Emily Rogers: Why you should be excited about NX’s software output

Nintendo does not seem to get it. Third Party support is what sells consoles, always has. People go to the console that has the most games period, 1st party is a nice treat on top of third party, but it doesn't determine console success. If Nintendo thinks they can change history, go all in on first party and ignore third party, the NX is just going to flop again. If all you want to do is make games you should be a third party software vendor.

Source?
 
I just hope that accelerated releases of games won't mean a drop in quality. That is what makes Nintendo stand out to me. They release great games when they are done (with a few exceptions of course)




Did I miss something? Did 10K get banned for the rumors post in the other thread?

Basically, just imagine what would happen if the Wii U and 3DS's first-party output was only on one console. In a best-case scenario instead of getting a separately-made handheld and console edition of Mario Kart, we just got one mega Mario Kart on both. That's the baseline going forth.

10k got booted for 2 months because one of his "sources" was a ZhugeEX tweet used without permission.

Nintendo does not seem to get it. Third Party support is what sells consoles, always has. People go to the console that has the most games period, 1st party is a nice treat on top of third party, but it doesn't determine console success. If Nintendo thinks they can change history, go all in on first party and ignore third party, the NX is just going to flop again. If all you want to do is make games you should be a third party software vendor.

The only game that's been officially announced for NX (Dragon Quest XI) is a third-party game.
 
Anecdotally, I know at least a few PS4/Xbox One gamers who like Smash Bros in particular, but not enough to get a console that doesn't also have the latest Madden and Call of Duty on it. I think first party titles could definitely be a draw for a lot of people, provided they also have a powerful console that's appealing to third parties.

Considering Madden doesn't appear on Nintendo consoles and Call of Duty may not either, there's no reason to think these gamers will pick up the NX either.

In fact I think the vast majority of them would stay away from a Nintendo platform altogether, lest they get the stigmatism that they "like kiddy games".
 
Nintendo does not seem to get it. Third Party support is what sells consoles, always has. People go to the console that has the most games period, 1st party is a nice treat on top of third party, but it doesn't determine console success. If Nintendo thinks they can change history, go all in on first party and ignore third party, the NX is just going to flop again. If all you want to do is make games you should be a third party software vendor.

Wow you know what the NX already is? Did Nintendo release a PR statement for it? If so can you please let me know all the details?
 
Considering Madden doesn't appear on Nintendo consoles and Call of Duty may not either, there's no reason to think these gamers will pick up the NX either.

The 2012 entry of Madden (Madden 13) and the 2012 and 2013 entries of COD (Black Ops 2 and Ghosts) both appeared on Wii U. Madden and COD regularly appeared on Wii too. SNES, N64, and GameCube always got Madden.
 
I'm not doing it this time. I'm not going to listen to hype and marketing shit. Nintendo sucks lately and I'm not confident they're going to stop any time soon.
 
Considering Madden doesn't appear on Nintendo consoles and Call of Duty may not either, there's no reason to think these gamers will pick up the NX either.

In fact I think the vast majority of them would stay away from a Nintendo platform altogether, lest they get the stigmatism that they "like kiddy games".

I think you missed the point being attracting exactly such games. And CoD is on WiiU and Madden was on 3DS/Wii/DS/Gamecube. Wii U got skipped.
 
Nintendo does not seem to get it. Third Party support is what sells consoles, always has. People go to the console that has the most games period, 1st party is a nice treat on top of third party, but it doesn't determine console success. If Nintendo thinks they can change history, go all in on first party and ignore third party, the NX is just going to flop again. If all you want to do is make games you should be a third party software vendor.
NES, Game Boy, GBA, DS, Wii and 3DS were all sold primairily on the back of 1st party content. They had 3rd party support sure, but that wasn't what really drove userbase.

Sega's systems sold primairily on the strength if their 1st party content too. It wasn't until PlayStation really that we had a major console that sold primarily because of 3rd parties.
 
The 2012 entry of Madden (Madden 13) and the 2012 and 2013 entries of COD (Black Ops 2 and Ghosts) both appeared on Wii U. Madden and COD regularly appeared on Wii too. SNES, N64, and GameCube always got Madden.

The Wii U has missed out on every Madden title since the system's 2012 launch and EA games haven't appeared on a Nintendo platform since 2013. It's safe to say that EA is done with Nintendo.

