Elden Ring Nightreign |OT| Praise the Rain

To anyone that doesn't know when you open the Map and Press Y it shows icons on the map displaying where the Merchants are and what type of weapon drops from each Temple or Point of Interest. Very helpful when looking to get gear to exploit weaknesses of bosses.
In addition to looking at the map, some places will actually always have specific items:
  • Forts always have catalysts and a map (can reveal scarabs, field chests, etc.), so an easy way to get early spells! (check the room near the boss).
  • Temples (NOT the flask church) always have seals for Faith casters. From what I've seen, they will either be up in the rafters or in the basement accessed by the hole.
  • The mines will always have one minor boss (giant, knight, ogre) that will drop a +2 smithing stone.
  • War camps with a tower should have bows up in the tower (not sure if 100%).
  • Rises will always have a powerful catalyst/seal. So far, I've found the locking glyph to be above the doorway or in a bush next to the building.
In addition, look out for weapon racks in the early early game. Getting a bow / secondary weapons early on can really help a lot!
 
Rises will always have a powerful catalyst/seal. So far, I've found the locking glyph to be above the doorway or in a bush next to the building.
The locations are:
Above the door
The little statue holding the book in front of the stairs
Between the two oddly moving trees
Some of them spawn with a little protruding shed on the side, which is illusory
Above the little pond next to the tower, you can see it in the reflection
A little sentient tree stump that moves around

If the door is open, as in it's blue but there's no crest on it, walk inside:
If you see a wall without a statue it's illusory
If you see one of the candles isn't lit, hit it to lit it and reveal the seal.
At the second floor opposite to the second sealed doorway.

There's also a special version of the tower, which looks different even on the map, this one requires three seals that are in slightly different spots, the hardest one being above the pond, since it's still invisible and quite a bit higher than the normal placement.
 
Finally managed to nail the first big boss, really takes a disciplined team of randos to have any chance.

Was L11 +1 with all weapon slots full with defence and attack boosts and with many boluses. Team took us to do a mine for the +2 stone but I forgot to pick it up :D

Interesting to see how hard the next bosses are
 
Libra feels completely overtuned. He oneshot our party 3 seconds into the fight with all the symbols below our feet. It's absurd that a move that he uses so much and requires you to move instantly also oneshots you. Can't be attacking or casting at that point at all.
 
Can't be attacking or casting at that point at all.
Yeah using recluse with him is rough, because if you are in any casting animation when the circles appear you're fucked; though on the flip side with a good staff she absolutely dumps damage on him.
 
lol, smoked the dragon Night Lord on my first attempt with randoms:



Also just beat the goat shit out of Libra (finally). I was using Wylder, had Ironeye and Executor in the party, kind of felt sorry for the old goat.
 
Still enjoying this, but my god, playing with randos can be the biggest mixed bag, lol. I'm by no means a Soul rookie, but I'm also no savant either. But my GOD some people are AWFUL, lmao.

I played a recent match with 2 randos that just kept making the worst calls and kept dying. I was allowing them to mark and lead, and it just led to their demise everytime, lmao. Then when we got to the the boss at the end of the day they just gave up and went afk instead of quitting so they weren't flagged for it. It was pretty annoying.

Im never gonna go for a revive with 3 mark next time. Its a waste of time and just kills the run
Yeah, going out of your way to res a 3 level partner can lead to your own death in most cases, unless another player is distracting the enemy. I agree it's not worth it in most cases.
 
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Im never gonna go for a revive with 3 mark next time. Its a waste of time and just kills the run
Anything that does damage works though so a pro-tip is to carry poison pots with you, toss one at a downed ally and then just basically watch them auto revive; also carry a bow obviously, if there's a revenant make it a priority to revive her first as her ult is an omni revive and has a deathless effect as well.
 
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Re-posting from the tech thread

TLDR: Try disabling Hardware-Accelerated GPU Scheduling if you're experiencing frequent awful stuttering/pauses (like 2-3 seconds or longer) on Nvidia RTX 50-series GPUs paired with AMD Ryzen 9000-series CPU.

