Pretty good to hear they've optimized the experience on the console. Hope they'll get a lot of other spage game players on board once the PS4 version launches, which should be no more than about two months from now, if they're keeping the announced Q2 timeframe.
Despite loving the faces, the asteroid bases, the principal prospect multicrew with fighters however, I'm really depressed with the quality of everything they have delivered since launch game design wise. How can they so continuously fuck this up so thoroughly? There's literally zero reason to multicrew with friends now, who have similar rank, as it completely gimps the payout, after they've fixed the wing payouts.
Depressed then between the space game devs who wouldn't recognize good game design if it kicked them in the chins and those who promise the space game of does-everything-better-than-everybody-else-if-only-we-could-get-it-developed-between-now-and-2050.
Looking around, there's another kickstarter that somewhat catches my interest:
Starfighter Inc.
It's their second go after a first initially failed kickstarter and
looks pretty decent.
Gameplay footage is still basic, but looks not too shabby.
The tag line is:
Online multiplayer space combat simulator based on hard science fiction. "Counter-Strike meets World of Warships in Space!"
Very different scope from Elite, but at least the people in charge seem to have better credentials than, err...
Haze. Lead designer worked on X-Wing and Tie-Fighter? Don't know what their roles were with those projects, but just
maybe they are able to design a game mechanic that is not braindead? Anyway, backed with a low amount for the time being and hoping this gets through successfully. Edit: Ohh, it's also supposed to be free 2 play.