Okay, then what do people here use for flight sticks?You'll really really need to be familiar with the controls, but the consensus here is the saiteks have quite high failure rates...
Okay, then what do people here use for flight sticks?You'll really really need to be familiar with the controls, but the consensus here is the saiteks have quite high failure rates...
Okay, then what do people here use for flight sticks?
Okay, then what do people here use for flight sticks?
Is it beta day yet?
Okay, then what do people here use for flight sticks?
You'll really really need to be familiar with the controls, but the consensus here is the saiteks have quite high failure rates...
I use Saitek X52, but you have to realize that you rarely hear from the people that use this very popular stick without any issues or failures. Take what you hear people complain about with a grain of salt
No, not until the week of May 8th, officially.
I have a full CH Products HOTAS setup that I bought last year: stick, throttle, and pedals. I should have bought them years ago, before it I used a Saitek X45 for over ten years, and even though it was junk I was able to fix it and keep it limping along for all of that time, but had no idea just how much fun and control that crappy Saitek was sucking out of my games. The CH opened my eyes, what a huge increase in quality and control!
I really like to use Thrustmaster Warthog but i wouldn't recommend getting one unless you can find one for around 250 The joystick however is missing the yaw axis so i had to put those inputs on buttons which works well enough for elite.
Okay, then what do people here use for flight sticks?
to be fair, you had used it for over 10 years, that's more than impressive for any saitek product.
And the Hotas X felt so cheap when I used it...
I really like to use Thrustmaster Warthog but i wouldn't recommend getting one unless you can find one for around 250 The joystick however is missing the yaw axis so i had to put those inputs on buttons which works well enough for elite.
I wouldn't say it's missing yaw, sinve actual jets won't have a yaw axis on the stick, just pedals
I'd put that down as an extra feature rather than a fault of the product, but it wouldn't be bad if they had one with a locking mechanism for optional use
I'd like to try the warthog stick one day for the Hall effect, but I don't know how easy or difficult it would be to replace CH Fighterstick for it given how many custom lines of code I have commanding my CH setup. It has roughly the same number of buttons but I'd have to use a different tool for it and it would appear as a different controller I think. (the CH setup appears as a single controller with a bajillion buttons).
hmm.
Sure but it broke (the first time) after only four years! I just kept rigging it back together.
Eventually though it broke so much that I couldn't fix it.
the CH script editor is probably similarly old-school. Also from the late 90s or so. It takes a little learning, but can be customized to support something like 150 button commands, combinations, etc. it's really quite amazing. I just don't know how it would interface with the Warthog stick. But I'm sure someone out there has tried it and knows.What type of custom lines do you have in use? The Target program that Thrustmaster uses is absolutely horrible and should be axed as soon as possible even their script editor uses their own language, i don't know how similar it is to other script languages since my expertise ends at Java hello world, but i have heard that the actual program is quite powerful, personally i just rebinded all of the keys in Elite and didn't look back after trying the Target software for the first time.
So, once 2.1 goes live and we get station chatter, what will your callsign be in game?
The callsign is made up of the first three letters of your commander's name, so for example mine will be Mike Echo November:
So, once 2.1 goes live and we get station chatter, what will your callsign be in game?
The callsign is made up of the first three letters of your commander's name, so for example mine will be Mike Echo November:
So, once 2.1 goes live and we get station chatter, what will your callsign be in game?
The callsign is made up of the first three letters of your commander's name, so for example mine will be Mike Echo November:
Just got a 2GB update on XB1 not sure what that was for. I think it's this stuff maybe. Haven't started the game to find out.
Call sign for X1 - Zulu Oscar Romeo
EDIT: Looks like it is that update.
Since the last update, I can't play it anymore with my regular profile. Bought the game with a second account during preview phase and played it a lot with my main (gold) profile. Now I can't start the game, because it always tells me to "log in with the profile, who bought it". Even when that profile is also logged in, I can't use it on another account.
This should be fixed soon, right?
Yeah, in the store you can now buy the Close Quarters Combat addon (£4). It adds Team Deathmatch, Capture the Flag and another mode I've forgotten.
Oh, I thought that mode was already in the game. And the addon was a stand alone game.
If you got the game while it was preview then you have it, else they broke modes off to charge for them
They know how to use the power ups around the map, which helps immensely. You also can only target what's immediately ahead of you and in line of sight, so it's a way different approach to combat. Watch some videos, I bet there are some good tutorials.Any tips for a beginner in arena mode? I'm getting destroyed and I can't even seem to get a lock on the players shooting me. lol. I want to say it's because I'm level 1 and they are level 45, but there must be more right?
Any tips for a beginner in arena mode? I'm getting destroyed and I can't even seem to get a lock on the players shooting me. lol. I want to say it's because I'm level 1 and they are level 45, but there must be more right?
They know how to use the power ups around the map, which helps immensely. You also can only target what's immediately ahead of you and in line of sight, so it's a way different approach to combat. Watch some videos, I bet there are some good tutorials.
It's very much skil based. It's an advantage if you've spend a lot of time bounty hunting/PvP-ing in the normal game before you approach CQC. Vice versa, it's an advantage to combat in the normal game, if you've become familiar with combat in CQC.
Their level shouldn't prevent you from locking onto them for instance. ;-)
It's very much skil based. It's an advantage if you've spend a lot of time bounty hunting/PvP-ing in the normal game before you approach CQC. Vice versa, it's an advantage to combat in the normal game, if you've become familiar with combat in CQC.
If you're unlucky and only are matched with high level CQC players though, the NPCs in the main game will be easier targets for getting a grip on combat. ^^
Yes. Should be in an hour on the YouTube channel. If you're not seeing it, check the twitch page.Stream today?
Yes. Should be in an hour on the YouTube channel. If you're not seeing it, check the twitch page.
No Wing missions in 2.1.
Showing off missiles/torpedo revamps now.
No exploration missions in 2.1 Sorry, Mengy..