Similarly, a Call of Duty title hasn't appeared on a Nintendo platform since 2013 as well. Activision is likely similarly done with Nintendo outside of Skylanders and the occasional TV or Movie tie-in game.

There's no reason for either publisher to bother making games for Nintendo's hardware when the audience isn't there to buy them.

It's a terrible Catch-22 that Nintendo is pretty much stuck with.
 
They DO need third party games for library diversity there are genres that Nintendo alone can't fill.

For a few genres, yes. If they just picked up sports games from 2K and EA I would almost get away without a PS4.

Basically, just imagine what would happen if the Wii U and 3DS's first-party output was only on one console. In a best-case scenario instead of getting a separately-made handheld and console edition of Mario Kart, we just got one mega Mario Kart on both. That's the baseline going forth.

10k got booted for 2 months because one of his "sources" was a ZhugeEX tweet used without permission.

The only game that's been officially announced for NX (Dragon Quest XI) is a third-party game.

That is what I am looking forward to. Just one Mario kart, Smash, ect instead of two. Thanks for the update on 10K. Too bad he took a bullet.
 
Nintendo does not seem to get it. Third Party support is what sells consoles, always has. People go to the console that has the most games period, 1st party is a nice treat on top of third party, but it doesn't determine console success. If Nintendo thinks they can change history, go all in on first party and ignore third party, the NX is just going to flop again. If all you want to do is make games you should be a third party software vendor.

What did you read? Wrong thread?
 
I have two concerns about this rumor: we don't know the specific games involved and we don't know the quality of the games. Basically, it's just fluff. Sure, it does get me a little excited for prospects of more games, but there's no information here.

Good, E3's just a little while away after all.
 
sounds like pure fangirl nonsense.

While I can easily believe that Nintendo is taking steps to improve their output rate, and unifying the handheld/console development will help to some extent (the handheld teams are generally smaller though and NX will need higher production values than WiiU), thinking they'll match Wii Us entire library in one years is just silly. Unless they're going to just release tiny games with rehashed content from now on.

Maybe she saw a list of codenames for games and is speculating from there, Idk.
 
The assumption is that games that would have normally been exclusive to portable will also now be on console. So, even last year, if you ignore which platform games were released on, you have a release schedule that looks like this:

snip.
2013 had a new Mario 3D, a new Zelda, Pokémon X/Y, a new Animal Crossing, a new Luigi's Mansion, a new Pikmin, a new Fire Emblem, a new Mario & Luigi and New Super Luigi U.
2014 had a new Smash, a new Donkey Kong, a new Mario Kart, a new Kirby, a new Yoshi, Pokémon OR/AS, Captain Toad, Hyrule Warriors, Tomodachi Life.

Just to name the big first party games. So much potential scattered across different platforms.
 
Well I mean, Nintendo's total software output is high when you realize how many games they make for portable systems. If all the business about unified architecture reducing development overhead is true, there should be a visible change in their output for a game console. Especially if we are moving out of the era in which two of every major game have to be created at the same time.

There are also some other steps that they've been taking to increase output. Contracting studios to help with the grunt work on their games (Platinum on Star Fox Zero, Namco on Smash for WiiU/3DS for example) is another tactic they've taken on, which could expand next gen.
 
The Wii U has missed out on every Madden title since the system's 2012 launch and EA games haven't appeared on a Nintendo platform since 2013. It's safe to say that EA is done with Nintendo.

Similarly, a Call of Duty title hasn't appeared on a Nintendo platform since 2013 as well. Activision is likely similarly done with Nintendo outside of Skylanders and the occasional TV or Movie tie-in game.

There's no reason for either publisher to bother making games for Nintendo's hardware when the audience isn't there to buy them.

It's a terrible Catch-22 that Nintendo is pretty much stuck with.

You are horribly misunderstanding the situation. Either you are just arrogant or you don't understand how to run a company.

EA and Activision knew that money was not gonna be made on Wii U with their titles. That's just common sense. If NX does well, they'll likely take a dive in because money talks.
 
NES, Game Boy, GBA, DS, Wii and 3DS were all sold primairily on the back of 1st party content. They had 3rd party support sure, but that wasn't what really drove userbase.

