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E3 rumours from our 2ch cousins

I just had to post a few thoughts here, (thinking to myself outloud)

1. I think MSFT Xbox 360 promoters are leaking hardware pics on purpose, f you notice the latest event didn't have any in game pics on screen in the background.

2. I'm dont think the majority of consumers is ready to replace their movie collections with yet another new format. Sure they look better, but higher compression seems to just scream of easy scratching disasters.
Sony will certainly get their foot in the door with the format first and help it get started, but I honestly dont think advantages of releasing it now will be seen anytime soon. (i'm guessing 5 years or more before the masses decide to start replacing their movie collections)
 
I don't think anyone plans on re-buying their entire DVD collection on blu-ray(or whatever it ends up being called) at least I don't... I am excited about new releases. It's not going to be like VCR > DVD where all of your tapes are useless. You will still be able to play your DVDs on PS3.
 
You were simply Francois there, right?

Just a warning, none of that NGG shit will fly here.

Yeah, I was Francois a couple years ago, but have been using the account Punk In Drublic 18. Glad you remembered.

And I know about not being NGGer-like here.
 
If Cell isn't 1:8 @ 4GHz, then I fail to see the purpose of the presentations and all the other crap. By far, Cell's greatest application will be in the PS3. No other application will require the production of 100M or more Cell chips. If they can't put a full-blown Cell in the PS3, then they shouldn't have overdesigned the fucking thing in the first place. AFAIK, Cell is capable of having more combinations of SPEs than 8. Yes Kutaragi wanted a "power of 2". That's 1, 2, 4 or 8. 4 is too few. 8 sounds about right. The same with the clock speed. Clock speed is a target set from the drawing board, not the result of yields. I keep seeing it mentioned that there'll be a 1:6 or a 3GHz clock, and I scratch my head. WTF was Sony putting all this money into the project for when they can only use a full-blown Cell in limited applications like blade servers? Sorry, but it's 1:8 @ 4GHz or bust. Anything less seems like Sony simply got in way over their heads on the project. Cell's destiny is powering a game console, period. Everything else is a peripheral application.

Oh yeah, what could they do to affect early-adopters on the hw side? 90nm? That's fine, I'll wait for 65nm instead. But I don't know how this would affect early-adopters. I'm thinking a ridiculous price or hardware locks on the # of running SPEs. But that makes no sense since the number of functional SPEs have to be the same for Cell's made in 2006 all the way to Cells made in 2010. Sometime the hints are neat, but sometimes they're frustrating. BTW, with launch a year off, what could anyone seriously know about their launch plans?

Lastly, how on earth is a storage medium supposed to affect demos? AFAIK, the GPU still isn't done, so anything shown will be running off emulators or alpha/beta kits. Storage medium should mean nothing since that won't affect the art properties (what costs the most and takes the longest to readjust). This far off the PS3 launch, I have a hard time believing some of this stuff. PEACE.
 
Pimpwerx said:
If Cell isn't 1:8 @ 4GHz, then I fail to see the purpose of the presentations and all the other crap. By far, Cell's greatest application will be in the PS3. No other application will require the production of 100M or more Cell chips. If they can't put a full-blown Cell in the PS3, then they shouldn't have overdesigned the fucking thing in the first place. AFAIK, Cell is capable of having more combinations of SPEs than 8. Yes Kutaragi wanted a "power of 2". That's 1, 2, 4 or 8. 4 is too few. 8 sounds about right. The same with the clock speed. Clock speed is a target set from the drawing board, not the result of yields. I keep seeing it mentioned that there'll be a 1:6 or a 3GHz clock, and I scratch my head. WTF was Sony putting all this money into the project for when they can only use a full-blown Cell in limited applications like blade servers? Sorry, but it's 1:8 @ 4GHz or bust. Anything less seems like Sony simply got in way over their heads on the project. Cell's destiny is powering a game console, period. Everything else is a peripheral application.

