Earthbound Beginnings |OT| From Onett to Podunk in 20 years!

I love Mother 1. Yeah, EarthBound is better but that doesn't mean Mother 1 isn't worth playing.

I love Mother 1's tone and atmosphere. Much of the game is actually pretty alarming. It's a pretty serious game.

This battle theme is freaking great.

https://www.youtube.com/watch?v=SqA709sKoVA

There is a version in Earthbound but it doesn't have the same edge. Dat edge. Just a really great piece. Tanaka nailed it.

It always bothers me when people disregard Mother 1 :(

That said, Duncan Factory sucks
 
^ Oh yeah, EBB has a killer soundtrack in general. Well, all Earthbound games do, but Mother 1 really stands out to me. Really not a surprise how many of these tracks they reused in Earthbound.
 
I've played Beginnings for just a couple hours, but I'm really enjoying it. In comparison to Earthbound, it's obviously archaic, but I sense the same charm and enjoyment that I experienced in Earthbound.
 
^ Oh yeah, EBB has a killer soundtrack in general. Well, all Earthbound games do, but Mother 1 really stands out to me. Really not a surprise how many of these tracks they reused in Earthbound.

All of EarthBound's best songs are Mother 1 re-arrangements, IMHO. Like you said, every game in the series has terrific music, but I think Mother 2's strength is in it's battle themes (and re-arrangements from Mother 1). The town themes aren't the greatest.

Mother 3 is the opposite. IT's battle themes are a step down from Mother 1 and Mother 2 (even though they're still decent and does have some of its own highlights) but it's walking around music and event music are stand outs.
 
Started today and played a couple of hours. I'm already loving it! Charming graphics with hilarious enemies and an awesome soundtrack! Got Earthbound last year, but only played it half an hour. Now I'm really looking forward to it after finishing Beginnings. Plus those amiibo restocks seem to arrive since I recently found a Ness amiibo in a store nearby for the common price :)
 
I've been hearing for years about how brutally unintuitive and Nintendo-hard Duncan Factory is. My girlfriend and I just played through it for the first time, and it wasn't easy, but I don't see what all the fuss is about, either.

How is it any worse that most other of the more mazelike dungeons in NES/SNES-era Dragon Quest or Final Fantasy and their knock-offs with repeating backgrounds? There are something like five or six fairly narrow floors, and if you take the wrong path to the exit, you get treasure (which you should be doing).

The enemies there felt tough, but Mother 1 is always a grindy/difficult RPG. I'm not sure that we even ever died there, and if we did, it was once or twice, tops. Took maybe 30-40 minutes?

Wasn't anything more achingly tedious than Deep Darkness or a couple of the other dungeons in Earthbound/M2.
 
All of EarthBound's best songs are Mother 1 re-arrangements, IMHO. Like you said, every game in the series has terrific music, but I think Mother 2's strength is in it's battle themes (and re-arrangements from Mother 1). The town themes aren't the greatest.

Mother 3 is the opposite. IT's battle themes are a step down from Mother 1 and Mother 2 (even though they're still decent and does have some of its own highlights) but it's walking around music and event music are stand outs.

As far as the Mother Soundtrack hierarchy goes, I was always of the opinion that Mother 1/EC:B > Mother 3 > Mother 2/EB. I feel like EB's OST has higher highs and way lower lows than the other two games in the series.

Though to be honest, I could go either way when it comes to Mother 1 & 3. Both games have some great battle themes and fantastic area themes.

I've been hearing for years about how brutally unintuitive and Nintendo-hard Duncan Factory is. My girlfriend and I just played through it for the first time, and it wasn't easy, but I don't see what all the fuss is about, either.

How is it any worse that most other of the more mazelike dungeons in NES/SNES-era Dragon Quest or Final Fantasy and their knock-offs with repeating backgrounds? There are something like five or six fairly narrow floors, and if you take the wrong path to the exit, you get treasure (which you should be doing).

