Not Spaceghost
Spaceghost
Any of you guys ever tried using trailing targeting vs leading for fixed?
That's why I said contemporary Mars and not Elite Mars
FDev confirms ruins are bugged and won't be fixed until 2.3: https://www.reddit.com/r/EliteDange...re_alien_ruin_scientists_fdev_confirms_ruins/
They better reset that fucking mission timer. This is ridiculous.
I'd imagine most sane people have already cashed in and moved on to better things, though you can receive the mission again and get a refreshed timer.
Frontier QA said:"We have the best quality, tremendous quality. Any claims to the counter are fake bugs! Don't believe them, believe me, there aren't any bugs. Believe me. We tested the ruins personally, they work great. If there were bugs, we'd know about it. Anyone claiming there are bugs are the opposition. Ugly fake bugs!"
Frontier QA said:"Oh, yeah, it's bugged. I knew it all along. I've always said they were bugs. Anyone saying otherwise are liars, dirty liars. Terrible fake liars!"
Just after a bit of advice about ships, I am after another ship, and not really sure which one to get, I enjoy a bit of trading and a bit of bounty hunting, and while doing this, I also do a touch of exploration.
I have a Sidewinder, Adder, Cobra mk3, Viper mk4 and Type 6 transporter, and about 20mil cr, what should I go for next?
Was thinking maybe a Vulture for Bounty hunting, or a Type 7 for a larger transporter?, or is there anything that would be a decent upgrade that would serve both?
FDev confirms ruins are bugged and won't be fixed until 2.3: https://www.reddit.com/r/EliteDange...re_alien_ruin_scientists_fdev_confirms_ruins/
They better reset that fucking mission timer. This is ridiculous.
I gave up on the ruins weeks ago, it's been obvious that they were seriously bugged despite Frontier telling us repeatedly that they weren't. Finally Frontier has admitted to what we have known for weeks now: the ruins don't work. It's like Frontier isn't doing any quality control at all, or it's like Donald Trump is in charge of their QA department:
three weeks later....
FDev confirms ruins are bugged and won't be fixed until 2.3: https://www.reddit.com/r/EliteDange...re_alien_ruin_scientists_fdev_confirms_ruins/
They better reset that fucking mission timer. This is ridiculous.
I'd imagine most sane people have already cashed in and moved on to better things, though you can receive the mission again and get a refreshed timer.
Also being "fixed" in 2.3 is the exploration rank gained through tourist missions so better get on to that and get an easy Elite ranking without all of the tedious scanning you'd normally have to do.
Jesus. The people in Canonn worked tirelessly to solve these ruins and they're bugged. WHY THE FUCK DIDN'T YOU TELL THEM SOONER?!?!
I gave up on the ruins weeks ago, it's been obvious that they were seriously bugged despite Frontier telling us repeatedly that they weren't. Finally Frontier has admitted to what we have known for weeks now: the ruins don't work. It's like Frontier isn't doing any quality control at all, or it's like Donald Trump is in charge of their QA department:
three weeks later....
AspX would serve you well, decent in a high RES or Nav beacon for bounty hunting, definitely good for cargo hauling or exploration.
https://coriolis.io/outfit/asp/0pit...202012h.Iw18WQ==.IwBhrSumg===?bn=Cargo/Bounty
Upgrade to A rated power plant and thrusters once you can (PP first). And remember rule #1, never buy anything without having the money for insurance left over.
Also, jump into a Li Yong-Rui for a 15% discount. For example: https://eddb.io/station?s=3&m=980&i=1&p=9
I'd get a Vulture or a Dropship for combat and continue using the T6 until you can afford a T7 for trading.
If you don't feel like being bothered with military rank grinds, your path should look like
Viper --> Vulture (for combat)
T6 --> T7 (for trade)
Save up until you have enough money to buy an entry level (low budget but not unsafe to fly) Python. Something that looks like this
https://coriolis.edcd.io/outfit/pyt...704040002B1050504043302026e.Iw18eQ==.Aw18eQ==.
So your goal is to save up about $60 million.
Once you have the Python, you can retire the Vulture and the T7 for awhile, as the Python is the best multi-purpose ship in the game. You can use it for bounty hunting, CZ fighting, and it's the most flexible trading ship in the game since it has great capacity and can fit on medium pads (outposts).
So yea, pick up the Vulture now. Then get the T7. Then save up for the Python.
If you decide to grind military rank, you can slide a Federal Assault Ship and/or a Clipper before the Python. Not necessary at all, though.
Glad I decided to spend my time rolling more weapons and ship mods instead. What nonsense.
Are we sure it's an actual progression block he's referring to rather than the solo bug? You guys know me, I'm very open to giving FD a thrashing but I'm not sure we have the facts here.
Ok I'm in Quince getting imp rank, what do you do for rank up missions? I'm only getting long haul ~400 ly smuggler missions.
No idea, but I'd be interested as well. Did one yesterday, but it takes almost all evening. Didn't have a long jump range ship either, so one evening spend watching loading screens. This game is such a great proposition for spending one's free time. And people in Frontier forums are arguing you should lose engineer upgrades after ship destruction...