Oh yeah, what could they do to affect early-adopters on the hw side? 90nm? That's fine, I'll wait for 65nm instead. But I don't know how this would affect early-adopters. I'm thinking a ridiculous price or hardware locks on the # of running SPEs. But that makes no sense since the number of functional SPEs have to be the same for Cell's made in 2006 all the way to Cells made in 2010. Sometime the hints are neat, but sometimes they're frustrating. BTW, with launch a year off, what could anyone seriously know about their launch plans?

Lastly, how on earth is a storage medium supposed to affect demos? AFAIK, the GPU still isn't done, so anything shown will be running off emulators or alpha/beta kits. Storage medium should mean nothing since that won't affect the art properties (what costs the most and takes the longest to readjust). This far off the PS3 launch, I have a hard time believing some of this stuff. PEACE.
Psst. Sony isn't the only one investing in cell, nor is the PS3 the primary reason they made it.
 
DJ Sl4m said:
I just had to post a few thoughts here, (thinking to myself outloud)

1. I think MSFT Xbox 360 promoters are leaking hardware pics on purpose, f you notice the latest event didn't have any in game pics on screen in the background.
I had the same feeling, but it doesn't make much sense for them to do it. MS is already going first, so why blow your wad even earlier. All these leaks only make the big unveiling less "shocking."

I think a lot these leaks are a result of their MTV unveiling coming back to bite them in the ass, a bit. They had a lot of information out, for a lot of people to see; its nearly impossible to keep so many people quiet. Coupled with other people, who are actually "in the know," taking this showing as signal that they can spill the beans, without much cation.
 
GaimeGuy said:
Psst. Sony isn't the only one investing in cell, nor is the PS3 the primary reason they made it.
I said no such thing. But the FACT is that nothing will ship Cells in that volume for nigh on 2 or 3 years. The PS3 is a product that'll be scheduled for 100+M units? Name another application that'll reach that volume. Hell, combine every other application, and I still doubt they reach that volume. If the 1:8 @ 4GHz model is designed for a later application, then I fail to see the point in demoing that when it's merely a niche application compared to the real meat and potatoes of Cell, which is undoubtedly the PS3. I know what STI said, but Sony's already said that Cell expansion won't happen for quite some time. They'll have their hands full meeting PS3 production demands through the end of 2006. Toshiba apparently wants a low-powere version of the chip. I don't know if they're do supercomputers. And IBM has this as one of many different IC products.

Again, what needs FLOPS power out the wazoo, and would showcase this chip the best. Hmmm...let's see. I'm sure Sony would love to make a lot of TFLOP servers, but that's gonna amount to what, shipments of thousands of Cells? Again...only one product is going to ship in the tens of millions of Cells, and that's PS3. Cell was/is/will be a PS3 chip first. Other applications are peripheral. I'll eat crow if I'm wrong, but it just makes no damn sense otherwise. Show off a 1:8 @ 4GHz, and then release a 1:6 @ 4GHz or 1:8 @ 3GHz? The only way IMO would be if they have yield problems. But production for a Spring 06 launch won't start until Fall 05. Yields today won't be yields at the end of the year. I'd think Sony would have wasted their money if that's they best they can do, b/c then a 1:8 would only be useful in limited applications, essentially spending r&d money to design a chip that can't be used in optimal form in its target product. PEACE.
 
GaimeGuy said:
Psst. Sony isn't the only one investing in cell, nor is the PS3 the primary reason they made it.

He's correct. Sony didn't develop Cell on their own, & given their financial situation would be fools to give eveything else only periphery access. Large corporate & business servers, TVs, PC processors, etc. is where the Cell's far reaching technical implications are headed. Not simply for a gaming platform. Sony & Cell=far more than the PS3 platform.
 
