Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
Interview via Famitsu, and translated through DeepL.
--I see. Now I would like to ask you about the next production, which I am anxious to hear about....... Is it a sequel, a new setting, or something else?
Fujibayashi: I don't know if it will be the next production or not, but I am thinking about what the "next fun experience" will be. What form that will take, I can only say that at this point we don't know.
Aonuma: There are no plans to release additional content this time, but that's because I feel like I've done everything I can to create games in that world. In the first place, the reason why we chose this time as a sequel to the previous game is because we thought there would be value in experiencing a new kind of play in that place in Hyrule. Then, if such a reason is newly born, it may return to the same world again. Whether it's a sequel or a new work, I think it will be a completely new way to play, so I'd be happy if you could look forward to it.
--I think that the hurdle that was raised with "Breath of the Wild" has now been surpassed again with "Tears of the Kingdom," and players' expectations have been raised even higher that the company will make something even more amazing, but……
Aonuma: Fujibayashi and the rest of the development team do not consider this a hurdle, so please keep your expectations high!
いまだから語れる『ゼルダの伝説 ティアーズ オブ ザ キングダム』開発者インタビュー。“遊び優先”を貫いて完成させた驚異の続編【ティアキン】 | ゲーム・エンタメ最新情報のファミ通.com
『ゼルダの伝説 ティアーズ オブ ザ キングダム』開発者にインタビュー! 任天堂の、プロデューサー・青沼英二氏、ディレクター・藤林秀麿氏に、本作の開発秘話を伺った。
www.famitsu.com