firehawk12
Subete no aware
I mean, there is no animation. That frame represents the "peak" of her smile. lolOh, we're doing the single still frame in the middle of an animation to prove it's the norm, thing? I'm not saying Horizon is perfect when it comes to facial animations, but it far from "awful" Or "last gen" by open world standards, only game that does it better is the Witcher 3, which also isn't perfect.
I could capture it, and dozens of other BioWare-esque conversations from the game, and I think you'd have to be an apologist to say that they look particularly good.
The pre-rendered cutscenes/specifically created cutscenes look fine, but the in-engine conversation stuff where she stands around talking to another person who stands around just looks bad.
(I also think that when you make a game where you have a "photo mode", every aspect of your game should look good, particularly when your entire story is told by people standing around talking to your player character)
Edit: maybe it is a case of the models looking good but the animations looking off, but it defeinitely bugged me as I was playing through the game.