Pandoracell said:Are the "boss" monsters that you must kill as side quest objectives spawned in the world even if you haven't accepted the sidequest relating to them?
Wallach said:No. Those will spawn right after you except the quest in a random location. There are sometimes boss monsters (as well as generals and their packs) spawned as randoms on the floor though.
I am a clicker in such games, I love my mouseBerksy said:Nice video. I am playing on a netbook and can barely see 3-4 squares down the screen.
Also put your left hand on WASD :lol Shift+Click to quick loot. And space bar to wait!
derFeef said:I am a clicker in such games, I love my mouse
autobzooty said:If I'm really into this game, new the genre, want to play more games like it only a little deeper, and don't want anything to do with Dwarf Fortress, what would you recommend?
Dungeon Crawl Stone Soup.autobzooty said:If I'm really into this game, new the genre, want to play more games like it only a little deeper, and don't want anything to do with Dwarf Fortress, what would you recommend?
I'd imagine a time limit of sorts to be a good choice. One week seems like a good starting point, we can always adjust if needed.KuroNeeko said:I'd like to suggest that we set the time limit for this contest to either Saturday or Sunday. If we can keep the start / stop days the same, it should make things easier in the future.
Looks like this round's winner is going to be Wallach, so getting next week's build up sometime this weekend or even on Monday would be awesome!
We should probably decide ahead of time -
1) If the winner of the previous week can win two weeks in a row or if the person who set the weekly build is unable to take 1st.
2) If you're limited to only three runs, like this contest? Or can you try multiple times and just submit your best score?
KuroNeeko said:1) If the winner of the previous week can win two weeks in a row or if the person who set the weekly build is unable to take 1st.
2) If you're limited to only three runs, like this contest? Or can you try multiple times and just submit your best score?
Toma said:1) Definitely not, so that we have at least a chance of winning when Wallach is making the skill setup
2)Lots of tries and numbers are always a mess. I am for "You got three tries, and upload a picture of your highest score on death" <- one for each participant instead of three.
jayTOH said:How about we do something where each week's winner chooses three or two skills to be permanent for the following challenge's skill set? And then the next winner chooses another two, then another two for the final skill set. The champ would then be decided from that build. It'd drag the challenge out to a full month (if we limit each challenge to a week), but it'd reward the winner while giving the losers a fighting chance for the next challenge.
Toma said:2)Lots of tries and numbers are always a mess. I am for "You got three tries, and upload a picture of your highest score on death" <- one for each participant instead of three, which still can make up for 2 bad runs on a third. Also meaning that people with 2 bad runs arent in a disadvantage at all since everyone is only using their best anyway.
KuroNeeko said:Hmm, this sounds pretty good actually. You only have to upload one screenshot and it's a bit more forgiving so you don't get all depressed when your first room has an orgy of Batties and Diggles.
Still, either one is fine. Heck, we could even let that week's winner choose the win condition. Wallach could say, "Mage Build (skills) - three runs, total score" or "Mage Build (skills) - three runs - best run only" or whatever.
Also, I'd like to throw out the possibility that you don't need to need to choose all seven skills. You could even set a challenge for players to build something around a set of 1-6 skills like "build me something with throwing mastery, tinkering, and astrology - you can't have any other skilled leveled higher than those three" or something.
Lots of different options;D
Wallach - you think you'll have something ready for this weekend or by Monday?
Wallach said:Suuuuuure, but we never heard from KrayzeeGloo I guess?
KittenMaster said:Whatever the setup will be, I'll definitely be in.
And I agree with the idea of trying three times but submitting only the best score since scores seem very lopsided anyway.
And if we allow players that played less than three times to submit a score that they personally deem good enough, then that'd make the next contest go by faster too.
Secondary inventories are buggy in general, so this doesn't surprise me. Though it's never happened to me before.I find it impossible that someone hasn't noticed this bug before but since I found it somewhat amusing I thought I'd share. You know how items gets moved around if you leave them in the different crafting tools, yeah? Well if something happens to end up in the Horadric cube this way whatever it is gets duplicated every time you stick something into it.
Actually the hunger system makes something like this not that abusable in most roguelikes and makes it vital for you to keep moving.KittenMaster said:I don't believe so. You can do that in any roguelike, and in DoD a lot of times a single enemy can come, and a single hit from it usually forces you to wait even longer to heal.
KittenMaster said:I don't believe so. You can do that in any roguelike, and in DoD a lot of times a single enemy can come, and a single hit from it usually forces you to wait even longer to heal.
GavinGT said:Not for me. I can go back and forth between two warps, or use stairs to completely escape them. Even when enemies do come, I'm able to dispatch them and build health between kills until I'm full. I am playing on the default difficulty, though.
Wallach said:Alright guys, the new contest begins... and here are your tools:
Wand Lore
Alchemy
Fleshsmithing
Necronomiconomics
Blood Mage
Mage Training
Ley Walker
Here's the skinny - you get three tries to do something awesome. Your character names should be "(Forum Name) I/II/II" depending on what attempt you are on. Take a screenshot of every RIP screen and post the one that gets the highest score here for us to gaze upon with adoration - or openly mock you for winding up on a Diggles Gone Wild DVD.
This is a good build! I want to see dead Dredmors!
LuchaShaq said:On "Going Rogue correct?
TP17 said:Hmm trying to understand the wand entropy + burn rate, thought I had it but then my wand of laser I picked up burnt out despite not reaching 100 entropy which I presumed was the limit, is 100 right? I also used it two moves in a row which may have made an impact?
Wallach said:Entropy is the % chance that the wand will burn out on the next use.
Burn rate is how much the Entropy of the wand will increase with each successful use of the wand.