KuroNeeko said:
How did it play in the end? Did you find Master of Arms and Artful Dodge redundant? I didn't have a lot of experience with weapon choices, so your previous post on Swords was quite interesting.
More than being redundant, it wasn't utilized.
In the end I didn't have a chance (or a reason, up till that point) to level Artful Dodger, Perception or Viking Magic (or Dual Wielding, but that's bugged so I actively avoided doing so).
I started dodging a little bit more towards the end of the run after I changed my Bronze Greaves with some other boots that gave me the same Absorption and +10 dodge instead of block (I was already pushing 30 in that stat and 3 less points didn't seem like a tragedy) and either Artful Dodger or Perception would have been the next skill trees I would have started leveling because I was running out of options having finished Fungal Arts, Swords and Master of Arms. However until I changed my boots my dodge was just kept really low by my use of heavy armor that tends to cut both dodge (or nimbleness) and magic power and I didn't feel like compromising. I preferred having a really good block chance and armor absorption and bad dodge rather than having them all be just decent. I also prefer damage reduction to chance of avoiding damage, especially when I already had a decent counter chance to do a similar thing.
I suppose in the next levels it could have helped with survivability, but that wasn't really a problem for me at that stage because most of the enemies didn't really hit that hard and I had many ways to keep me out of trouble when I was running low on health (invisibility shroom + healing shroom + hiding and I also had a lot of bolts and wands that I never really used).
As for Viking Magic, having low magic power it cost me quite a bit to use the first spell and it drained mana so I couldn't keep it up outside of the fights, but the bonus it gave me in the fights didn't seem to be worth the turn it took to cast. Basically with or without it I still killed the monsters in the same number of hits (usually 1 or 2). Didn't have a chance to ever see the later spells.
One problem i have found with this build is that in the early game you are quite vulnerable until you find a second sword (and it isn't always easy).
The reasons I go with 2 weapons masteries with my dual wielding builds are a better possibility of finding good equipment in at least one of the categories, having 2 aoe skills and because you have 2 weapons right from the beginning, giving you the ability to deal 7 damage from the first turn without having to use mana which is pretty sweet.