Thnikkaman said:Can anyone with experience in Necronomiconomics tell me if the damage received from using the spells can be lowered? I can't remember if the damage taken has a type or is just plain HP subtracted per turn. It's such a solid looking skill but even the basic blast is too dangerous to use.
Wallach said:Alright guys, the new contest begins... and here are your tools:
Wand Lore
Alchemy
Fleshsmithing
Necronomiconomics
Blood Mage
Mage Training
Ley Walker
Here's the skinny - you get three tries to do something awesome. Your character names should be "(Forum Name) I/II/II" depending on what attempt you are on. Take a screenshot of every RIP screen and post the one that gets the highest score here for us to gaze upon with adoration - or openly mock you for winding up on a Diggles Gone Wild DVD.
This is a good build! I want to see dead Dredmors!
KittenMaster said:I'm waiting for Wallach's score. It'll probably be in the six digits.
I knew about it, but it was too late for me, even if the yellow diggle fell asleep I would have probably died to the other 2 guys. My death was pretty much decided when the Green one bugged out.Wallach said:Yeah, I have discovered that "giant health bar" bug as well, that one's new to me. If you hit them again for at least 1 point of damage they'll die if they get into that state. Only seen it from Nightmare Curse so far.
Volodja said:
Oh, if it wasn't for the bug I am pretty positive I would have escaped the situation without many problems.KuroNeeko said:Sucks about getting cornered like that. Sucks even more that you may have lost to a bug.
Nice score though. It's going to be tough to beat.
BTW, what was your death from in that screenshot from?
Happened to me once.Toma said:
Thats what I get in EVERY room on floor 1. I am not kidding. What the hell is wrong with you game. Normally its like 2-3 enemies in each room.
No, it's not a monster zoo, especially not on floor 1.kafiend said:Its a Monster Zoo. Shows up as a pale blue room on the map after you let them all loose...
Edit: Every room?
Volodja said:No, it's not a monster zoo, especially not on floor 1.
It is like the enitre floor spawns more minions than usual.
I don't remember how that run went. Maybe I died before reaching floor 2, probably to a trap, because that's how I roll.Toma said:Its crazy. Almost every tile has a monster on this floor. Gives me a loooooot experience points, though.. if I can survive. Was it only for your level 1? Or were subsequent levels the same? Because that on level 5...
1.0.4 is coming. It should solve quite a few issues and add some content.Bento said:So is any patch on the way? I've been reading this thread and noticed some complaints about bugs and so on and have intended to stall my purchase until at least some of those have been resolved. Has the developer announced anything?
Volodja said:I don't remember how that run went. Maybe I died before reaching floor 2, probably to a trap, because that's how I roll.
jayTOH said:Since we're all going to be using the same skill set for the challenges each week, can the high scorers post some specific build tips? Like skill point distribution, equipments, what to hoard, etc? Or maybe just GR+P tips in general? I'm used to the DM way of going a lot faster and having tens of thousands of gold.
Toma said:Well, it would defeat the purpose of a competition to give too much hints. But in this case I found to take the first Mage spell that does damage over time instead of necronomics or the wand stuff. That spell is lethal for anything on the first level. And then I built on top of that. Having a wand that gives me a zombie pet and every time a room is cleared, slowly restoring all wands, hp and mp. Takes ages, but I dont die.
Wallach said:Ah... I think this is why you find so much stuff in every room. Monster respawns trigger every 180 turns on GR, and they do spawn in rooms you haven't opened yet as well.
This kinda sucks for sets that are very slow paced like Wand Lore based ones.Wallach said:Ah... I think this is why you find so much stuff in every room. Monster respawns trigger every 180 turns on GR, and they do spawn in rooms you haven't opened yet as well.
KittenMaster said:This kinda sucks for sets that are very slow paced like Wand Lore based ones.
I find that even before I hit floor 2 the speed of the build raised dramatically, I nearly never used my wands anymore so I rarely had to wait for the cooldown for the recharge to finish, I just used it when I could and the debuff wasn't really that problematic anymore so I could keep on exploring while it was in effect.Toma said:Stupid, should be considered a bug. Maybe raising the spawning immediately near you, but for the WHOLE floor, its basically impossible to get through the floor normally.
At least its not a deep mechanics bug, so if I get a good skill, hopefully I can avoid that on level 2.
Volodja said:I find that even before I hit floor 2 the speed of the build raised dramatically, I nearly never used my wands anymore so I rarely had to wait for the cooldown for the recharge to finish, I just used it when I could and the debuff wasn't really that problematic anymore so I could keep on exploring while it was in effect.
Basically as soon as I was able to carpet-cast Nightmare Curse without the debuff crippling me in just a handful of casts I stopped having to wait around much.
So it should really be a floor 1 issue only with this set of skills.
I had it with a axes/maces/fungal arts character because until you level Fungal arts the number of spores you will have will really be low, but with a build like that after you hit a certain point (which is pretty early on) no matter how many enemies in a row floor 1 throws at you, it will just be fodder.