Day one testing of mine launcher:
Using the Clipper, have a engineering two large pulse lasers (got a pair of 40% damage increases, whew) and a pair of medium mine launchers. Went out to test at a NAV beacon for some bounty hunting. First thing spotted was a Keelback with wanted status, was going away from me in a straight line so I figured this was my moment, so I boosted way ahead of him and pooped out 3 pairs of mines in it's path and watched the view he its 4 of them and looses his shields and down to 40% hull, nice. Turn and squeeze off some pulse shots to finish him off. Second a Sidewinder that was wanted, flying erratically so I used my lasers, those two managed to three shot him to dust, whew. Next spotted a Fed Dropship that was wanted, begin to engage and try to poop out mines to box him in and damage to avoid the large hard point, he takes a few on the nose and it drops his shields. Again mop up with the pulses. Now looking up for new targets and I gain a bounty for assault, some of my mines were just sitting around until some enforcer eagle runs over them and severely damages his ship. Now the fuzz show up and claim I'm the criminal, damnit. Make a run and find a signal source, see it is a level two weapons fire, good deal. Jump in and find a FDL and two wanted Vipers attacking an Adder. Fire off the pulses to get the attention of the FDL and skim sim while pooping more mines, he his tone and it damages his shields. Keep dropping mines and he hits more while I pepper with pulses, good kill. Now authority vessels drop in and decide I am criminal and I find myself starring down a police Anaconda and 3 vipers, decide to run...Then get another bounty for assault from my mines getting run over lol.
Mines are fun, but very messy.