I disgress. As far as I can see, I fear the only sensible way to rank up is migrate back to another Imperial system.
Thanks guys, I am sitting on about 30 million credits, so it's a toss up between an all rounder like the Aspx, or a dedicated fighter like the Vulture....
Or, I could fit my Type 6 out as a miner and try and grind enough for the Python......
Mining is one of the worst, most boring ways to make money.
Today I went from 67% Pioneer all the way to Elite doing around 2.5 hours worth of tourist missions, guess that's exploration done and dusted.
Today I went from 67% Pioneer all the way to Elite doing around 2.5 hours worth of tourist missions, guess that's exploration done and dusted.
Dafuq? Short range, long range, passenger type, allied with passenger factions?
Wut? Do passenger missions boost your exploration beyond the normal experience for traveling?
I didn't play elite since the Horizon release, and didn't follow news too closely, just enough to know that it's .. pretty slow. Where are we standing on the season 2 side, and with what's left to come ?
I have more trouble finding matches than actually playing and winning at this point.
Seems like they should start streams about 2.3 at this point...isn't the beta in 2 weeks?
Seems like they should start streams about 2.3 at this point...isn't the beta in 2 weeks?
Devs usually play death match, since it's the only game mode people queue for.
Wut? Do passenger missions boost your exploration beyond the normal experience for traveling?
Sightseeing passenger missions have been bugged since 2.2.03 (they weren't in 2.2) in that they increase exploration rank with each mission success FAR more than they should, about 10X more than they should. It is right now extremely quick and easy to get to Elite in Exploration simply by doing a dozen or so sightseeing passenger missions.
Frontier have said they will fix it for 2.3, so you have a couple months yet until the bug is gone.
So uhh, what mode do the dev streamers play in CQC? Might try and see if I can find a match at this ungodly hour.
I have more trouble finding matches than actually playing and winning at this point.
Yeah, Devs only play DM. Most players only play DM. It's the fastest way to get in a game. Also it's fastest way to rank up. Games are quick and you can get more points compared to TDM or CTF. When it comes to the later ranks, they takes forever. It's like +2 hours per rank once you get to the 40s. I'm level 40 and I have like a 1d 5h of playtime. So getting to 50/prestige will probably take me around 2d of playtime.
If you ever want to get to elite, players generally hit that ~13 prestige (depends on the player and the opponents they face). So yeah, it's a hell of a grind. So like +200 hours just of CQC. That's why there are so few quad elites.
Didn't they say something about 2.3 livestreams next week during this week's livestreams?
You tell me. You'd have to pay me to watch a CQC livestream or Xbox dev livestream.
Eh, I only tune into livestreams for deature updates or new releases usually. But I dimly remembered from reading and apparently correctly so:
2.3 livestreams next week
No info on specific topics or dates however.
FIRST LOOK AT 2.3
"THE COMMANDERS"
Next week weve got two very exciting livestreams for you! On Tuesday 14th February at 7PM GMT well be showing you some of the headline features in 2.3 The Commanders, including the Commander Creator.
Well be continuing the 2.3 buzz only two days later on Thursday February 16th at 7PM GMT with your first ever look at the Multicrew feature in action. You wont want to miss either of the streams, as well be showing things that have never been seen outside of Frontier before.
If you can telepresence across the galaxy onto someone else's ship for multicrew, why can't we telepresence to a different station and pilot a ship that's stored there instead of having to fly there?
Yeah, I got rid of my FDL and traded it in for a Python. The FDL is fun and all, but its just too limiting at times. I mean it was great for combat. However, I like to multirole and you cant really do that in a FDL. So a Python is a much better fit for me until I can grind the credit/rank for a Corvette.
Thanks.Released:
2.1 Engineers: Exchange grind for ship improvements beyond normal modules. Persistent NPCs with faces.
2.2 Ship launched fighter: You can carry small dedicated snub fighters in a number of ships and control them, while some AI pilot controls your ship & vice versa. Passenger missions added.
Alien encounters started (Thargoids) and alien ruins (2nd species: "Guardians" found.
To come:
2.3 Multicrew + pilot creator beta end of the month, public release probably some time middle to end of March. Multicrew entirely combat focused (turrets + fighters). Allows for instant joining to a host ship. Up to three people in the suitable ships.
2.4: Unknown features.
Hinted at by means of recent trailer: huge station sized transport (?) ships, probably not player controllable, and asteroid stations.
Thanks.
2.1 Engineers got some rebalance pass since the initial release/beta ? I think the initial reaction were far from positive when it came to how random it was.
Completely forgot about 2.2, I looked it up, it seems kind of underwhelming, but I can see it making more sens with multicrew release.
2.3 Multicrew could be really fun, do we know if they finaly decided that multiplayer should give you a decent reward or are they keeping the stupid decicion made with wings that it should be split by the number of player ( and no wing mission ? ) making it usually far less efficient than playing solo ?
Asteroid stations in 2.4 could be nice if it goes in pair with fighting around them.
For multicrew I believe both combat bonds and bounties rewards are shared across each crew member.