Sega's systems sold primairily on the strength if their 1st party content too. It wasn't until PlayStation really that we had a major console that sold primarily because of 3rd parties.

I disagree w/ NES and DS. NES had an INSANE third party library. Capcom and konami were INSANE driving forces. DS was THE kids games console, as well as fantastic JRPGs. First party was good on DS, but having worked at gamestop for the entirity of the DS generation, most people bought it for something else and Nintendo first party purchases were incidental.

2013 had a new Mario 3D, a new Zelda, Pokémon X/Y, a new Animal Crossing, a new Luigi's Mansion, a new Pikmin, a new Fire Emblem, a new Mario & Luigi and New Super Luigi U.
2014 had a new Smash, a new Donkey Kong, a new Mario Kart, a new Kirby, a new Yoshi, Pokémon OR/AS, Captain Toad, Hyrule Warriors, Tomodachi Life.

Just to name the big first party games. So much potential scattered across different platforms.

Absolutely, I just chose last year because it was the most recent (and arguably the poorest, ignoring a couple key titles like splatoon). If you ignore which platform nintendo is getting games on, they actually have insane output, even with middling third party. I have high hopes if they succeed in consolidating games.
 
The Wii U has missed out on every Madden title since the system's 2012 launch and EA games haven't appeared on a Nintendo platform since 2013. It's safe to say that EA is done with Nintendo.

Similarly, a Call of Duty title hasn't appeared on a Nintendo platform since 2013 as well. Activision is likely similarly done with Nintendo outside of Skylanders and the occasional TV or Movie tie-in game.

There's no reason for either publisher to bother making games for Nintendo's hardware when the audience isn't there to buy them.

It's a terrible Catch-22 that Nintendo is pretty much stuck with.

Were EA and Activision done with Nintendo, or were they done with Wii U being a bad-selling system that was a hassle to port to?

I'm speaking in a hypothetical here to illustrate a point (since obviously we don't know what NX is yet...), but this is what people are getting at.

If NX is a successful system that manages to sell XB1/PS4/3DS numbers, and it is simple and easy to port to, what reason is there for third-parties from a business perspective to not make simple and easy ports? Doesn't it seem smart in this day and age to make your product as accessible as possible if the skin off your back is minimal?

That's what people are hoping for. Will it happen? Who knows. I think at the very least, a Wii U situation shouldn't be happening again because that was a disaster on a level of its own, and Nintendo should more actively court them to ensure a good launch, then hopefully things work from there. That's the ideal, anyway. It's all up in the air at the moment but I'd hope that we don't get a repeat of the last couple gens.
 
Nintendo does not seem to get it. Third Party support is what sells consoles, always has. People go to the console that has the most games period, 1st party is a nice treat on top of third party, but it doesn't determine console success. If Nintendo thinks they can change history, go all in on first party and ignore third party, the NX is just going to flop again. If all you want to do is make games you should be a third party software vendor.

People go to the system that is marketed the best and that their friends are buying. The PS4 didn't have a lot of games at launch but people bought it anyway.

I think 3rd parties will join Nintendo if the install base is large enough. For Nintendo that means selling consumers on the idea of NX with first party software. Nobody bought the Wii U, so it wouldn't make sense for 3rd parties to jump on board. As long as the hardware is capable of running PS4 games, I think we will see 3rd party on Nintendo. However, Nintendo does have to need to start talking with 3rd parties. But you are right, if 3rd parties don't join, the NX will fail.
 
I don't think all the titles will be mandated to run on the handheld, games like Zelda U and AAA multiplats will likely stay on consoles for several years.
As for handheld development, if it is as easy as porting a game from iPhone to iPad then there's little reason to think a dev would leave money on the table.
Could see more Atlus RPGs on consoles, stuff like Monster Hunter (with cross play like MH3U?) etc.
If the console does well it might bring more japanese devs to develop for the ecosystem instead of mobile which should be a good thing.

Besides the fact you're still splitting resources by not mandating it and not to mention Nintendo's also making and supporting mobile games so you're splitting up resources even more, the iPhone to iPad comparison kind of falls apart when you realize those products are mobile devices. A better comparison to make would be iPhone to Apple TV which Apple is struggling with making that a gaming force like the iPhone is.