To prepare for Nightreign, I figured I would play good ol' Elden Ring to brush off my skills. I've been dying to play Elden Ring on my beefy new rig (RTX 5090 + Ryzen 9800X3D) and was immediately hit with some god-awful stuttering. Frame-rate was a huge step above my old rig (RTX 3090 + i5 9600K), but this stuttering issue was something I was experiencing for the first time in a long while. I recall experiencing similar issues way back at launch, but these mostly came down to shader compilation and/or corrupted game files. So, I began the long and painful process of troubleshooting and eliminated possible sources:
  • First thing I tried was verifying my game files on Steam since corrupted game files led to crashes and/or extremely long pauses in the past. No issues with verification.
  • The next most obvious culprit would be shader compilation, but this was quickly ruled out since I had been playing the game for quite a while and all within the same general area of the map so the shader cache should be populated. Additionally, the stutter would happen fairly randomly while fighting enemies.
  • Traversal/asset-loading stutter could have been another issue. However, the pauses would sometimes occur when standing completely still and having been an area for a while. The assets should have already been loaded into memory at this point.
  • While incredibly unlikely, I also checked to see if I was resource constrained by monitoring CPU & GPU utilization. My CPU usage was extremely low, but my GPU was nearly maxed out since I'm playing at extremely high resolution (5K2K), max settings, max RT, and HDR. Bumping down the resolution and/or disabling some mods brought my GPU util down substantially, but the stutters would still persist!
  • I read some tips online suggesting that I disable Microsoft Device Association Root Enumerator, but this did not provide any relief to the issue.
  • I also discovered some reports that disabling E-cores could resolve things. In my case, I'm using an AMD Ryzen CPU, so this advice was not relevant for me.
  • The only things I never tried is to turn off Hyperthreading (SMT) or ReBAR in my BIOS settings. Might be worth it for others to give this a shot, but personally I don't like having to tweak BIOS settings for game troubleshooting.
Finally, I decided to disable Hardware-Accelerated GPU Scheduling to see if that would have any effect (PC reboot is required). To my surprise, all stuttering has ceased! This of course will not prevent stutter from the occassional traversal/asset-loading & rare shader compilation. The funny thing is that I definitely had this setting enabled on my old rig, but I guess the interactions between the RTX 3090 and i5 9600K weren't leading to any issues - keep reading below for my theory on why this interaction changes specifically with regards to RTX 40-series and 50-series cards.

Why would you ever want this setting enabled? Well, theoretically this would be useful for offloading CPU-bound tasks to the GPU. This would be great if you're running with nearly maxed out CPU utilization, but this was definitely not something that I had to worry about with my rig. Anyway, I'm guessing there's some specific task on Elden Ring's main game thread that's normally performed on the CPU and gets deferred to the GPU with this specific configuration of hardware. Additionally, this setting needs to be enabled in order for DLSS Frame Generation to work. So, you probably don't want to leave it disabled when playing games like Black Myth: Wukong or Cyberpunk 2077 where you're wanting to use frame-gen. In the case of Elden Ring, there is no support for DLSS frame-gen so there's nothing lost when this setting is disabled.

This finding is for Elden Ring, but I wouldn't be surprised if it also extended to Nightreign. Seems there's been a lot people playing the game on beefy rigs that are experiencing similar issues.
 
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Re-posting from the tech thread

TLDR: Try disabling Hardware-Accelerated GPU Scheduling if you're experiencing frequent awful stuttering/pauses (like 2-3 seconds or longer) on Nvidia RTX 50-series GPUs paired with AMD Ryzen 9000-series CPU.

To prepare for Nightreign, I figured I would play good ol' Elden Ring to brush off my skills. I've been dying to play Elden Ring on my beefy new rig (RTX 5090 + Ryzen 9800X3D) and was immediately hit with some god-awful stuttering. Frame-rate was a huge step above my old rig (RTX 3090 + i5 9600K), but this stuttering issue was something I was experiencing for the first time in a long while. I recall experiencing similar issues way back at launch, but these mostly came down to shader compilation and/or corrupted game files. So, I began the long and painful process of troubleshooting and eliminated possible sources:
  • First thing I tried was verifying my game files on Steam since corrupted game files led to crashes and/or extremely long pauses in the past. No issues with verification.
  • The next most obvious culprit would be shader compilation, but this was quickly ruled out since I had been playing the game for quite a while and all within the same general area of the map so the shader cache should be populated. Additionally, the stutter would happen fairly randomly while fighting enemies.
  • Traversal/asset-loading stutter could have been another issue. However, the pauses would sometimes occur when standing completely still and having been an area for a while. The assets should have already been loaded into memory at this point.
  • While incredibly unlikely, I also checked to see if I was resource constrained by monitoring CPU & GPU utilization. My CPU usage was extremely low, but my GPU was nearly maxed out since I'm playing at extremely high resolution (5K2K), max settings, max RT, and HDR. Bumping down the resolution and/or disabling some mods brought my GPU util down substantially, but the stutters would still persist!
  • I read some tips online suggesting that I disable Microsoft Device Association Root Enumerator, but this did not provide any relief to the issue.
  • I also discovered some reports that disabling E-cores could resolve things. In my case, I'm using an AMD Ryzen CPU, so this advice was not relevant for me.
  • The only things I never tried is to turn off Hyperthreading (SMT) or ReBAR in my BIOS settings. Might be worth it for others to give this a shot, but personally I don't like having to tweak BIOS settings for game troubleshooting.
Finally, I decided to disable Hardware-Accelerated GPU Scheduling to see if that would have any effect (PC reboot is required). To my surprise, all stuttering has ceased! This of course will not prevent stutter from the occassional traversal/asset-loading & rare shader compilation. The funny thing is that I definitely had this setting enabled on my old rig, but I guess the interactions between the RTX 3090 and i5 9600K weren't leading to any issues - keep reading below for my theory on why this interaction changes specifically with regards to RTX 40-series and 50-series cards.

