Anton Sugar
Member
Bump--here come the clips:
Engineer's Base Approach
Incendiary Cannons
Emissive Munitions
Ice Mining
Engineer's Base Approach
Incendiary Cannons
Emissive Munitions
Ice Mining
Please forgive the Laptop resolution and image quality settings, but it's the first time I've found an SRV wreck out there amidst two or three destroyed skimmers... Has anybody else discovered one?
Interesting to see so many items very clearly designed for changing up the PvP aspect of the game considering PvP seems to be something of little overall interest to them (right down to the ease of combat logging).
Yep, I've seen many SRV wrecks. You even find them all over the galaxy, like everywhere, no matter how far out you are.
didn't see this discussed... https://www.youtube.com/watch?v=OGLhkqk3UBc&feature=youtu.be
Elite Dangerous: Horizons for Xbox One will launch in Q2 of 2016, featuring both 2.0: Planetary Landings and the upcoming 2.1: The Engineers expansions.
So uhh, how are we supposed to juggle all these engineer goods around? Do I need to buy an FDL/big ship for each weapon or module I want to store?
Edit: Newsletter day btw! They better show all the goods in relation to Engineers and crafting today. And they better make it good.
They won't show everything, at best one or two more module crafts.
Maybe the magical interdimensional storage for synthesis materials will be expanded?
Edit: Newsletter day btw! They better show all the goods in relation to Engineers and crafting today. And they better make it good. This has both the potential to be a worthless timesink everybody ignores or to turn the upgrade process of the ships into some Diablo like loot loop.
Well, the latter may not be in the cards, as it sounds like a perticular upgrade for weapons will be the same across the board. Probably helps with balance, but prevents loot addiction from setting in.
They won't show everything, at best one or two more module crafts.
Let's take a poll, who bets that we'll only see more weapon crafts, and nothing non-combat related?
Maybe the magical interdimensional storage for synthesis materials will be expanded?
Edit: Newsletter day btw! They better show all the goods in relation to Engineers and crafting today. And they better make it good. This has both the potential to be a worthless timesink everybody ignores or to turn the upgrade process of the ships into some Diablo like loot loop.
Well, the latter may not be in the cards, as it sounds like a perticular upgrade for weapons will be the same across the board. Probably helps with balance, but prevents loot addiction from setting in.
Pumped about the XB1 Horizon announcement. It's not a date, but we are in the 2nd quarter now. This game has just gotten better over time. Great to see this much support. Got 3 friends to buy the game on Xbox. They are all getting sucked in.
Now they just need to make you guys a HOTAS so you can really enjoy the game as it should be played.
didn't see this discussed... https://www.youtube.com/watch?v=OGLhkqk3UBc&feature=youtu.be
Elite Dangerous: Horizons for Xbox One will launch in Q2 of 2016, featuring both 2.0: Planetary Landings and the upcoming 2.1: The Engineers expansions.
Now they just need to make you guys a HOTAS so you can really enjoy the game as it should be played.
I would seriously consider buying it too. Head tracking using the kinect might be a nice touch too.
I have 0 faith in FD to create something like that. Absolutely 0. No fucking way in hell. This is a company that can't even make decent missions or scale enemies 2 years into a project. A company that has completely ignored 1 of the main pillars of the game (exploration). Lol.
Apart from me not wanting that exact scenario ("Oh look, I grinded 1 Mio. pirate lords and the last one dropped that rare material, that gave me a class 4 laser cannon lvl. 5 with +300% damage and 200% life leech" => No magical level hirarchy, thank you very much. ...) - aren't you a bit harsh here?
I complain about Elite the whole time, but if the list of updates in 2.1 has shown anything to me, it's that Frontier both cares and does make meaningful changes to the base game (all the more reason to to show them exactly what we would like, they might just listen. ). I can't fault them for not being quicker that much, seeing as there are not that many similarily scoped projects at a comparable state of completion around. Just about none actually.
So I tend to think they know what they're doing most of the time, but have limited resources both in personel and time and a priorisation they set for themselves.
Taking the mission board as example: From a design POV, it currently is like the prototype for procedurally generating missions. Without NPCs, there is no context to all of it though. Nearly one and a half a year after launch, they finally get to revise the thing. Why haven't they implemented it the way it will be after 2.1 from the start? Chances are, time constraints didn't let them.
Soooo... exploration. They said they wanted exploration missions and mission chains as well as to revisit the military progression paths. Of course it might never happen, but I have at least some faith that it will.
At some point. In three years or so. ;P
I don't feel like I'm being harsh. Their decision making has been extremely poor when it comes to priority and actually making what people want.
Soooo... exploration. They said they wanted exploration missions and mission chains as well as to revisit the military progression paths. Of course it might never happen, but I have at least some faith that it will.