Mobile devices and stationary TVs are two separate product categories that serve two purposes and have different audience expectations. Handheld games are typically categorized by having not only lower development budgets but also will always be of lower power to avoid any excess power consumption. Console games tend to have audiences that expect meatier experiences and developers expect to tap into a greater power because consoles don't have a battery.

If a game like SMT IV or Etrian Oddysey came to the Wii U as it was on the 3DS, it would fail primarily because those games would look cheap on a console and audiences expect it to look nice on their HD TVs. You would need to increase budgets for that to work on the Wii U and in case of those aforementioned series, they're kind of niche and tend to benefit from lowered budgets anyway.

While it would make porting easier, I feel like it would still split the developer base primarily because there are too many fundemental differences between consoles and handhelds.
 
Nintendo does not seem to get it. Third Party support is what sells consoles, always has. People go to the console that has the most games period, 1st party is a nice treat on top of third party, but it doesn't determine console success. If Nintendo thinks they can change history, go all in on first party and ignore third party, the NX is just going to flop again. If all you want to do is make games you should be a third party software vendor.

The thing is....

First party sold pretty well on wiiu

The console itself had terrible sales.... and yet we have situations like Splatoon selling more than Bloodborne and Halo 5 (NEED to recheck this. It was true last time someone made a thread about it)

For the past years ive been thinking: nintendo fans are ready to buy any GOOD nintendo games. Nintendo only needs to push more of these out of the gate

So maybe thats what they are thinking. Why bother with 3rd parties (that have a problem with nintendo ever since the n64) when nintendo fans will buy any good games they sell

(To me is the best thing they could do. I hate modern 3rd party games nowdays. Im only interested in nintendo games now)
 
It dangerously sounds like they're gonna ignore third parties again.

If true.

No looks like they are gonna not hope for 3rd parties to fill the gaps but just have a bunch of games to release regardless

But this was what I expected, remember they combined handheld and console teams a while back, this gives them the chance to focus on one game for both instead of making a handheld game and a year later start making the console game or vise versa.

I bet they already have games where they can lower the specs to run on handheld and with higher specs on the console but developed by the same team. So it has the same story game play and everything, no need to make the game twice.
 
The thing is....

First party sold pretty well on wiiu

The console itself had terrible sales.... and yet we have situations like Splatoon selling more than Bloodborne and Halo 5 (NEED to recheck this. It was true last time someone made a thread about it)

For the past years ive been thinking: nintendo fans are ready to buy any GOOD nintendo games. Nintendo only needs to push more of these out of the gate

So maybe thats what they are thinking. Why bother with 3rd parties (that have a problem with nintendo ever since the n64) when nintendo fans will buy any good games they sell

(To me is the best thing they could do. I hate modern 3rd party games nowdays. Im only interested in nintendo games now)

All that matters in the end is that they're making a profit and making shareholders happy. The way they make a profit is to make the fans happy and to seek out new profit ventures, like licensing IP (for movies, TV, and 3rd party games) and expanding to mobile. If they have money flow, they can keep making more games that nintendo fans love.

In the end I care about one thing: Keep making Zelda games nintendo, do whatever it takes to never stop.


We're on page 10. No need to reply to first post. People have quoted it nearly 50 times now.
 
The thing is....

First party sold pretty well on wiiu

The console itself had terrible sales.... and yet we have situations like Splatoon selling more than Bloodborne and Halo 5 (NEED to recheck this. It was true last time someone made a thread about it)

For the past years ive been thinking: nintendo fans are ready to buy any GOOD nintendo games. Nintendo only needs to push more of these out of the gate

So maybe thats what they are thinking. Why bother with 3rd parties (that have a problem with nintendo ever since the n64) when nintendo fans will buy any good games they sell

(To me is the best thing they could do. I hate modern 3rd party games nowdays. Im only interested in nintendo games now)
I think people think they want to be on the podium. It's unrealistic nowadays, they're probably looking to profit, not win the Gamers Championship of the Generation Award. Plus, none of this silly vague article says anything about not trying for third parties. That was filled in by those that see what they want to see.
 
Besides the fact you're still splitting resources by not mandating it and not to mention Nintendo's also making and supporting mobile games so you're splitting up resources even more, the iPhone to iPad comparison kind of falls apart when you realize those products are mobile devices. A better comparison to make would be iPhone to Apple TV which Apple is struggling with making that a gaming force like the iPhone is.

