Uprising 1.3 Patch Notes
Release Date: July 30th.
Patch size: 40MB
New Player Experience
Academy matches now take place in an 8v8 Ambush setting, doing this makes the early matches more focused allowing players to gradually learn how to play
Battle Finder
Ambush and Ambush OMS queues have been combined
HUD
Weapon efficiency % readout now uses new absolute range setting instead of effective range, meaning it now provides info at all ranges
Dropsuits
Logistics update:
Gave the Amarr logistics suit an additional low slot at PROTOTYPE tier and a third equipment slot at ADVANCED tier
Introduced the sidearm slot at STANDARD tier level instead of PROTOTYPE tier, so the role gets its defining characteristic from the start
Increased Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66)
Altered the shield recharge delays of all Logistics suits to be closer to Assault suits
Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390)
Adjusted Caldari Logistics and Assault bonuses as per the below:
OLD:
Caldari Logistics: 5% bonus to shield extenders per level
Caldari Assault: 2% bonus to hybrid weapon reload speed
NEW:
Caldari Logistics: 5% bonus to shield regulators per level
Caldari Assault: 2% bonus to shield extenders per level
Weapons
Flaylock Pistols:
Reduced base splash damage from 195 to 140
Reduced base direct hit damage from 218 to 165
Reduced the blast radius to 1.25 from 1.5 meters for ADVANCED tier, and from 2.0 to 1.5 meters for PROTOTYPE tier
Modified ammo skill to give 1 missile per level instead of 5% per level
Modified fitting skill to give a CPU bonus instead of PG
Reduced ammo pool from 21 to 15 at STANDARD tier; 18 at ADVANCED tier and 21 at PROTOTYPE tier
Contact grenades:
Lowered ammo count to 1
Homogenised PG/CPU
Homogenised blast damage and radius
UI
Chat channel name limit increased to 60 characters
Enlarged the Aurum purchase window and added show info button
Visuals
Added shadow-casting on the first person hands and weapon
Bug fixes and polish
Fixed an issue that could cause deployable equipment to become unusable
Fixed an issue by which changing seats in a vehicle could cause the player to become invisible
Fixed an issue wherein the player could be killed by a flux grenade
Fixed an issue with the overheat system, where turrets and infantry weapons would fire indefinitely without depleting ammunition
Fixed an issue affecting the laser and scrambler rifles, whereby reloading during the cooldown rendered the weapon unable to shoot
Fixed a low level issue that was causing several infrequent crashes and hangs
Fixed an infrequent crash when loading a Skirmish match from the Instant Battle tab in the Battlefinder
Fixed an erroneous corruption message when loading a Skirmish match from the Instant Battle tab in the Battlefinder
Removed shadow artifacts appearing on flat surfaces
Smoothed out the animation of players in the distance
CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro
i know they don't mention it, but I feel like they really improved the game engine with this patch, the framerate is a lot better, even on high settings. As consequence the aiming feels a lot better (in addition to the slight aim assist they added back in) and increasing the frames of animation at a distance has really helped with sniping,
Release Date: July 30th.
Patch size: 40MB
New Player Experience
Academy matches now take place in an 8v8 Ambush setting, doing this makes the early matches more focused allowing players to gradually learn how to play
Battle Finder
Ambush and Ambush OMS queues have been combined
HUD
Weapon efficiency % readout now uses new absolute range setting instead of effective range, meaning it now provides info at all ranges
Dropsuits
Logistics update:
Gave the Amarr logistics suit an additional low slot at PROTOTYPE tier and a third equipment slot at ADVANCED tier
Introduced the sidearm slot at STANDARD tier level instead of PROTOTYPE tier, so the role gets its defining characteristic from the start
Increased Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66)
Altered the shield recharge delays of all Logistics suits to be closer to Assault suits
Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390)
Adjusted Caldari Logistics and Assault bonuses as per the below:
OLD:
Caldari Logistics: 5% bonus to shield extenders per level
Caldari Assault: 2% bonus to hybrid weapon reload speed
NEW:
Caldari Logistics: 5% bonus to shield regulators per level
Caldari Assault: 2% bonus to shield extenders per level
Weapons
Flaylock Pistols:
Reduced base splash damage from 195 to 140
Reduced base direct hit damage from 218 to 165
Reduced the blast radius to 1.25 from 1.5 meters for ADVANCED tier, and from 2.0 to 1.5 meters for PROTOTYPE tier
Modified ammo skill to give 1 missile per level instead of 5% per level
Modified fitting skill to give a CPU bonus instead of PG
Reduced ammo pool from 21 to 15 at STANDARD tier; 18 at ADVANCED tier and 21 at PROTOTYPE tier
Contact grenades:
Lowered ammo count to 1
Homogenised PG/CPU
Homogenised blast damage and radius
UI
Chat channel name limit increased to 60 characters
Enlarged the Aurum purchase window and added show info button
Visuals
Added shadow-casting on the first person hands and weapon
Bug fixes and polish
Fixed an issue that could cause deployable equipment to become unusable
Fixed an issue by which changing seats in a vehicle could cause the player to become invisible
Fixed an issue wherein the player could be killed by a flux grenade
Fixed an issue with the overheat system, where turrets and infantry weapons would fire indefinitely without depleting ammunition
Fixed an issue affecting the laser and scrambler rifles, whereby reloading during the cooldown rendered the weapon unable to shoot
Fixed a low level issue that was causing several infrequent crashes and hangs
Fixed an infrequent crash when loading a Skirmish match from the Instant Battle tab in the Battlefinder
Fixed an erroneous corruption message when loading a Skirmish match from the Instant Battle tab in the Battlefinder
Removed shadow artifacts appearing on flat surfaces
Smoothed out the animation of players in the distance
CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro
i know they don't mention it, but I feel like they really improved the game engine with this patch, the framerate is a lot better, even on high settings. As consequence the aiming feels a lot better (in addition to the slight aim assist they added back in) and increasing the frames of animation at a distance has really helped with sniping,