The enemies there felt tough, but Mother 1 is always a grindy/difficult RPG. I'm not sure that we even ever died there, and if we did, it was once or twice, tops. Took maybe 30-40 minutes?

Wasn't anything more achingly tedious than Deep Darkness or a couple of the other dungeons in Earthbound/M2.

Yeah, I've always thought that while unintuitive, Duncan's Factory isn't all that hard. I can think of quite a few RPGs from that era with even crazier dungeon design. (Phantasy Star II, for example.)

I think Mt. Itoi is legitimately hell, though.
 
Mt. Itoi is pretty crazy. You can conquer the area past the caves once you get the highest rank of Beam, but even then I'd advise running from the Grizzlies (and you're still at risk of getting nuked by a pack of gargoyles that simultaneously decide to use Fire). Thank goodness for the free healer up there.

The peak is also ridiculous,
but for most of it you have EVE to carry you. After she dies, you essentially have to run/4th D-Slip from everything until you reach Giegue. You don't have a chance.

Duncan's Factory can be confusing if you don't know which way to go, but I'd put it at the same difficulty as, say, Deep Darkness from EarthBound. Just make sure you have H2O Pendants for the Bombers.
 
How approachable is this game? Big Earthbound fan but I was born in 86 and have always found NES RPGs tough to get into years later. Huge fan of most noteworthy 16 bit era RPGs though.
 
If you love earthbound you owe it to at least check it out. I love Mother 1 just as much as I love EarthBound or Mother 3. Just understand the proper context of Mother 1. Mother 2 retreads a lot of similar themes and story beats as Mother 1, to varying degrees of success. Mother 1 is a much more serious game than Mother 2, insofar that there IS humor but it is mostly in its quirkiness/oddness. Storywise, its mostly played straight.
 
Seems like this just dethroned Splatoon for top recent sales on the US eShop.

I expected this to be a slow burner for sales (it IS a $7 port of a widely-emulated game, after all), but it looks like it might just have some good momentum behind it.
 
I finally got around to playing this, despite owning it for almost a week.

Not quite as dated as I had feared. For some reason I was thinking this game was really brutally hard and super grindy, but I'm doing okay just fighting the enemies it gives me. The game kind of forces you grind.

I wish the battle system was a bit more interesting though. If I have to battle 15 snakes on the road to the first town, it should be more fun than tapping A 3 times.
 
I went to start this the other day (beautiful, beautiful music), but then I couldn't remember any of the official character names outside of Ninten and couldn't keep going. (I have a problem.)

I'm so pleased we finally get the opportunity to play this - especially looking forward to learning about Maria and visiting Magicant properly, as I've been trying to keep spoiler free for years. Ninten/Ana/Lloyd/Teddy it is!
 
Seems like this just dethroned Splatoon for top recent sales on the US eShop.

I expected this to be a slow burner for sales (it IS a $7 port of a widely-emulated game, after all), but it looks like it might just have some good momentum behind it.
I dont think it was ever as widely emulated as you suspected. I would say the Mother 3 translation has probably been played more (certainly completed more often!) and that is still a relatively tiny audience. I hate it but Earthbound fans are niche. :(
 
Haha, just met the starman running that hotel. The creepy music plus the skeleton-looking map sprite struck me as pretty funny lol (in a "this is totes legit" way)
 
Think I might start this tonight. Is this a straight up release of the English translation or is it edited in anyway? If it's the former I might consider it done at Mt. Itoi. I don't know if I have what it takes to go through that again.
 
So how does the Tomato translation compare to NOA's?

As far as I can tell this is nearly identical to the prototype ROM released all those years ago, which in turn was nearly identical to the version Nintendo put on Mother 1+2, only that was of course with the original Japanese script.
 
So how does the Tomato translation compare to NOA's?

There never was a Tomato translation. The version you see here, and what has circulated the internet as "Earth Bound Zero" are one and the same. "Earth Bound Zero" was a fan hack that changed the title screen. Both come from a internal development ROM from Nintendo. The game was fully translated and ready to go, with a few debug features to be removed just before release (running). Nintendo scrapped the release as the SNES came out, and it eventually got out, and now is officially released.
 