Li Mu Bai said:
He's correct. Sony didn't develop Cell on their own, & given their financial situation would be fools to give eveything else only periphery access. Large corporate & business servers, TVs, PC processors, etc. is where the Cell's far reaching technical implications are headed. Not simply for a gaming platform. Sony & Cell=far more than the PS3 platform.
*sigh* Read what I said again. Cell is a FLOPS machine. Tell me, what consumer electronic applications need anywhere near 8 SPEs. AFAIK, Toshiba is looking for a low-powered version of the chip for their devices. What's IBM planning this thing for?

TVs? You don't need this kind of power for a DSP. PC processors? For who? Apple? Certainly not Intel or AMD. I wouldn't bet on it being a S/390 app either. You can't file "etc" under the category, "far reaching technical implications". That's a copout. There is a definite, immediate application, and it's not suprising that it's Sony that's doing it. That would be the PS3. And as I mentioned, and has been pointed out before, Sony doesn't plan on putting Cell into its tvs and other devices until further down the road, b/c PS3 production will be more than enough of a drain. For all the talk about the other applications, no one can come up with one. Someone should find me a Toshiba or IBM application for this chip so I can stfu already. I just don't see it. Again, no TV needs this kind of power. The most interesting thing was the comment that the PPE core could be replaced with some other core, even an x86 core. So that gives IBM some flexibility in farming this product out to some customers.

But let's make one thing clear. For all its FLOPS power, that's only single-precision math. For double-precision math (supercomputing), Cell is much less formidable. It's powerful, but not nearly the beast it is in single-precision math. Guess what the most common application of single-precision math is. Exactly.

This chip was announced today. It begins production later this year. If there's to be a return on this investment, you've gotta see some significant applications in the near future. Again, no tv this year or next will need this kind of power. Definitely not a 1:8. Unless Sony's graphics workstation market suddenly explodes, I don't see another application for the 2006 year that would need a 1:8 other than Cell. And if you have to wait until 2007 to find a useful application, then you can expect a whole host of chips to outperform Cell by that point. *shakes Magic 8-ball* "All signs point to PS3." PEACE.

EDIT: To put it in perspective, Toshiba invested in the EE as well. They were supposed to use the EE in high-speed router clusters and other devices. There were versions of the EE without VU1 AFAIK. Name me a Toshiba application that uses the EE. How significant was that product. Toshiba and IBM investing in this could have as much to do with IPs as actually using the physical chip in any meaningful product. Food for thought.
 
Pimpwerx said:
If Cell isn't 1:8 @ 4GHz, then I fail to see the purpose of the presentations and all the other crap. By far, Cell's greatest application will be in the PS3. No other application will require the production of 100M or more Cell chips. If they can't put a full-blown Cell in the PS3, then they shouldn't have overdesigned the fucking thing in the first place. AFAIK, Cell is capable of having more combinations of SPEs than 8. Yes Kutaragi wanted a "power of 2". That's 1, 2, 4 or 8. 4 is too few. 8 sounds about right. The same with the clock speed. Clock speed is a target set from the drawing board, not the result of yields. I keep seeing it mentioned that there'll be a 1:6 or a 3GHz clock, and I scratch my head. WTF was Sony putting all this money into the project for when they can only use a full-blown Cell in limited applications like blade servers?

I agree PS3 is the primary driver behind Cell.

The ISSCC presentation may have had an academic flavour..

The chip will be manufactured with 8SPEs.

All 8 may not be available, so 6 is a possibility (or even 4 as you point out, though I think that's less likely).

It's still worth their while for a simple reason: they're still getting far more performance out of the same die space than they would have with, say, a multi power-core setup or something like that. It still gives them a significant power edge.
 
gofreak said:
I agree PS3 is the primary driver behind Cell.

The ISSCC presentation may have had an academic flavour..

The chip will be manufactured with 8SPEs.

All 8 may not be available, so 6 is a possibility (or even 4 as you point out, though I think that's less likely).