At some point. In three years or so. ;P
Don't get too optimistic, exploration missions have been "planned" since back in beta. It's just not a priority to them because it doesn't impact combat at all. In fact, I doubt we'll see any exploration missions AT ALL until the Thargoids are in and shooting at us all over the galaxy, and exploration involves regular combat just like the rest of the game.
Which decisions would've resulted in Elite being less of the ultra basic game framework we have today? Which decisions specifically are responsible for it being the game it is today rather than the game we all have on our personal mental wishlist?
It's not like any other profession is much more developed in "PvE" regards than exploration. Combat essentially boils down to grinding bounties/combat bonds/killing X of something or a randomly generated NPCs. Trading and mining are in similarily basic states. It feels less basic in combat, because chasing NPCs is some people a much more entertaining base mechanic cycling through loading screens and scanning things, but the game loop is largely the same. Repetition without end.
Meh newsletter.
I bet we'll get some good non combat related stuff today. Past two newsletters have been great.
Best part for me is that the experimental weapon effects appear to be roll chances. Have more grind for your grind, kids. Completely uninteresting system at this moment.
Where did you see this?
didn't see this discussed... https://www.youtube.com/watch?v=OGLhkqk3UBc&feature=youtu.be
Elite Dangerous: Horizons for Xbox One will launch in Q2 of 2016, featuring both 2.0: Planetary Landings and the upcoming 2.1: The Engineers expansions.
I think opting to do what they're doing with the mission system back when they were working on the utterly useless and garbage Powerplay would've been a far more competent choice. Then they could have actually been making missions for release in Horizons. It's things like that causing me to question their decision making.
Where did you see this?
EDIT: Ah, I see "Attributes will be changed within range shown." and "These changes have positive and negative consequences, and the Engineers trade is more of a black art than a science, so results can vary with each attempt." Not sure how I feel about that.
Yeah, it translates to lots of grinding for big fat loot, like a Diablo game. Not sure how I feel about that either, the last thing the game needs are more grinds. Thankfully so far it's all weapons so I won't have to bother with any of it, just like Power Play.
Except it's not really like that. You're grinding for slight bonuses and a chance at special effects on the weapons if this newsletter is an indication. There's no awesome drop like a sweet set of special thrusters you find in a derelict ship. It's you grinding mats to make your power distributor 1% better. Lol.
True. However, if implemented well the randomness could be a good thing for the game. Say that distributor is +8% better but on top of that there is a +/-2% variation, so the range would actually be +6% to +10%. A bad "roll" would allow the player to either accept what they got or grind again for a chance at something better.
I know for myself, as an explorer, if I had the chance to craft an FSD that had a 25% increased jump range but with a +/-5% variation, I'd damn well keep grinding until I got that perfect +30%. And I'd do it gladly. It could give players actual reasons to prospect more in SRV's on planet surfaces, or to get them out into planet rings mining materials, or to do any other number of things for more than just credits. Getting an improved ship might not be too difficult, but making that ship PERFECT might become quite an arduous task.
The more I think about it, the more I like the concept of random variations in the crafts.
It's a tested and proven system for crafting and upgrading in MMOs. The problem is, you need content that makes the upgrade hunt worth the effort. We don't have that.
Wow Beta isn't even out yet, why not just wait a bit before judging?
I wonder why some people even play the game, since they hate it so much. It is not like the gameplay will change dramatically at the next .X patch and transform Elite into a "you are the hero" game.
I just want to know that there are more than just combat oriented crafts. We'll probably have to wait until the beta to see anything non-combat related.
I wonder why some people even play the game, since they hate it so much. It is not like the gameplay will change dramatically at the next .X patch and transform Elite into a "you are the hero" game.
I get that. I'm sure moon roving can be zen for people. I'm just saying that it's not a game that really has any need for you to max out your ships with hours of grinding and re-rolling modules with the current content (besides PvP BiS builds). Usually when games introduce that in the rpg space they have difficult or specialized content to make it worth it.I like finding crafting materials as is. I find it quite relaxing and entertaining, roaming about alien moons. The only thing I'd like more is some clear direction on places that are likely to have a particular element I want to farm. That part was never clear to me. If that gains clarity as well, I'll be quite happy with it.
Wow Beta isn't even out yet, why not just wait a bit before judging?
I wonder why some people even play the game, since they hate it so much. It is not like the gameplay will change dramatically at the next .X patch and transform Elite into a "you are the hero" game.
I think a lot of the people complaining about the game actually love Elite, but they feel left out or they want the game to be better. I know I do. I feel like FDev focuses too much on the combat aspect of the game when Elite has so much more to offer than just blowing things up. So far all of the newsletter previews about 2.1 have shown us combat stuff, and absolutely nothing else.
It's completely understandable why many people are complaining about what's been shown so far.