Mobile devices and stationary TVs are two separate product categories that serve two purposes and have different audience expectations. Handheld games are typically categorized by having not only lower development budgets but also will always be of lower power to avoid any excess power consumption. Console games tend to have audiences that expect meatier experiences and developers expect to tap into a greater power because consoles don't have a battery.

If a game like SMT IV or Etrian Oddysey came to the Wii U as it was on the 3DS, it would fail primarily because those games would look cheap on a console and audiences expect it to look nice on their HD TVs. You would need to increase budgets for that to work on the Wii U and in case of those aforementioned series, they're kind of niche and tend to benefit from lowered budgets anyway.

While it would make porting easier, I feel like it would still split the developer base primarily because there are too many fundemental differences between consoles and handhelds.
Why would those portable games fail. We aren't talking about a straight port. We talking about going out buying a portable nx game and then playing it on the home console. It would give them more options to sell the game.
 
I think people think they want to be on the podium. It's unrealistic nowadays, they're probably looking to profit, not win the Gamers Championship of the Generation Award. Plus, none of this silly vague article says anything about not trying for third parties. That was filled in by those that see what they want to see.

I think their goal is more to make 'nintendo-like profits' than to be on top. They have the opportunity to achieve that with Disney-lite level of IP being licensed out to games, movies, and tv shows (heck, even books and comics). If the licensing venture works out for them (getting the right partners) it will 100% return back to their games. If NX is the only place to play the game that 2019's big summer movie is from, then NX will sell.
 
Nintendo does not seem to get it. Third Party support is what sells consoles, always has. People go to the console that has the most games period, 1st party is a nice treat on top of third party, but it doesn't determine console success. If Nintendo thinks they can change history, go all in on first party and ignore third party, the NX is just going to flop again. If all you want to do is make games you should be a third party software vendor.

Nintendo has stated on multiple occasions that they aren't interested in entering direct competition (for the AAA multiplat gamer) with MS and Sony reason being that it boils down a war of who spends the most cash. Also it's not like they haven't tried before, for whatever reason 3rd party (the "mature" kind) doesn't sell on Nintendo systems so that's another massive obstacle they would be facing in this scenario.

NX has to be a platform that's designed to be successful independent of big western publishers, meaning they must expect it to be rather niche and plan accordingly. From here the natural thing to do is abandon the idea of developing for two separate platforms, that's the only way they can achieve a steady stream of quality games which is something I think most agree is crucial.
 
Nintendo does not seem to get it. Third Party support is what sells consoles, always has. People go to the console that has the most games period, 1st party is a nice treat on top of third party, but it doesn't determine console success. If Nintendo thinks they can change history, go all in on first party and ignore third party, the NX is just going to flop again. If all you want to do is make games you should be a third party software vendor.
The article doesn't say anything about ignoring 3rd parties.
Besides the fact you're still splitting resources by not mandating it and not to mention Nintendo's also making and supporting mobile games so you're splitting up resources even more, the iPhone to iPad comparison kind of falls apart when you realize those products are mobile devices. A better comparison to make would be iPhone to Apple TV which Apple is struggling with making that a gaming force like the iPhone is.

Mobile devices and stationary TVs are two separate product categories that serve two purposes and have different audience expectations. Handheld games are typically categorized by having not only lower development budgets but also will always be of lower power to avoid any excess power consumption. Console games tend to have audiences that expect meatier experiences and developers expect to tap into a greater power because consoles don't have a battery.

If a game like SMT IV or Etrian Oddysey came to the Wii U as it was on the 3DS, it would fail primarily because those games would look cheap on a console and audiences expect it to look nice on their HD TVs. You would need to increase budgets for that to work on the Wii U and in case of those aforementioned series, they're kind of niche and tend to benefit from lowered budgets anyway.

While it would make porting easier, I feel like it would still split the developer base primarily because there are too many fundemental differences between consoles and handhelds.
There are a lot of experiences on the handheld that would translate over well. Take any platformer, MH, or turn based RPGs.
It won't matter if it's not as suitable to console play, you're selling it to a larger audience either way.
Vita games (if we assume the new handheld is Vita+ in spec) cost quite a bit to make, but if you take into consideration that it's being made for a console as well then it's easier to stomach that cost.
 