It's still worth their while for a simple reason: they're still getting far more performance out of the same die space than they would have with, say, a multi power-core setup or something like that. It still gives them a significant power edge.

But damn, imagine if it DOES get 8 SPEs?

Jesus Christ...
 
What are the latest rumors again about Cell in PS3? That it may have all 8 SPEs but some number of those won't be accessible because they're 'bad'? Or is it that they're just deciding to lock 1 or more of them for specific functions?

And if this is a concern being dealt with NOW, doesn't that imply a launch that's sooner than expected?
 
kaching said:
What are the latest rumors again about Cell in PS3? That it may have all 8 SPEs but some number of those won't be accessible because they're 'bad'? Or is it that they're just deciding to lock 1 or more of them for specific functions?

A little from column A, a little from column B. Probably.
 
kaigai04l.gif




man how times have changes. remember the mighty 4-cell CPU with 32 APUs ?


now people are scrapping over a couple of measly SPEs. :lol
 
midnightguy said:
kaigai04l.gif




man how times have changes. remember the mighty 4-cell CPU with 32 APUs ?


now people are scrapping over a couple of measly SPEs. :lol

Innocent youth..how young we were in 2003 ;)
 
Pimpwerx said:
*sigh* Read what I said again. Cell is a FLOPS machine. Tell me, what consumer electronic applications need anywhere near 8 SPEs. AFAIK, Toshiba is looking for a low-powered version of the chip for their devices. What's IBM planning this thing for?

TVs? You don't need this kind of power for a DSP. PC processors? For who? Apple? Certainly not Intel or AMD. I wouldn't bet on it being a S/390 app either. You can't file "etc" under the category, "far reaching technical implications". That's a copout. There is a definite, immediate application, and it's not suprising that it's Sony that's doing it. That would be the PS3. And as I mentioned, and has been pointed out before, Sony doesn't plan on putting Cell into its tvs and other devices until further down the road, b/c PS3 production will be more than enough of a drain. For all the talk about the other applications, no one can come up with one. Someone should find me a Toshiba or IBM application for this chip so I can stfu already. I just don't see it. Again, no TV needs this kind of power. The most interesting thing was the comment that the PPE core could be replaced with some other core, even an x86 core. So that gives IBM some flexibility in farming this product out to some customers.

But let's make one thing clear. For all its FLOPS power, that's only single-precision math. For double-precision math (supercomputing), Cell is much less formidable. It's powerful, but not nearly the beast it is in single-precision math. Guess what the most common application of single-precision math is. Exactly.

This chip was announced today. It begins production later this year. If there's to be a return on this investment, you've gotta see some significant applications in the near future. Again, no tv this year or next will need this kind of power. Definitely not a 1:8. Unless Sony's graphics workstation market suddenly explodes, I don't see another application for the 2006 year that would need a 1:8 other than Cell. And if you have to wait until 2007 to find a useful application, then you can expect a whole host of chips to outperform Cell by that point. *shakes Magic 8-ball* "All signs point to PS3." PEACE.

EDIT: To put it in perspective, Toshiba invested in the EE as well. They were supposed to use the EE in high-speed router clusters and other devices. There were versions of the EE without VU1 AFAIK. Name me a Toshiba application that uses the EE. How significant was that product. Toshiba and IBM investing in this could have as much to do with IPs as actually using the physical chip in any meaningful product. Food for thought.


I think Sun's 'Niagra' (8 cores) and Intel's 'Tanglewood' (4-16 cores) CPUs have a shot at outperforming Cell, once refined. especially in general purpose computing.
 
Pimpwerx said:
But let's make one thing clear. For all its FLOPS power, that's only single-precision math. For double-precision math (supercomputing), Cell is much less formidable. It's powerful, but not nearly the beast it is in single-precision math. Guess what the most common application of single-precision math is. Exactly.

Lets make something else clear, you have no fucking clue what you're talking about.

