Nerfing shield boosters again. Lol.
I'm glad they're looking at shields but man nerfing shield boosters isn't even the proper solution. I think resistances are a major issue when it comes to inflated hp, because getting full omni resistant shields is pretty common place now thanks to being able to mod resists on boosters and then throw in thermal resist on the main shield.
If you're in an FdL for example you have 4-5 boosters fit on your ship in most builds, if you get g5 thermal resist on your main shield and then do 2 g5 resist augment boosters and 2 g5 heavy duty ones it's not exactly difficult to get 1100mj on a bi-weave with an average of 55% resists on thermal and kinetic and over cap on explosive resist.
When you put 4pips to shields that effectively gives you a damage resistance that would equate you to having something like a 5k mj shield. Which is utter insanity, because then you have to consider that it's a bi-weave, which means they're probably sporting a good hull tank under it, and because it's a bi-weave that means it's actually possible for the shields to come back online during combat.
This is why cascade torpedoes are a thing
This is why PAs are everywhere
The best way to "nerf boosters" would be to make it so you can't mod resistances to them. Because raw MJs aren't the real issue here. In fact I think a hard nerf to boosters would ultimately hurt trader shields more than combat ships.
But that's just my interpretation of the situation.