EatinOlives
Member
I just remember the crazy Driveclub guy talking about how crazy they were about creating these cars and tracks and it immediately seemed like an enthusiast game to me. Cant really judge handling by videos either, my mistake.
That's OK, I think their messaging has been a bit confusing as well. They focus on the cars/tracks visually and gush about rendering every last detail, which in any racing game screams "racing sim", but then they have this halfway-between-sim-and-arcade that always confuses people anyway, and we end up with generally mixed signals as to what the game even plays like. I've always thought it's one of the things their marketing department has had an uphill battle on, how to get the "hnng supercarsss" feel without inadvertently communicating that it's a racing sim.