When talking of preformance per area per cost, the Cell|BPA pretty much destroys most other ICs. For example, the NEC Earth Simulator, which untill Blue-Gene/L held the preformance crown with 35 TFLOPs/sec (Double-Precision), is made up of clustered nodes based on the SX-6 Series vector processor.

-Each SX-6 processor peaks at 8 GFLOPs (DP) and was a more limited-run IC (read costly).

-Each ISSCC-Cell, runs at 26 GFLOPs (DP) and will sell in a $300 game console.

3 times the preformance in a commodity processor over a set-piece processor designed for supercomputing is nothing less than a beast.

Pimpwerx said:
*sigh* Read what I said again. Cell is a FLOPS machine. Tell me, what consumer electronic applications need anywhere near 8 SPEs. AFAIK, Toshiba is looking for a low-powered version of the chip for their devices. What's IBM planning this thing for?

Anything dealing with HD multmedia, be it the movement, manipulation or viewing of it. Toshiba's demo of ISSCC-Cell decoding and scaling 48 SDTV screens to a 1920*1080p display is a good indication of the net movement in CE.

IBM has already committed to a line of BPA|Cell based servers.

"CELL is not limited to game systems. IBM has announced a CELL-based "blade" leveraging the investment into the high-performance CELL architecture. Other future uses include HDTV sets, home servers, game servers, and supercomputers. " - IBM Research

TVs? You don't need this kind of power for a DSP. PC processors? For who? Apple? Certainly not Intel or AMD. I wouldn't bet on it being a S/390 app either. You can't file "etc" under the category, "far reaching technical implications". That's a copout. There is a definite, immediate application, and it's not suprising that it's Sony that's doing it. That would be the PS3. And as I mentioned, and has been pointed out before, Sony doesn't plan on putting Cell into its tvs and other devices until further down the road, b/c PS3 production will be more than enough of a drain. For all the talk about the other applications, no one can come up with one. Someone should find me a Toshiba or IBM application for this chip so I can stfu already. I just don't see it. Again, no TV needs this kind of power. The most interesting thing was the comment that the PPE core could be replaced with some other core, even an x86 core. So that gives IBM some flexibility in farming this product out to some customers.

I'd state that you're just ignorant and should "STFU already" as you stated. Toshiba demoed such an application (decoding 48 concurrent MPEG streams and resizing for output on a 1080p display with 7 SPUs). Philips used to cite STI-Cell as an example of the architecture it wants to put into the future livingroom (I wish the presentation was still available) to power the HD streams it wants to put everywhere, from your portable devices to your OLED covered walls. Was quite a neat presentation for looking 10 years into the future.

And the reason isn't because there isn't an application, that's asinine. The problem is Cell is fabbed on 10S PD-SOI, Sony has limited fab capacity for this as they are only now finishing installation of the lithography equiptment at Nagasaki. It's not the same as, say, producing on the bulk CMOS5 90nm process that the EE+GS@90 uses, or ther PSP's IC uses.

Which, if you'd take note, currently supplies EE+GS@90's for all PS2s as well as for Sony's HDTVs. The applications are already there.
 
Vince said:
-Each ISSCC-Cell, runs at 26 GFLOPs (DP) and will sell in a $300 game console.
I think point is that DP in current Cell is there more for forward compatibility then any other reason. Remember, the ISA is supposed to stick around for a long time.

If they designed the current chip with DP performance as priority, you'd probably get a little larger chip and DP performance peak of 128GFlop(@4ghz) - but for current target apps that'd be a complete waste of time and die-space.
Doesn't mean that future revisions won't do it though - just like nothing is saying that OOOE won't one day make its way into it...
 
Fafalada said:
I think point is that DP in current Cell is there more for forward compatibility then any other reason. Remember, the ISA is supposed to stick around for a long time.

