I should read up on this stuff somewhere, but I'm so worried about getting sucked into looking seeing topics about the best builds or the best strategies for this or that and ruining the experimenting part of the game. EOI was so fun until I learned about immunize and...I think there was another skill that was overpowered too. Once I read about them I felt silly for using anything else.
Defender, probably. And there's more to it than just that. The problem with EO1 wasn't JUST Immunize and Defender. It was that the game calculations were done like this:
[IncomingDamage * [1 - DR%]] - Armor
So you'd reduce the incoming damage by a lot and then remove a flat amount from it. This had the unfortunate side-effect of just straight removing all damage taken since the order of operations was flawed. For instance, a 300 Damage hit reduced by 90% and then removed 50 damage from it would be below zero damage (-20) which the game would just treat as Random[1..5]. Unfortunately, the game kind of had these high DR% values in mind so you'd run into hits for ~300+ that wouldn't be stopped by Armor (since, in this example you'd only drop 50 from it) but even a trivial amount of DR% (say, 50%) would mean you're taking around 33% of the base damage.
This has since been fixed so the damage has a flat reduction done before multipliers are applied. So damage scales a bit slower and DR% isn't as necessary to bring damage values to a normal range and is more used ... well, just for lowering damage taken as opposed to straight up surviving.
So...you've been really helpful in keeping me from checking out gamefaqs for these minor questions - How do you unlock the other types of [good] or [bad] cordials? Is that what the QR codes are for? I know they opened up quests and dowsing points in EOIV, but since there's nothing like the boat/balloon parts in EOIII/IV I'm wondering if the QR codes are used in that way instead.
[GOOD] and [BAD] are flat out random effects that show up on them that are unrelated to the cordials themselves. They just randomly have them. The other cordials (TP/turn, +HP Max, +TP Max) are through completing requests for Rosa (+ Story progress?). Not sure if the same applies to Classic.
Hey guys, I'm a bit late here - I just started the game last night and I'm wondering you guys could give me a link to a min/max stat build guide for Story Mode. Thanks!
Like, ideal skill builds? I don't think we've done anything for that yet. Like, you're not that late to the party :x
As for builds for Story, I dunno ... I wouldn't really worry about it. Attack Skills auto-unlock with Weapon Mastery so you're not really pressed for points there.