I think one or the other would be okay, but not both. Either make us collect a bunch of rare stuff and guarantee us the upgrade that we want, without any kind of RNG, or keep the RNG for upgrade rolls, but replace the rare materials with stuff we can just buy at a commodity market a few systems away.
Or just make the upgrades like a normal ship component.. you just flat-out buy them with credits. None of this RNG or collecting stuff... you're an engineer, here's ten million credits, make my ship go faster. Go ahead and make them expensive, a late-game reward for players that have earned up big ships and tons of money.
Or just make the upgrades like a normal ship component.. you just flat-out buy them with credits. None of this RNG or collecting stuff... you're an engineer, here's ten million credits, make my ship go faster. Go ahead and make them expensive, a late-game reward for players that have earned up big ships and tons of money.