a post or yours?You're really intent on picking on me huh.
I just remember the crazy Driveclub guy talking about how crazy they were about creating these cars and tracks and it immediately seemed like an enthusiast game to me. Cant really judge handling by videos either, my mistake.