As far as I can tell this is nearly identical to the prototype ROM released all those years ago, which in turn was nearly identical to the version Nintendo put on Mother 1+2, only that was of course with the original Japanese script.
Right, I realize they're using the original Sandhop translation for this release, just wondering how does it stack against the Tomato translation. I played EB0 a few years ago and stopped at Duncan's Factory. I beat that but it kinda drained me and I heard Tomato was retranslating the GBA version so I held off and never came back. I'll probably play this just because it's an official release but just wondering if the GBA version would be a significantly better option or not.

There never was a Tomato translation. The version you see here, and what has circulated the internet as "Earth Bound Zero" are one and the same. "Earth Bound Zero" was a fan hack that changed the title screen. Both come from a internal development ROM from Nintendo. The game was fully translated and ready to go, with a few debug features to be removed just before release (running). Nintendo scrapped the release as the SNES came out, and it eventually got out, and now is officially released.
He did actually release a Mother 1 + 2 translation (only translating 1 though) a few years ago.
 
I'm a little disappointed they didn't even touch the ROM. It wouldn't have been that much work to touch up the title screen, at least.
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All of EarthBound's best songs are Mother 1 re-arrangements, IMHO. Like you said, every game in the series has terrific music, but I think Mother 2's strength is in it's battle themes (and re-arrangements from Mother 1). The town themes aren't the greatest.

Mother 3 is the opposite. IT's battle themes are a step down from Mother 1 and Mother 2 (even though they're still decent and does have some of its own highlights) but it's walking around music and event music are stand outs.

I feel like if they had better sound tech on the NES, Mother 1 would've had as interesting/experimental music as Mother 2 did, but because you're essentially limited to a three track melody, they made the most of that instead. It has incredibly strong melodies, just as Mother 2 has incredibly strong ambiance. I agree that the best music from Mother 2 are Mother 1 rearrangements.

I think the best merger of the two styles is the Sanctuary Guardian theme, which sounds like something Daft Punk would make!

I've been hearing for years about how brutally unintuitive and Nintendo-hard Duncan Factory is. My girlfriend and I just played through it for the first time, and it wasn't easy, but I don't see what all the fuss is about, either.

How is it any worse that most other of the more mazelike dungeons in NES/SNES-era Dragon Quest or Final Fantasy and their knock-offs with repeating backgrounds? There are something like five or six fairly narrow floors, and if you take the wrong path to the exit, you get treasure (which you should be doing).

The enemies there felt tough, but Mother 1 is always a grindy/difficult RPG. I'm not sure that we even ever died there, and if we did, it was once or twice, tops. Took maybe 30-40 minutes?

Wasn't anything more achingly tedious than Deep Darkness or a couple of the other dungeons in Earthbound/M2.

Duncan's factory is worse than most Final Fantasy and Dragon Quest dungeons because of the wide empty spaces and lack of different room shapes to help you tell which areas are which.

For example, here's the cave to Rhone from DQ2, known as one of the most grueling dungeons in early Dragon Quests. Here's the enormous final dungeon from FF1. And here's Duncan's factory.

All of those maps are actual pixel size. The Rhone map is 1740x2018, the FF1 map is 2559x1516, and Duncan is a whopping 4520x2448...AND its map leaves out all the identical small rooms that have chests or are empty! The FF and DQ maps also waste a lot of space by comparison to Duncan, because they show multiple floors with blank space separating them. In terms of tiles you actually have to walk in-game, there's no comparison.

Notice how much more dense the FF and DQ maps are. Much easier to see where you are on screen in relation to other rooms. They fit more valuable information about where you are and where you're going within the NES's small resolution, providing a better frame of reference. I think Mother 1 falls into a rookie mistake of map design, where the designer has a bird's eye view of how they want the area to look, and then in practice the maps are just WAY too big and wide open. Tons of first attempt RPG Maker maps are like this, and most Mother 1 maps feel this way.