Were EA and Activision done with Nintendo, or were they done with Wii U being a bad-selling system that was a hassle to port to?

I'm speaking in a hypothetical here to illustrate a point (since obviously we don't know what NX is yet...), but this is what people are getting at.

If NX is a successful system that manages to sell XB1/PS4/3DS numbers, and it is simple and easy to port to, what reason is there for third-parties from a business perspective to not make simple and easy ports? Doesn't it seem smart in this day and age to make your product as accessible as possible if the skin off your back is minimal?

That's what people are hoping for. Will it happen? Who knows. I think at the very least, a Wii U situation shouldn't be happening again because that was a disaster on a level of its own, and Nintendo should more actively court them to ensure a good launch, then hopefully things work from there. That's the ideal, anyway. It's all up in the air at the moment but I'd hope that we don't get a repeat of the last couple gens.

EA bailed before the WiiU even started selling.
 
The thing is....

First party sold pretty well on wiiu

The console itself had terrible sales.... and yet we have situations like Splatoon selling more than Bloodborne and Halo 5 (NEED to recheck this. It was true last time someone made a thread about it)

For the past years ive been thinking: nintendo fans are ready to buy any GOOD nintendo games. Nintendo only needs to push more of these out of the gate

So maybe thats what they are thinking. Why bother with 3rd parties (that have a problem with nintendo ever since the n64) when nintendo fans will buy any good games they sell

(To me is the best thing they could do. I hate modern 3rd party games nowdays. Im only interested in nintendo games now)

I agree with this up to a point; Nintendo definitely has, at least relatively speaking, a much better shot at rejuvenating their hardware business by doubling down on first-party support than they do at winning back AAA third-party support or at catching lightning in a bottle again.

I don’t, however, agree that Wii U’s software sales offer particularly compelling evidence that they can pull this off. Yes, Wii U had a high attach rate for key first-party titles, but that’s exactly what you’d expect when a platform holder is primarily catering to an existing, already-loyal fanbase. That fanbase won’t disappear overnight, but it’s far from clear that it isn’t shrinking, let alone that Nintendo is capable of significantly growing it.
 
I disagree w/ NES and DS. NES had an INSANE third party library. Capcom and konami were INSANE driving forces. DS was THE kids games console, as well as fantastic JRPGs. First party was good on DS, but having worked at gamestop for the entirity of the DS generation, most people bought it for something else and Nintendo first party purchases were incidental.
I think you might be looking at this in retrospect and considering the entire libraries comprehensively rather sequentially. At the time what really sold the NES was Mario. It's hard to understate just what a gamechanger it was for everything, every bit as transformative as Wii Sports or Minecraft. The NES then being the mainstream juggernaut it became was what enabled franchises like Mega Man, Castlevania, Ninja Gaiden, Final Fantasy or Dragon Quest to become huge successes. And the depth of library certainly 3rd parties brought added to the appeal and continued the platform's momentum, but it was 1st party games that really defined the system in the public consciousness and what made people want it. Just consider the NES installments of those 5 franchises combined were likely less than the sales of SMB3 alone. And the entire NES libraries combined from those five 3rd party publishers less than the sales of SMB1 alone.

It was much the same with DS where Mario, Pokemon and Touch Generations sold in the tens of millions and brought in both new and lapsed gamers in unprecedented numbers. 3rd parties never came close, even if they were present and highly successful, and they didn't really shape or drive the platform's audience for the most part. Having good 3rd party support isn't really what defined DS as a platform. I'd say your experience at Gamestop might be something of a distorting lens, that's more a window into already engaged audiences. What might be more valuable for the mainstream phenom that was DS is the retail experience of someone at Walmart back in the day.
 
NES, Game Boy, GBA, DS, Wii and 3DS were all sold primairily on the back of 1st party content. They had 3rd party support sure, but that wasn't what really drove userbase.

Take the NES out of there. That sold on having all games, and if you think titles like Megaman, Castlevania, and Contra didn't push sales just as hard as first party titles, you're crazy.
 
Nintendo could probably get back to GCN sales even if the NX was just a Nintendo core machine.