Why would you ever want this setting enabled? Well, theoretically this would be useful for offloading CPU-bound tasks to the GPU. This would be great if you're running with nearly maxed out CPU utilization, but this was definitely not something that I had to worry about with my rig. Anyway, I'm guessing there's some specific task on Elden Ring's main game thread that's normally performed on the CPU and gets deferred to the GPU with this specific configuration of hardware. Additionally, this setting needs to be enabled in order for DLSS Frame Generation to work. So, you probably don't want to leave it disabled when playing games like Black Myth: Wukong or Cyberpunk 2077 where you're wanting to use frame-gen. In the case of Elden Ring, there is no support for DLSS frame-gen so there's nothing lost when this setting is disabled.

This finding is for Elden Ring, but I wouldn't be surprised if it also extended to Nightreign. Seems there's been a lot people playing the game on beefy rigs that are experiencing similar issues.
yeah im not gonna fuck with this for one game. From better fix this shit soon
 
I still cannot beat the first one, this is rough even with some semi decent people with me,

I'll keep trying, a Souls game has never beaten me yet
 
I still cannot beat the first one, this is rough even with some semi decent people with me,

I'll keep trying, a Souls game has never beaten me yet
It's super hard. Took me about 15 games with randos to get a good enough group together — I was the worst of us three.

The following boss seems much easier, even if the world itself is more sweaty
 
It's super hard. Took me about 15 games with randos to get a good enough group together — I was the worst of us three.

The following boss seems much easier, even if the world itself is more sweaty
See I like the boss and it's design, but for a first one it's rough, it really should've been something from the older games that we knew

On that note, there isn't a lot of that going on as I thought there would be so far, a bit disappointing
 
Im never gonna go for a revive with 3 mark next time. Its a waste of time and just kills the run
My team always tries to bring me back if I get there, and usually the boss is at 10-15%. Like bro just finish him instead of wasting 4 heals pots to get me up so I'm a 1 shot down either way lol.

Unless one person can kite the boss and hold its attention far off it's never worth it.
 
See I like the boss and it's design, but for a first one it's rough, it really should've been something from the older games that we knew

On that note, there isn't a lot of that going on as I thought there would be so far, a bit disappointing
100% agree, it's a bizarrely punishing boss as a first major one.

From does have a habit of doing that, with Margit in Elden Ring and the twin gargoyles in Dark Souls. I recall the point being that if you can clear the first brick wall, you know you can clear the game.

There will be more going on once the other worlds open up, tons of more bosses too.
 
See I like the boss and it's design, but for a first one it's rough, it really should've been something from the older games that we knew

On that note, there isn't a lot of that going on as I thought there would be so far, a bit disappointing
be sure to bring something with lightning damage, if you get targeted right after the split just try to dodge, not spammy though because he'll catch you with a fire breath, after the aggro wears off you can attack or just wait it out.
 
100% agree, it's a bizarrely punishing boss as a first major one.

From does have a habit of doing that, with Margit in Elden Ring and the twin gargoyles in Dark Souls. I recall the point being that if you can clear the first brick wall, you know you can clear the game.

