Game is horribly optimized on all platforms. Heard the PS5 version runs at 40fps.I wonder why it runs so bad on Steam Deck? The courses are…pretty bare bones
Game is horribly optimized on all platforms. Heard the PS5 version runs at 40fps.
What time for switch? And where are you getting these times? Every thing I read just says sept 5th which on console usually means the next morning or noon, sadly.PS5 version doesn't release for another 3.5 hours (9PM PST).
No idea about Switch. I can tell on PS5 because I have it pre-ordered and pre-installed. It gives a countdown until I can play it. 9PM PST, is technically Sept 5. on the East coast of the US.What time for switch? And where are you getting these times? Every thing I read just says sept 5th which on console usually means the next morning or noon, sadly.
The eshop updates at 12am ET.What time for switch? And where are you getting these times? Every thing I read just says sept 5th which on console usually means the next morning or noon, sadly.
ultrawide support??? shit, i am tempted to get this now while I wait for my switch copy to arriveNight and day difference on PC. Phew.
Full ultrawide support as well.
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The night courses look incredible on an ultrawide.ultrawide support??? shit, i am tempted to get this now while I wait for my switch copy to arrive![]()
Oh no! I haven't tried it on Steam Deck yet. Damn, this series would shine on portable.
I am curious if the Switch version will run with at least a little more smoothed out framerate on a Switch 2. Seemed like it bounced up and down a lot.I'm playing on switch 1 seems to run fine to me. Don't have a steam deck, wish I did.
I am curious if the Switch version will run with at least a little more smoothed out framerate on a Switch 2. Seemed like it bounced up and down a lot.
This review talks about how it performs differently on Switch 2, and it sounds like the results are positive, at least from their experience.Has anyone tested the game on the Switch 2 yet? I'm a bit curious to see how it runs.
I'd love to hear some initial performance impressions.
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This review talks about how it performs differently on Switch 2, and it sounds like the results are positive, at least from their experience.
If you're looking for 60hz, you're not getting it.Big Deck bros! Does this game run well on the deck?
Performance requirements seem low, which is nice.
Any word on DLSS/DLAA ?
Oh, well report back when you get it. Curious to hear what you think since you're also playing the PC version. It should be even more obvious coming from that.i don't have it yet. I'm playing the steam version for now. I'm waiting to get a physical copy on switch from vgp.
It has FXAA (or something like it) in-game, but frankly I don't think it really looks better with it on than off. It's visually noisy regardless (especially because of no-mipmaps on trees) but the sharp-pixel detail is part of the artstyle it's going for - so frankly I prefer the clean look to post-process blur filter that doesn't really help aliasing much.The character select screen has noticeable jaggies, I don't think the game is even using any kind of AA there, but it looks better when you play it.
At 4k - the game fluctuates in 45-55fps on a 2080ti. If PS5 runs 4k native, sub 60 is pretty much guaranteed based on that.A little disappointed from the sound of the PS5 version. If it's running a 40fps that's unacceptable. There is no reason this game should be running at anything less than 60fps.
This reviewer talks about PS5 performance at 7:13Haven't made the purchase yet, was waiting to see what the initial feedback is.
A little disappointed from the sound of the PS5 version. If it's running a 40fps that's unacceptable. There is no reason this game should be running at anything less than 60fps.
Played through one character career on PS5:
-Colors are really drab.
-Performance is awful and can make the shot meter appear choppy.
-Default camera is terrible (switch that to #2 in the options)
-There is no ability to do on-the-fly corrections of shot strength using Triangle(increase)/Circle(decrease) when setting accuracy.
-The menu UX is very amateurish.
-The overhead camera to see where your ball lands zooms way too far in by default.
=While the tutorial doesn't explain this, I do believe super side/top/back spins are in. These are accomplished by pressing the opposite direction of the spin you want on the d-pad when setting power and then the direction you want the spin when setting impact and requires perfect impact. The ball will appear to have a blue trail instead of a red trail. I'm not sure if this can be accomplished if you are using the control mechanism that lets you set ball impact prior to taking the shot. Sidespin does not bend nearly as much as in previous games, but maybe that will change with different balls/clubs.
=I'm starting to find a grove for impact timing, but everything kind of feels off.
I didn't really have high expectations going in and I'm still a little disappointed. Beyond resolution, the PS3 games look better. I'll give it some more time over the weekend.
This reviewer talks about PS5 performance at 7:13
Only if the drops are GPU related but I have no clue on that.I have a Pro, I wonder if that would do anything for the frame rate stability?
I have 120hz and VRR turned on for the Pro version. It seems pretty smooth to me after 3 hours of play but I haven't played anything but story mode yet.I have a Pro, I wonder if that would do anything for the frame rate stability?
Yeah, most seem pretty happy with it. The majority of complaints are about performance. If you play on PS5/PC you should have a good experience.Worth a buy? Better than the last one on ps4/5?
weird, for some reason its not letting me pick any resolutions but 16:9 ones on my 57" Samsung Ultrawide.Night and day difference on PC. Phew.
Full ultrawide support as well.
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Based on the PC version - they 99% likely are.Only if the drops are GPU related but I have no clue on that.
The game has low effort written all over it and this sounds like its the case.