To be deployed on 2014-03-25
Please note: A full refund of all skill points and ISK spent on skillbooks in the Dropsuit Command skill tree will take place when the patch is deployed.
Path to Game and Overall UI
* Inline skill book purchasing added back to the marketplace.
Gameplay
* War Point rewards for vehicle damage have been reintroduced.
Dropsuits
* Added Caldari, Gallente and Minmatar Heavy Frames. This includes Basic, Sentinel and Commando roles for each faction.
* Added Caldari and Amarr Light Frames. This includes Basic and Scout roles for each faction.
* Base stats have been adjusted for all Medium Frames. This includes Basic, Assault and Logistics roles.
* For full details of the dropsuit changes, please see the dev blogs available on the DUST 514 website.
Weapons
* Added Caldari Magsec SMG.
* Added Caldari Bolt Pistol.
* Added Gallente Ion Pistol.
* Mass Driver:
- Increased base direct/splash damage from 242/116 to 300/145.
* Laser Rifle:
- Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers.
- Improved zoom FOV.
* Time-to-kill (TTK) improvements:
- Proficiency skills of handheld weapons now grant 3% damage per level to either armor or shields (depending on the relevant weapons profile) rather than a flat increase to both.
- Damage mods have been reduced to 3%/4%/5% bonus to weapon damage from 3%/5%/10% previously.
- Base damage has been reduced on the following weapons: Assault Rifle, Scrambler Rifle, Combat Rifle, Rail Rifle, Submachine Gun.
- Grenade count has been reduced by 1 for all grenade types.
Modules/Equipment
* Added Cloak Field equipment.
* Altered stats of existing equipment:
- Active scanner cooldown times increased. Scanner functionality changed to now perform "snapshot" scans in order to stop 360 degree spins.
- Range on repair tools reduced.
- Drop uplink spawn times increased.
- Nanohive nanite supply reduced.
Skills
* Altered existing skills for Assault, Scout, Sentinel, Commando and Logistics roles:
* Assault [5% reduction to PG/CPU cost of light/sidearm weapons per level]
- Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level.
- Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.
- Minmatar Assault: +5% to projectile light/sidearm clip size per level.
- Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
* Logistics [5% reduction to PG/CPU cost of equipment per level]
- Caldari Logistics: +10% to nanohive maximum nanites and +5% to supply rate and repair amount per level.
- Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level.
- Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level.
- Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to maximum spawn count per level.
* Sentinel [+5% damage resistance to splash damage per level]
- Caldari Sentinel: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons per level.
- Gallente Sentinel: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons per level.
- Minmatar Sentinel: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons per level.
- Amarr Sentinel: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - railgun weapons per level.
* Commando [5% reduction to reload speed of light/sidearm weapons per level]
- Caldari Commando: +2% damage to light hybrid railgun weapons per level.
- Gallente Commando: +2% damage to light hybrid blaster weapons per level.
- Minmatar Commando: +2% damage to light projectile and explosive weapons per level.
- Amarr Commando: +2% damage to light laser weapons per level.
* Scout [+15% reduction to PG/CPU cost of cloak field per level]
- Caldari Scout: +5% bonus to dropsuit scan radius and scan precision per level.
- Gallente Scout: +5% bonus to dropsuit scan radius and 5% reduction to scan profile per level.
- Minmatar Scout: 5% bonus to hacking speed and Nova Knife damage per level.
- Amarr Scout: +5% bonus to stamina regen and maximum stamina per level.
Planetary Conquest
* Locking a district will now ensure the attacker loses clones and ISK when there is no battle.
Factional Warfare
* Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control.
Other
* Improved performance on certain maps that had a high installation count.
* To ensure parity with EVE Online support, customer support for DUST 514 will now only be offered in the following languages: English, Russian, Japanese, and German.