There will be more going on once the other worlds open up, tons of more bosses too.
To be fair Margit is the first GREAT boss, there are a fair few in between if you explore like encouraged, I'd argue that Tree Sentinal is a trap though

Dark Souls is similar, the first true boss after Asylum Demon is the Taurus Demon, who isn't too bad either
 
be sure to bring something with lightning damage, if you get targeted right after the split just try to dodge, not spammy though because he'll catch you with a fire breath, after the aggro wears off you can attack or just wait it out.
Hmm, I do have a Rune that gives me extra Lightining damage, I've been playing Raider a bit as well, I like his moveset as well
 
I actually feel like the first boss is by far the easiest of all the bosses. Never wiped to him anymore lately. But maybe it's because of relics?
 
Only have the Darkdrift Knight and final boss to beat. Trying to do Ironeye remembrance which means beating Darkdrift and this fight really isn't ideal for an archer, one of the rare exceptions. Solo is a nightmare and if paired with people there is usually another Ironeye when ideally you'd want either 2 melee fighters or a melee and spellcaster. Hardest boss yet, tomorrow I'll try again.
 
Only have the Darkdrift Knight and final boss to beat. Trying to do Ironeye remembrance which means beating Darkdrift and this fight really isn't ideal for an archer, one of the rare exceptions. Solo is a nightmare and if paired with people there is usually another Ironeye when ideally you'd want either 2 melee fighters or a melee and spellcaster. Hardest boss yet, tomorrow I'll try again.
Centaur is hardest if you do not have lightning damage weapons. Otherwise he will not get stunned for a bunch of his bull shit moves.

I did it with triple iron eye. Very easy for continuous damage while one kites him.

I'm surprised you can queue into chapter 7 remembrance for iron eye or whatever chapter it is to beat that boss. It never queued for me so I gave up and started playing Wylder instead lol.
 
Wanted to ask: my friends and I had only 1 run out of maybe 30 where we were in a basement trying to get to the boss that hangs out in the dungeon looking room with six columns, and somehow we spawned Margit outside of the boss room?!?!

Margits boss bar appeared and he was shooting us through walls, but I never saw him. Eventually he went away. The boss in the room we were trying to get to was there and was not Margit.

Wtf?
 
Jesus christ what a libra run. We destroyed his ass lol. 2 duchess and ironeye. The 2 random was great, we had good gear, i had insane dodges on duchess. I was barely even touched. I fucking love her. Wand in left hand and dagger in right and she slaaaays
 
day bosses an appear in the world yes, they are much weaker though, so it's generally worth fighting them on day 2.
It was weird because none of us actually saw him and we were all indoors/below ground when this happened, yet he could hit us. Seems like a bug, tbh. I've only seen field bosses out and about
 
I still cannot beat the first one, this is rough even with some semi decent people with me,

I'll keep trying, a Souls game has never beaten me yet

It's always better for 2 to be defensive and 1 to be offensive against bosses with randos. I matched with 2 randos and we all didn't get good stuff and were under leveled but still were able to clear by using this approach. If someone went down one distracted the boss(es) and the other revived. Not always possible if the other players don't get that understanding.

Wanted to ask: my friends and I had only 1 run out of maybe 30 where we were in a basement trying to get to the boss that hangs out in the dungeon looking room with six columns, and somehow we spawned Margit outside of the boss room?!?!

Margits boss bar appeared and he was shooting us through walls, but I never saw him. Eventually he went away. The boss in the room we were trying to get to was there and was not Margit.

Wtf?
Margit sometimes invades and targets one specific player until killed or you run away. I always got targeted when i was fighting some fort boss in a room.
 
It's always better for 2 to be defensive and 1 to be offensive against bosses with randos. I matched with 2 randos and we all didn't get good stuff and were under leveled but still were able to clear by using this approach. If someone went down one distracted the boss(es) and the other revived. Not always possible if the other players don't get that understanding.


Margit sometimes invades and targets one specific player until killed or you run away. I always got targeted when i was fighting some fort boss in a room.
Thank you-- I'm sure this is what happened then.
 
First boss down, now just checking different characters. Game is a blast. Noticing some interesting changes from the network test like the rain is so much more lethal now, its really gtfo or you're dead. Lovin all the DS throwbacks
 
Just did Gnoster with only 2 people, because we got a duo godskin at level 1 on a goal which made a person ragequit. Me (Revenant) and the duchess continued and we pretty much easily duo'd Gnoster. I had Frenzyflame Burst, which seems to be amazing for this fight btw, and did most of the damage. He had the Black Knife. I'm just wondering if the world is scaled down when a player leaves, because all the runs today I had on Gnoster were pretty hopeless and all were over once phase 2 started. We were only level 11 and 12 I think. I must say Frenzyflame Burst is absolutely incredible for the moth because it's fast, goes very far and does (a lot?) fire damage.