I suppose one thing that can be said for Duncan is that you never have to go up and then back down in order to progress to your goal...it's not that much of a real maze, it's just big. If you ever go upward and it's a dead end, you just go back down and look for another path upward. However, you don't really have any indication that your goal lies at the top either, it could be left, right or down for all you know.

If you'd like to see a dungeon with a similar design to Duncan's factory, and almost equally as hated, check out Air's Rock from Golden Sun The Lost Age. Something about that particular type of layout that just drives people mad.
 
Some leveling tips for those new to the game.

- If you find yourself near a free healer or telephone, make use of it. Level as much as you can bare.

- When a new character joins your party, they will need to be leveled. Magnificent is a good place to level and then go down to the houses for free healing. If Ninten is 20, get your new character to at least half his level.

- Don't be afraid to run from enemies. Any enemy that explodes or does massive damage, just run and wait for easier fights.

- Ana's freeze PSI is very powerful and will critically injure most enemies. A bash from Ness right after should take them out.

- The last section is brutal. No matter how high you level, it's going to be hard. Once you reach level
30
, you will have most of the important spells and enough HP to beat the game. Any higher than that, I really wouldn't bother unless you love grinding.
 
- The last section is brutal. No matter how high you level, it's going to be hard. Once you reach level
30
, you will have most of the important spells and enough HP to beat the game. Any higher than that, I really wouldn't bother unless you love grinding.

On this note, it is possible to reach level 99 in this game, but the developers seem to have intended for most players to reach only levels
30-40
at most. It is ridiculously, absurdly time consuming to reach max level. A few people have done it and recorded how they did so in various places online. Essentially what you do is
get EVE and make use of her to trivialize the battles on the mountain in the area right before where she is destroyed. You can't leave the mountain without her being destroyed, so you have exactly one shot at this. What you have to do is bring as many psi stones as you can carry, and use them all strictly for healing spells. Some enemies in that area will rarely drop more psi stones, and you have to sustain yourself from them.

The final levels for Ninten take around 25,000 XP each. The people who got to 99 estimate that they fought around 5000-6000 battles getting there.
 
I just got my second party member, now I'm goind back to Magicant to train him a bit. I really enjoy the game and grinding doesn't bother me.
Can I store the GGF Diary now or will I need it later on ?
 
man, this came outta nowhere, and was so awesome - bought, even if im just gonna get back to my NES repro cart of it (easy mode patch, woo hooo!)
 
Duncan's Factory is tough and tedious, no question.

The biggest annoyance is the encounter rate. If you go up but then realize you have to go down then up into a different section, well shit, that's several paces. You could easily fight five battles or more between one spot and the next.

Navigation may not be the issue but just getting from point A to point B in a space that large is a test in patience.

I like how EB took a much simpler approach with Belch's Factory.
 
Just started today. Haven't played in 10 years (rom via PSP) so I was rusty. Forgot how spawn crazy battles can be (especially when you're going the wrong direction)... Like: take a step-fight, take another step-fight, and another step-another fight. It does make grinding much easier.

It really makes me want to play through Earthbound again.
 
A useful tip for the start of the game is that once you find Pippi instead of bringing her home immediately you keep her in the party and level her up. She gets ridiculously strong fast and can be used to do some quick grinding on the loose zoo animals before you should really be over there.
 
It's in the thread title though.

Also Duncan's factory is nothing. The encounters are easy, and you'll figure out where you need to go pretty quickly.

There's a much later dungeon that is pure hell though.
 
Is there some trick to getting the Franklin badge to work?

I'm basically at a roadblock. Starman Jr keeps 2 shotting me with PK Beam, which the Franklin Badge is supposed to block.

I'm level 12.
 
Just started this today after having downloaded it the day it dropped.

I've attempted a few times in the past to play through this game, but I think I might actually manage to do it this time. The immediate difficulty had always put me off, and I was never in the mood to grind out a few levels in the beginning of the game, but that's exactly what I did this time. I'm level 5 and I'm just now heading to the cemetery with my wooden bat.
 
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