I understand, but his comment alluded to the fact that it's preformance isn't good enough for other applications ("supercomputing") it isn't competitive. Which is quite untrue given the commodity nature of this processsor and it's level of preformance compared with truely dedicated vector processors designed for supercomputing, like the SX-6's in the NEC Earth Simulator

And OoOE in BPA? *shock* ;)

Point taken though Faf. Personally, since the APUs are "synergistic" now and amorphous, I've been thinking I'd like to see an SPU designed by nVidia... possible?

EDIT: Tanglewood|Tukwila will not be out untill 2007, no? By then you could have dual-core Cells (or some other permutation) on 65nm. Niagara would probably eat it alive in those apps though...
 
Project Midway said:
WTF!!??? Fuck you MS if true.... I will move to Sonyzealots-camp..!!!!


Yeah, I have hard time believing they'll delay the Europa launch until Spring. They really need to hit on all 8 cylinders for this launch. I know Europe hasn't really hit it's HD-stride yet, but it would look better IMO if they time their releases as coincidently as possible.
 
My, Vince comes across as a bit blunt doesn't he? No disrespect, but you could look at the general tone of your posts.

What you say, and what Pimpwerx says do not disagree. He is not saying that other applications are not important. He is just saying they are not a priority, nor require the kinds of volumes needed for PS3.

Yes, CELL may be lovely in blade servers, or HDTVs. But servers are massively lower volume than PS3, and HDTVs will not need the power of a full CELL. HD recorders maybe, eventually when you are encoding 2 MPEG4 streams, but even then a half CELL is probably enough.

Ignore the technology behind it and just look at the economics. There are collaborators, but Sony is a major investor, and they have one urgent task for this chip right now, and everything else *is* peripheral. I wouldn't be surprised if their development contract allows Sony to control when CELLs can start to be used for other things, based on shipment numbers and yield - to make sure nothing affects PS3 production numbers.
 
mrklaw said:
My, Vince comes across as a bit blunt doesn't he? No disrespect, but you could look at the general tone of your posts.

Yeah, it's genetic.

Yes, CELL may be lovely in blade servers, or HDTVs. But servers are massively lower volume than PS3, and HDTVs will not need the power of a full CELL. HD recorders maybe, eventually when you are encoding 2 MPEG4 streams, but even then a half CELL is probably enough.

The concept is, and it carries through all of modern supercomputing, that you use commodity processors with specialized networking topologies to form your clusters. IBM is going to do exactly this and has been thinking of this since they signed on.

Concerning the MPEG decoding, they did it by pipelining the SPUs, 3 wide and two deep, followed by a single SPU that scaled them down in size. And, besides, the cost of the IC will drop dramatically, especially once they start shrinking it. They'd likely be better off just using the one IC than having multiple designs for things like HDTV and Blu-Ray|HD-DVD.

Ignore the technology behind it and just look at the economics. There are collaborators, but Sony is a major investor, and they have one urgent task for this chip right now, and everything else *is* peripheral. I wouldn't be surprised if their development contract allows Sony to control when CELLs can start to be used for other things, based on shipment numbers and yield - to make sure nothing affects PS3 production numbers.

Sony is a large investor, but so is IBM. They built the STI design centre on their Austin campus, they fully staffed it with upwards of 400 engineers at that facility alone. They pulled many of their talented engineers off projects at Yorktown and elsewhere for Cell. They are also building a new Fab at E. Fishkill, which is widely believed to be in anticipation of Cell based production. So, the economics of all three companies demonstrate that this is more than just PlayStation3.

On Toshiba's Investment in Cell.
 
If Sony and Toshiba are able to effectively demonstrate all of the possibilities of CELL in CE apps and HDTV's, I'm not sure that the PS3 won't be considered small change in years to come. I think the critical thing is getting content providers like the cableco's and DVB'ers to understand the possibilities at least for HDTV apps. The need for a intelligent devices will only mushroom as we progress.

But for sure, the PS3 is the numero uno app at point in time.
 
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