And 2 hours later again someone left, and again we killed the last boss with only 2 people. It was the ice dragon boss and I used the Halo Scythe as Revenant. Game must be scaling down, because it's so weird you're wiping and struggling with 3 and then with 2 you just kill it.
 
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just had two people leave after they kept choosing stupid bosses and dying at them, right before the second day boss; got the second boss down to 75% and then I died.
Don't understand why people don't just stay, we would've easily gotten to the final boss if they didn't 🙄
 
Just did Gnoster with only 2 people, because we got a duo godskin at level 1 on a goal which made a person ragequit. Me (Revenant) and the duchess continued and we pretty much easily duo'd Gnoster. I had Frenzyflame Burst, which seems to be amazing for this fight btw, and did most of the damage. He had the Black Knife. I'm just wondering if the world is scaled down when a player leaves, because all the runs today I had on Gnoster were pretty hopeless and all were over once phase 2 started. We were only level 11 and 12 I think. I must say Frenzyflame Burst is absolutely incredible for the moth because it's fast, goes very far and does (a lot?) fire damage.

And 2 hours later again someone left, and again we killed the last boss with only 2 people. It was the ice dragon boss and I used the Halo Scythe as Revenant. Game must be scaling down, because it's so weird you're wiping and struggling with 3 and then with 2 you just kill it.
yeah everything scales down and if the person who leaves ain't carrying their weight, it's better off. congrats on the wins!
 
Just had a chance to try this, lots of new mechanic I didn't expect. Being an experienced ER chud, I thought I could dominate, but tutorial boss killed me and my NPC buddy easily :messenger_grimmacing_

I guess I should've read those pop-ups tutorials :messenger_loudly_crying:
 
I am closing in on 50 hours and I beat the game at hour 27. Something about this is crack.

Really excited for the content they add.
 
It's always better for 2 to be defensive and 1 to be offensive against bosses with randos. I matched with 2 randos and we all didn't get good stuff and were under leveled but still were able to clear by using this approach. If someone went down one distracted the boss(es) and the other revived. Not always possible if the other players don't get that understanding.


Margit sometimes invades and targets one specific player until killed or you run away. I always got targeted when i was fighting some fort boss in a room.
He can also pop in as an extra boss after the day 1 or day 2 night boss.
I had him show twice on day 2. He targeted one of us and we killed him and then he showed after Nameless King again.
 
I got a good random group and we got to fight Gladius, Beast of Night, a three headed wolf with a chain blade on his back. (Main Boss 1 of 8)

I went back to the Roundtable hold and new dialogue options from all the characters and in different spots. I was playing Wylder the other guys were Ironeye and Recluse. Once you get some levels, you just start wrecking mobs. Fought Ball Bearing and perfumers on Night 1, Tree Sentinel and his bad ass knight crew Night 2. Gladius Night 3.

I don't like multiplayer games. This game is just so different than any other MP game out there and has a really fun loop once you get the hang of it. The video reviews and previews just don't do it justice. This game is a masterpiece. From has done something so crazy different and awesome that you just have to play it. The single player is damn hard. The MP is definitely where it is at. I was worried about depth. It took us an hour pretty much of straight playing to get to Gladius. Imagine that 8 times over just to beat the game. You'll be doing this again and again. At this rate, it's got what I estimate to be hundreds of hours of gameplay because when you die, you die and have to do it all over again. Unless you are playing with pro gamers, this is going to take a lot of time to work through. 8 characters to master on top of that.
I love the game when I am with a decent group of players. I absolutely hate the game when I have a group that doesn't know what they are doing or are just dicking around. The frustration of meandering for 30+ minutes knowing full well that you aren't going to get close to the end…

I get about 1 good game for every 3 bad games right now.
 
I love the game when I am with a decent group of players. I absolutely hate the game when I have a group that doesn't know what they are doing or are just dicking around. The frustration of meandering for 30+ minutes knowing full well that you aren't going to get close to the end…

I get about 1 good game for every 3 bad games right now.
Yeah that's pretty common. I'm in the minority though probably since I still enjoy that a lot. It's just an extra challenge to overcome. And if you do win against the odds? It's that much sweeter. I've had some wins where I thought there was no way we'd win.

It's fine when the teammates aren't that good but no doubt it gets frustrating sometimes when someone doesn't wanna hang with the rest of the group.
 
