TBH I will take a million Assworlds for the possibility of having planetary exploration be rewarding outside of filling a bar and finding materials I already have too many of.
It's not like fdev has given players actual exploration tools anyways lol.
Is that really how they did it? Fuck that's so sad.
That'sthejoke.jpeg
Yep, some guys figured out the planetary instance size and time it takes to load it so any deviation is supposed to be indicative of ruins. It narrows it down to a few hundred square clicks and only works on certain hardware.
I doubt FD will see this as anything other than exploration being fine. Groups like Canonn just reinforce their non-existent gameplay.
Next time Ed does a feature with Canonn it should just be them hitting F5 on the dev update and patch notes threads.
I wanted to reply with a snide star triangulation joke but I'm out of gas.
Yep, some guys figured out the planetary instance size and time it takes to load it so any deviation is supposed to be indicative of ruins. It narrows it down to a few hundred square clicks and only works on certain hardware.
I'm quiet impressed with the resourcefulness of these players. As opposed to utterly underwhelmed by the way Frontier handles these hidden things. Rather than manning the fuck up and developing in game means of finding anything with exploration scanners, it comes down to searching a needle in a haystack for players, with complete out of game meta hints to go by. It's ridiculous how incapable they are to translate the generally great idea of having a dev told story unfold for the players (kind of a dungeon master played by Frontier) by means of game design.
That's the true immersion killer, but the immersion idiot brigade is again trying to whine Frontier into putting asinine time requirements of front of crewing up.
... at least they seem to have ideas and ambitions on exploration, including gameplay elements.
If you can telepresence across the galaxy onto someone else's ship for multicrew, why can't we telepresence to a different station and pilot a ship that's stored there instead of having to fly there?
If you can telepresence across the galaxy onto someone else's ship for multicrew, why can't we telepresence to a different station and pilot a ship that's stored there instead of having to fly there?
In 3114 a new law passed by the Pilots Federation, called the 'Non-Original Fungibles and Underwriting Necessities', allowed the organization to strongarm the Federation, Empire, and Alliance into generally outlawing stations from releasing ships on telepresence alone due to mounting concerns of verifying signal authenticity and the fraud possible, from both parties, therein.
In 3114 a new law passed by the Pilots Federation, called the 'Non-Original Fungibles and Underwriting Necessities', allowed the organization to strongarm the Federation, Empire, and Alliance into generally outlawing stations from releasing ships on telepresence alone due to mounting concerns of verifying signal authenticity and the fraud possible, from both parties, therein.
In 3114 a new law passed by the Pilots Federation, called the 'Non-Original Fungibles and Underwriting Necessities', allowed the organization to strongarm the Federation, Empire, and Alliance into generally outlawing stations from releasing ships on telepresence alone due to mounting concerns of verifying signal authenticity and the fraud possible, from both parties, therein.
Can anybody give me a rough estimate how many hours it takes to scan your way up in Imperial Navy Ranks in Quince to get to the Cutter?
Also, where's the best spot to get imperial rank up missions? The bar shows 100% and I'm allied to the Quince Imp factions, but there are no rank up missions appearing.
Frontier Developmentsthe studio responsible for Planet Coaster and Elite: Dangeroushas announced is acquisition of a top Hollywood movie licence to develop its third game franchise.
That's according to a press release posted this morning on the London Stock Exchange website, that suggests the English outfit is working on a new series based on an "enduring franchise of global renown." Beyond that, details are thin on the ground however the developer says more information will follow later this year.
"The third franchise is an important next step in our growth," says Frontier's chief executive David Braben. "We have chosen to license this particular IP to work with as our third franchise, because we believe we can create something very special. It is creatively stimulating, already has a high worldwide profile, and is a perfect match for our expertise."
Or, if you do, make it the designers, plz.
They're going to make a fucking Star Trek game and make it what Elite should be, aren't they?
*gives Volimar the side eye*Star Trek Online is already pretty good, aside from away missions.
Cinematic alien war campaign. Believe it
I've been saying it for a long time, 2.4 is story driven update - missions with cinematics and will develop military career. Like Squadron42 without FPS.
I would LOVE that.
Man, ... I was 22k outside the bubble yesterday and decided to casually land on a planet while watching the super bowl.
Ended up accidentally boosting right onto the surface, now i'm back at the home station.
First time it ever happen to me, what a bummer.
So... basically role playing the Falcons eh?
So... basically role playing the Falcons eh?
So... basically role playing the Falcons eh?
Oooof. Sorry about your data loss man.Man, ... I was 22k outside the bubble yesterday and decided to casually land on a planet while watching the super bowl.
Ended up accidentally boosting right onto the surface, now i'm back at the home station.
First time it ever happen to me, what a bummer.
Too soon
Pretty much, right before the half time show.
It's allrite. The exploration elite would have been nice but I still got to see a lot of Kool shit.Oooof. Sorry about your data loss man.
Realistic. There's no chance in the cold void of space hell that a sub-update to a season is going to give us a campaign. They have not even revised basic space exploration game mechanics since launch and that's "the easy part", being mostly a game programmer and design effort, combared to developing a campaign, that requires major artist and level/scenario design/AI man hours. Their ruins mission makes them look like people flailing around with their first scripts when trying themselves at game design. Scatter items. Pick up any one or two. Hit scan button while targetting something. Hardcode a response text for several dozen combinations and a failure text for unsuccessful tries. Oops, the re-activation is broken. Better log out and back in to reset the mission. Never moved past basic scripting to even consider any form of good game design.2.4 will just be a bit of conflict with Thargoids/"aliens", same old conflict zone mentality with maybe a bit of hyperspace interaction to keep it fresh. Add some new engineering blueprints to cope with different alien technology and to introduce another grind.
The next season/expansion will be headlined by basic atmospheric planets (like contemporary Mars).
Realistic. There's no chance in the cold void of space hell that a sub-update to a season is going to give us a campaign. They have not even revised basic space exploration game mechanics since launch and that's "the easy part", being mostly a game programmer and design effort, combared to developing a campaign, that requires major artist and level/scenario design/AI man hours. Their ruins mission makes them look people flailing around with their first scripts when trying themselves at game design. Scatter items. Pick up any one or two. Hit scan button while targetting something. Hardcode a response text for several dozen combinations and a failure text for unsuccessful tries. Oops, the re-activation is broken. Better log out and back in to reset the mission.
Still rooting for basic space legs, but you never know. In-universe Mars is supposed to be terraformed however and if it's inhabitable like earth, it'd be an earthlike, which I don't see happening as part of the next major update.
Just after a bit of advice about ships, I am after another ship, and not really sure which one to get, I enjoy a bit of trading and a bit of bounty hunting, and while doing this, I also do a touch of exploration.
I have a Sidewinder, Adder, Cobra mk3, Viper mk4 and Type 6 transporter, and about 20mil cr, what should I go for next?
Was thinking maybe a Vulture for Bounty hunting, or a Type 7 for a larger transporter?, or is there anything that would be a decent upgrade that would serve both?
Also, jump into a Li Yong-Rui for a 15% discount. For example: https://eddb.io/station?s=3&m=980&i=1&p=9
I recommend Diaguandri. It's basically my home system.