Is that good enough for Nintendo? Royalties from third parties is a huge source of income. Will Nintendo really accept they cannot get them?

Id honestly be fine if Nintendo just said fuck it and made a machine for their core fans. Unfortunately I think they will instead try and chase the casual market.
 
The 3rd party issue isnt simply a matter of availability anymore. The audience who now buys Nintendo consoles mainly buy for Nintendo games and usually dont care about 3rd party games unless its something truly groundbreaking. So its either bought by Nintendo diehards or as a secondary console.

The only way I see Nintendo changing this is creating new franchises (in addition to their staples) that appeal to a different demographic like the Uncharted s, MGSs, GTAs, Halos, etc. Zelda and Metroid have the potential but they have recycled the formula for too long. Hopefully the new Zelda will change that but 1 or 2 titles arent going to make a difference. The Xeno games are another series has the potential to be a FF quality franchise so they need to back it with mktg dollars and invest in it more.

Basically Nintendo need to start dominating certain genres as they did in their heyday. You want RPGs - buy a Nintendo, Adventure - Nintendo, Fighting - Nintendo. Not to mention atleast have an online system on par with the competition.

Theres no reason they cant turn it around because they have the creative talent. Its just that the audience they are catering to isnt large enough to get them to the top.
 
Which is why the CPU stuff from LCGeek is weird. On one hand, it sounds positive out of context, but then he said it in a way like he was complaining and disappointed, and most of the real stuff came from people venting frustration... Dunno who to believe. D: The way that Emily seems to be actively downplaying power and won't give any specifics on her "power level is wrong" comment combined with this really gives the impression that it won't be powerful enough for third-party games after all. Dammit, I just want this thing to be revealed already and for devs to finally come out and tell the truth like before (unless the simple truth is that no major Western devs even took working with the console into consideration. :/)

Lack of power was never the reason Nintendo didnt get thirdparty support though.
 
The way that Emily seems to be actively downplaying power and won't give any specifics on her "power level is wrong" comment combined with this really gives the impression that it won't be powerful enough for third-party games after all.

?

Expected performance from rumors still falls on >PS4, that's never been challenged by Emily or anyone else for that matter (just 10k ~= PS4K). We have CPU >>> X1s (either at or above the PS4Ks laughable processor), and general performance > PS4.

Now, of course, the PSPoor will likely be getting less than ideal ports as second class citizens, so the NX will be right there along with the rest as a second class citizen but then you'll also have Nintendo's catalog to go along with it.

Also Geek's comparison was relative to high-end desktop CPUs (from AMD) and he later came to terms with the reality of a console, so I am not sure why you are referencing dated opinions (he wanted 40% gains over the X1, but was seeing 15-30%, none of which is really final at this stage, you can always change clockspeeds so long as they fall within your TDP). At some point, you're just constructing a narrative in contradiction to reality, or out of sync with time. Did we stumble into Anor Londo!?
 
It dangerously sounds like they're gonna ignore third parties again.

If true.

Honestly, I don't think third-party really matters to them at this point. They've got a niche audience of 10-12 M people that will always buy their console and then buy most of their first party games. They'll make a healthy profit in the market just by pumping out quality first-party games and selling 6, 7, 8, 9, 10M of them per release to NX home console owners.
 
Honestly, I don't think third-party really matters to them at this point. They've got a niche audience of 10-12 M people that will always buy their console and then buy most of their first party games. They'll make a healthy profit in the market just by pumping out quality first-party games and selling 6, 7, 8, 9, 10M of them per release to NX home console owners.
Nintendo is most certainly not happy with the idea of having only 10 million people buy into their ecosystem.
 
By total volume 3rd party stuff was huge on Wii and DD as well. DS especially.

The comment was hardware that sold primarily on the back of first party games. Sure Mario was a huge driver for hardware sales, but so were the third parties. NES was the only place to play them, so they drove sales just as much.
 
I believe her when she says NX's 1st party lineup will smash its predecessor's one, but I fail to be excited. Because for NX to succeed it needs more than "just" a proper 1st party lineup. Besides a decent 3rd party support (they really need FIFA, CoD and the next Rockstar game!), I think it's success also heavily depends on how they utilize their strongest USP: Connecting their home console with the mobile counterpart. That's at least the "gimmick" I expect from them.
 
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