I love the game when I am with a decent group of players. I absolutely hate the game when I have a group that doesn't know what they are doing or are just dicking around. The frustration of meandering for 30+ minutes knowing full well that you aren't going to get close to the end…

I get about 1 good game for every 3 bad games right now.

yeah I used to just play it out to the end but now i just take the penalty. It sucks to get to the night boss and no one has the correct affinity and lvl 8.

but also I do not like the people who make extra flasks a priority. you will do better with the right weapons and more lvls than extra flasks.
 
Just started to get into it yesterday. At first I thought...I DON'T UNDERSTAND THIS GAME.

1 hour into it....I'm like "OOOHHHHHH.....THIS IS GOOD. I get it now."

Took down the 1st boss yesterday with 2 randoms. All of us stood together too. No one even left the session. Definitely enjoying it so far.
 
My ratio is about the same on Steam. I think what has happened is that people haven't gotten the game down yet. You have a constant influx of new players or people that don't play the game enough. I estimated this would be a problem, especially on consoles where you have a constant influx of new players that can get around the first Nightlord, but really don't know what they are doing with elemental weaknesses or have their own ideas about how to tackle the map. There is also a bit of map RNG going on, where sometimes you just run into a wandering enemy (Death Bird) on Day One and it one shots the whole group on the way over and over again and then the rain closes you off from all the souls you all have built up. While those games usually end at Night one, it's rather annoying to have a good thing going for 10 mins and then keep losing levels to the point that you all have low HP by the end of the night. This is the kind of game to me that pretty much demands monogamy, meaning that unless you play it without skipping around to other games, you'll never see the end. That's what I've done. No other games until I have mastered it.
 
yeah I used to just play it out to the end but now i just take the penalty. It sucks to get to the night boss and no one has the correct affinity and lvl 8.

but also I do not like the people who make extra flasks a priority. you will do better with the right weapons and more lvls than extra flasks.
Yeah, I've started doing the same. And I completely agree, focusing on weapons and levels gives you a much better shot at finishing the fight.
 
out of curiosity, what is the penalty for leaving?
Nothing that I have seen. I had a power brownout kick me from a game yesterday and it was a few mins before I got back in. The nice thing is I seamlessly got back in before the first boss but the group wiped on the Nightlord.
 
Libra feels completely overtuned. He oneshot our party 3 seconds into the fight with all the symbols below our feet. It's absurd that a move that he uses so much and requires you to move instantly also oneshots you. Can't be attacking or casting at that point at all.
Agreed. Finally beat him last night with randoms (a Wylder, an Ironeye, and myself as another Ironeye). I used my bow ult when he put his bubble up, and that helped a lot. His teleport and immediate AOE is a BS move. I find that with Ironeye his regular AOE circles would proc super fast when I was in the middle of firing my bow, not giving me any time to dodge out. Infuriating fight at times. Plus he is weak to madness, yet the map hardly produces any madness weapons. Not to mention, I have yet to run across any madness resistance buffs (20+hrs).
 
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out of curiosity, what is the penalty for leaving?
It applies a matchmaking penalty — meaning you can't jump right into a session after exiting the previous one. I saw somewhere on Reddit though to circumvent that you just need to exit the penalized queue and re-queue.
 
Oh that last boss is on some bullshit huh? lol, party wipe attack that seems to cover the entire battlefield is...fun! Mesmerizing visual once you get his life to 30% in phase 2 tho, beautiful 👌
 
More flasks can definitely make a difference especially for casters, since if an augur raids spawns and you beat it now your flash restores FP as well, that's a crazy increase in DPS; also on my recluse I have that flasks also heals allies, so whenever a melee gets hit with something big I can just heal them before the even get back up and possibly get combo'd.

And you can still kill plenty of shit while the ring is closing and then focus on killing even more shit before the boss, but if you miss a flask you've missed it and now you're SOL.
You can also cover an insane amount of ground using the trees, so if a flask spawns right on the path of one there's no reason not to go and get it.
 
Agreed. Finally beat him last night with randoms (a Wylder, an Ironeye, and myself as another Ironeye). I used my bow ult when he put his bubble up, and that helped a lot. His teleport and immediate AOE is a BS move. I find that with Ironeye his regular AOE circles would proc super fast when I was in the middle of firing my bow, not giving me any time to dodge out. Infuriating fight at times. Plus he is weak to madness, yet the map hardly produces any madness weapons. Not to mention, I have yet to run across any madness resistance buffs (20+hrs).
He leaves little pickups on the ground that reduce madness. But yeah, there's not a lot of madness resist in the game, other than the status resistance you sometimes can pick up as a boss reward.
 
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